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	<title type="html"><![CDATA[First Strike Forums — hoth_canyon]]></title>
	<link rel="self" href="https://forums.fsmod.com/extern.php?action=feed&amp;tid=10172&amp;type=atom" />
	<updated>2014-06-25T00:32:24Z</updated>
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	<id>https://forums.fsmod.com/viewtopic.php?id=10172</id>
		<entry>
			<title type="html"><![CDATA[Re: hoth_canyon]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=146420#p146420" />
			<content type="html"><![CDATA[<p>Thanks, I haven&#039;t been able to do much with it in a while. Hopefully I&#039;ll get something done with it soon.</p>]]></content>
			<author>
				<name><![CDATA[Jackroy]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=4542</uri>
			</author>
			<updated>2014-06-25T00:32:24Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=146420#p146420</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: hoth_canyon]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=146417#p146417" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>Twigs wrote:</cite><blockquote><p>How do you know they don&#039;t work online?? I have never checked them, but both client and server need to have the files added in the right areas. If in your bf2 editor program you have them in one folder and on the server files it has a different address that will cause issues. Or it could be a material or texture path editor. I could add them temporarily to the mod, put them in a map and check them online to see if they work. I really have no idea if we could add them to the mod as I don&#039;t know how to contact Bandu and make sure he is happy for us to use them. You may also want to ask Talon about it.</p></blockquote></div><p>Dunno if you folks are still doing anything with this but, just in case, you don&#039;t need my permission. Do as you please <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></content>
			<author>
				<name><![CDATA[Bandu]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=77</uri>
			</author>
			<updated>2014-06-24T20:41:06Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=146417#p146417</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: hoth_canyon]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=145793#p145793" />
			<content type="html"><![CDATA[<p>Ok.</p>]]></content>
			<author>
				<name><![CDATA[Twigs]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1382</uri>
			</author>
			<updated>2014-01-08T19:54:05Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=145793#p145793</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: hoth_canyon]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=145792#p145792" />
			<content type="html"><![CDATA[<p>Tester, so it will be easier to test with more than one player.</p>]]></content>
			<author>
				<name><![CDATA[Jackroy]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=4542</uri>
			</author>
			<updated>2014-01-08T17:44:51Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=145792#p145792</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: hoth_canyon]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=145791#p145791" />
			<content type="html"><![CDATA[<p>Ok mate. Do you want it added to the tester version of the mod, or public?</p>]]></content>
			<author>
				<name><![CDATA[Twigs]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1382</uri>
			</author>
			<updated>2014-01-08T17:25:49Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=145791#p145791</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: hoth_canyon]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=145790#p145790" />
			<content type="html"><![CDATA[<p>I sent it.</p>]]></content>
			<author>
				<name><![CDATA[Jackroy]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=4542</uri>
			</author>
			<updated>2014-01-07T19:57:51Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=145790#p145790</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: hoth_canyon]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=145789#p145789" />
			<content type="html"><![CDATA[<p>I would need the map folder plus any custom objects, set in a folder sytem that reflects where they need to be replaced (eg objects/staticobjects/hoth)</p>]]></content>
			<author>
				<name><![CDATA[Twigs]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1382</uri>
			</author>
			<updated>2014-01-07T15:37:47Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=145789#p145789</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: hoth_canyon]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=145788#p145788" />
			<content type="html"><![CDATA[<p>Do you need just the map file from the level folder or do you need anything else?</p>]]></content>
			<author>
				<name><![CDATA[Jackroy]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=4542</uri>
			</author>
			<updated>2014-01-06T16:55:41Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=145788#p145788</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: hoth_canyon]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=145779#p145779" />
			<content type="html"><![CDATA[<p>So don&#039;t put it up on a link, just zip it up and email it to me.</p>]]></content>
			<author>
				<name><![CDATA[Twigs]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1382</uri>
			</author>
			<updated>2014-01-05T19:56:36Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=145779#p145779</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: hoth_canyon]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=145778#p145778" />
