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		<title><![CDATA[First Strike Forums — Dont Let Fs MOD end!]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=10248</link>
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		<description><![CDATA[The most recent posts in Dont Let Fs MOD end!.]]></description>
		<lastBuildDate>Fri, 07 Oct 2011 21:33:56 +0000</lastBuildDate>
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			<title><![CDATA[Re: Dont Let Fs MOD end!]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=141504#p141504</link>
			<description><![CDATA[<p>You can petition DICE to make the Refractor2 game source code available for mod use.&nbsp; &nbsp;Although, its a long shot because DICE is now owned by EA.<br />Even though DICE has abandoned the game engine for Frostbite, it is still being used by EA to run BFH and BFP4F</p>]]></description>
			<author><![CDATA[null@example.com (Dnamro)]]></author>
			<pubDate>Fri, 07 Oct 2011 21:33:56 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=141504#p141504</guid>
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			<title><![CDATA[Re: Dont Let Fs MOD end!]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=141503#p141503</link>
			<description><![CDATA[<p>play the current mod?</p>]]></description>
			<author><![CDATA[null@example.com (joshino)]]></author>
			<pubDate>Fri, 07 Oct 2011 20:19:48 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=141503#p141503</guid>
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			<title><![CDATA[Re: Dont Let Fs MOD end!]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=141501#p141501</link>
			<description><![CDATA[<p>So what should be done ? Any ideas???</p>]]></description>
			<author><![CDATA[null@example.com (Blackhawk0012)]]></author>
			<pubDate>Fri, 07 Oct 2011 17:03:16 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=141501#p141501</guid>
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			<title><![CDATA[Re: Dont Let Fs MOD end!]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=141467#p141467</link>
			<description><![CDATA[<div class="quotebox"><cite>FSDev| General Un-Co wrote:</cite><blockquote><p>That being said there is a lot more work then just models, textures and sounds when making a mod and it is rare that many of these things will actually carry over from game to game.</p></blockquote></div><p>Also, all the vehicles and weapons have to be recoded&nbsp; and tested to work with the new engine.&nbsp; &nbsp; </p><p>The maps have to be designed for the new engine.&nbsp; &nbsp;</p><p>This is not like moving from BF2 to BF2142, where they both use the same core game engine.&nbsp; &nbsp; A new game engine requires new skill sets and certainly new team members.&nbsp; &nbsp;There are too many mods that have started with a great idea, but could not deliver a release quick enough and died.&nbsp; </p><p>The only way (IMHO)&nbsp; that First Strike could continue beyond BF2142 is if DICE made the refractor game engine freely available for mod use, like other game developers have done with their old game engines.</p>]]></description>
			<author><![CDATA[null@example.com (Dnamro)]]></author>
			<pubDate>Wed, 05 Oct 2011 21:31:33 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=141467#p141467</guid>
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			<title><![CDATA[Re: Dont Let Fs MOD end!]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=141465#p141465</link>
			<description><![CDATA[<p>&quot;...that all multiplayer mods face is getting a large enough player base...&quot;</p><p>So true.... So what we do ? we need to choose a game... i mean , its not likely the fans are gonna decide anything, most the leader( fs team) is gonna decide... but we need to help.... </p><p>Im gonna do some research about the most plaied games which are moddable....</p>]]></description>
			<author><![CDATA[null@example.com (Blackhawk0012)]]></author>
			<pubDate>Wed, 05 Oct 2011 17:10:10 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=141465#p141465</guid>
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			<title><![CDATA[Re: Dont Let Fs MOD end!]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=141457#p141457</link>
			<description><![CDATA[<div class="quotebox"><cite>Dnamro wrote:</cite><blockquote><p>Moving to a new game engine will probably mean starting from scratch.&nbsp; &nbsp;Even if the models could all be ported over, those models were created for a game that is 5 years old now.&nbsp; &nbsp;A newer game engine would most likely support higher quality models.</p></blockquote></div><p>While that is true, you don&#039;t need to start with good models/textures. The major problem that all multiplayer mods face is getting a large enough player base. With a mod it is far more important to get it out quickly into the public consciousness whilst the player base for the vanilla game is as large as possible, then to have the flashiest graphics. Then gradually upgrade the mod through patches.</p><p>That being said there is a lot more work then just models, textures and sounds when making a mod and it is rare that many of these things will actually carry over from game to game.</p><p>Another issue i just thought of is that most new games involve some level of destructibility. While I don&#039;t know exactly how they implement this I am pretty sure it would involve major changes to models. Of course this again would be implemented through patches, but it is yet another feature the base game has that mod would not at-least for a few patches time.</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| General Un-Co)]]></author>
			<pubDate>Wed, 05 Oct 2011 00:01:36 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=141457#p141457</guid>
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			<title><![CDATA[Re: Dont Let Fs MOD end!]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=141452#p141452</link>
			<description><![CDATA[<p>Yes, that is the question. &quot;What new game engine to move First Strike or is it even worth doing?&quot;</p><p>Moving to a new game engine will probably mean starting from scratch.&nbsp; &nbsp;Even if the models could all be ported over, those models were created for a game that is 5 years old now.&nbsp; &nbsp;A newer game engine would most likely support higher quality models.</p>]]></description>
			<author><![CDATA[null@example.com (Dnamro)]]></author>
			<pubDate>Tue, 04 Oct 2011 22:05:03 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=141452#p141452</guid>