			<content type="html"><![CDATA[<p>If they downloaded the map from a link and placed in the correct folder wouldn&#039;t it work then?</p>]]></content>
			<author>
				<name><![CDATA[Jackroy]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=4542</uri>
			</author>
			<updated>2014-01-05T19:42:14Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=145778#p145778</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: hoth_canyon]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=145777#p145777" />
			<content type="html"><![CDATA[<p>No, only I would have the files (and you of course). Anyone joining the server would simply crash to desktop since they do not have that map in their mod folder. I can upload a map to the server without having to create a build.</p>]]></content>
			<author>
				<name><![CDATA[Twigs]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1382</uri>
			</author>
			<updated>2014-01-05T19:38:07Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=145777#p145777</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: hoth_canyon]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=145776#p145776" />
			<content type="html"><![CDATA[<p>About A, wouldn&#039;t it be possible for other people to download the map and place it in their levels folder and then be able to play the map as well?</p>]]></content>
			<author>
				<name><![CDATA[Jackroy]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=4542</uri>
			</author>
			<updated>2014-01-05T19:11:27Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=145776#p145776</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: hoth_canyon]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=145761#p145761" />
			<content type="html"><![CDATA[<p>Well I can only give you two choices:</p><p>Choice A send me the files, I will put them on the server and you can test it alone. </p><p>Choice B send me the files to be submitted in to an official testing build and have it checked out as part of the mods continual package.</p>]]></content>
			<author>
				<name><![CDATA[Twigs]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1382</uri>
			</author>
			<updated>2014-01-04T23:06:32Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=145761#p145761</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: hoth_canyon]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=145759#p145759" />
			<content type="html"><![CDATA[<p>I got the push map settings working and I also got the walls working. I don&#039;t think there is anything else that I can do with out testing the map, with more than one person.</p>]]></content>
			<author>
				<name><![CDATA[Jackroy]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=4542</uri>
			</author>
			<updated>2014-01-04T22:47:31Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=145759#p145759</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: hoth_canyon]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=145733#p145733" />
			<content type="html"><![CDATA[<p>unless you really understand the coding of the gameplayobject, it&#039;s best to make changes in the editor.&nbsp; &nbsp;The spawners don&#039;t have to have the same name as the CP, but the ID numbers have to match up, and make sure that the team is still set correctly for the CPs.</p><p>For example, this controlpoint code shows that the controlpointID is 3 and Team is 2:</p><p>ObjectTemplate.create ControlPoint Jabbas_City_House<br />ObjectTemplate.activeSafe ControlPoint Jabbas_City_House<br />ObjectTemplate.modifiedByUser &quot;Frank&quot;<br />ObjectTemplate.setNetworkableInfo ControlPointInfo<br />ObjectTemplate.isNotSaveable 1<br />ObjectTemplate.hasMobilePhysics 0<br />ObjectTemplate.hasCollisionPhysics 1<br />ObjectTemplate.physicsType Mesh<br />ObjectTemplate.team 2&nbsp; &lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;<br />rem -------------------------------------<br />ObjectTemplate.addTemplate cp_holobase<br />rem -------------------------------------<br />ObjectTemplate.setControlPointName Jabbas_City_House<br />ObjectTemplate.radius 20<br />ObjectTemplate.controlPointId 3&nbsp; &nbsp;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;<br />ObjectTemplate.areaValueTeam1 50<br />ObjectTemplate.areaValueTeam2 50<br />ObjectTemplate.timeToGetControl 20<br />ObjectTemplate.timeToLoseControl 20<br />ObjectTemplate.hoistMinMax 0.2/0.9</p><br /><p>The following spawnpoint template and spawn code matches up and is also uses a controlpointID of 3:</p><p>rem [SpawnPointTemplate: Jabbas_City_House_0_0]<br />ObjectTemplate.create SpawnPoint Jabbas_City_House_0_0<br />ObjectTemplate.activeSafe SpawnPoint Jabbas_City_House_0_0<br />ObjectTemplate.modifiedByUser &quot;Frank&quot;<br />ObjectTemplate.isNotSaveable 1<br />ObjectTemplate.setSpawnPositionOffset 0/1.25/0<br />ObjectTemplate.setControlPointId 3&nbsp; &lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;</p><p>rem [SpawnPoint: Jabbas_City_House_0_0]<br />Object.create Jabbas_City_House_0_0<br />Object.absolutePosition 154.551/29.425/45.077<br />Object.rotation 78.770/0.000/0.000<br />Object.layer 1</p><br /><p>As far as mounting custom objects in maps, you can look at winterhill&#039;s Panarama map for bf2142 as an example:<br /><a href="http://www.battlefieldsingleplayer.com/forum/index.php?showtopic=13943">http://www.battlefieldsingleplayer.com/ … opic=13943</a></p>]]></content>
			<author>
				<name><![CDATA[Dnamro]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=914</uri>
			</author>
			<updated>2013-12-31T22:07:58Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=145733#p145733</id>
		</entry>
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