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			<title><![CDATA[Re: Dont Let Fs MOD end!]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=141440#p141440</link>
			<description><![CDATA[<p>hmm, then we need a new game to transport the mod... but&nbsp; a game with more players... i was thinking in crysis 2, but not sure if theres a lot of ppl who play it.... I never plaied COd either... not sure if it would be an option....</p><p>Whats the ideas then ? How keep this mod alive, cuz bf2142 is almost&nbsp; dead</p><p>EDIT:</p><p>I was making some research and ppl say theres a way to mod bad company 2.... wish i thought u couldnt... its still hard but, theres an idea.... <br />And with the come of crysis 3 ( hopefully!) , we could go beg at their forum for mod tools, and say to them about the idea of making fs mod on it.... Maybe they would even starting&nbsp; to giving some insight/help, before release... </p><p>This need to be discuss, or put a point at it... move on or stand here... If move on, to where, if not, just keep as it is?</p>]]></description>
			<author><![CDATA[null@example.com (Blackhawk0012)]]></author>
			<pubDate>Tue, 04 Oct 2011 17:03:43 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=141440#p141440</guid>
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			<title><![CDATA[Re: Dont Let Fs MOD end!]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=141429#p141429</link>
			<description><![CDATA[<p>DICE has allready stated that they can&#039;t release mod tools for number of reasons:</p><p>1. because of licensing issues&nbsp; (DICE does not own all of the tools needed to make changes to BF3 and it would be too expensive to make them avaliable for mod support).&nbsp; &nbsp;For one, tt was faster and cheaper for DICE to license the user of new animation tool sets from another company instead of making their own.</p><p>2.&nbsp; The frostbite engine is not designed to be easy to mod.&nbsp; &nbsp;Instead, It was designed to be easy for different game devleopers to be working on different aspects of the game as the same time across a local network.</p><p>The best we can hope for in modifying BF3 is a sandbox type level editor - where you can adjust&nbsp; spawns, flag locations, type of vehicles, ticket count, etc.&nbsp; &nbsp; But as far as importing new vehicles and weapons, that is not going to happen with BF3.</p><p>If there are mods for the game, they will be very small, and most likely created for cheating, such as aimbots and unlocks.</p><p>Even if&nbsp; DICE releases mod friendly version of the Frostbite engine in BF Bad Company 3, BF4 or some other game, it still may not be suitable if it does not support the large space and land maps currently in First Strike.&nbsp; &nbsp;Understand that BF3 uses a completely new engine from BF2142 (Frostbite instead of Refractor) that may not support the scope that the First Strike team wants to develop.&nbsp; </p><p>If First Strike lives beyond BF2142 it will have to be with a mod friendly game engine, not BF3.</p>]]></description>
			<author><![CDATA[null@example.com (Dnamro)]]></author>
			<pubDate>Tue, 04 Oct 2011 00:32:01 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=141429#p141429</guid>
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			<title><![CDATA[Re: Dont Let Fs MOD end!]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=141425#p141425</link>
			<description><![CDATA[<p>I wonder if that issue of keeping steady inside a moving object( titan, lamba) would be an issue in bf3....</p><p>btw.... What i meant with the last post is if there would be a chance of making it for bf3...</p><p>ohh,, and then imagine ryloth !!! would be sooooo awesome xD death star toooo yay</p>]]></description>
			<author><![CDATA[null@example.com (Blackhawk0012)]]></author>
			<pubDate>Mon, 03 Oct 2011 19:59:04 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=141425#p141425</guid>
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			<title><![CDATA[Re: Dont Let Fs MOD end!]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=141422#p141422</link>
			<description><![CDATA[<p>But if they make a mod support... Would u guys do it ? That would make me very very very happyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy</p>]]></description>
			<author><![CDATA[null@example.com (Blackhawk0012)]]></author>
			<pubDate>Mon, 03 Oct 2011 19:24:49 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=141422#p141422</guid>
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			<title><![CDATA[Re: Dont Let Fs MOD end!]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=141419#p141419</link>
			<description><![CDATA[<p>Well as <strong>BF3 </strong>has no mod support it would be pretty difficult. So it is a bit of a moot point at the moment.</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| TALON)]]></author>
			<pubDate>Mon, 03 Oct 2011 19:10:04 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=141419#p141419</guid>
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			<title><![CDATA[Re: Dont Let Fs MOD end!]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=141417#p141417</link>
			<description><![CDATA[<p>But then again, imagine all this in a game that most ppl have it, we would&nbsp; have a lot more players....<br />I think its worth it..... Maybe me or someone should open a poll about it ^^</p>]]></description>
			<author><![CDATA[null@example.com (Blackhawk0012)]]></author>
			<pubDate>Mon, 03 Oct 2011 19:07:02 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=141417#p141417</guid>
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			<title><![CDATA[Re: Dont Let Fs MOD end!]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=141353#p141353</link>
			<description><![CDATA[<p>A Frostbite 2-based FirstStrike 2? Hmm, interesting thought.&nbsp; <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /> I&#039;d really hate to see all of this incredible work go to waste though...</p>]]></description>
			<author><![CDATA[null@example.com (ATM8M)]]></author>
			<pubDate>Fri, 30 Sep 2011 02:36:25 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=141353#p141353</guid>
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			<title><![CDATA[Re: Dont Let Fs MOD end!]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=141243#p141243</link>
			<description><![CDATA[<p>Whoops, my bad. As usual, Gwynzer is here to fix my mistakes.</p>]]></description>
			<author><![CDATA[null@example.com (Slyfox_Elite)]]></author>
			<pubDate>Sat, 24 Sep 2011 22:22:12 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=141243#p141243</guid>
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