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		<title><![CDATA[First Strike Forums — 1.5 to 1.55 Mapping]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=10350</link>
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		<description><![CDATA[The most recent posts in 1.5 to 1.55 Mapping.]]></description>
		<lastBuildDate>Sun, 18 Dec 2011 18:46:24 +0000</lastBuildDate>
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			<title><![CDATA[Re: 1.5 to 1.55 Mapping]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=142759#p142759</link>
			<description><![CDATA[<p>Hi <strong>Django</strong>, that video was done in <strong>3DS Max </strong>so the doors are just animated in that movie, though we are looking at having certain doors to key locations being operational, so that areas of the base can be sealed off with blast doors which advancing <strong>Imperials</strong> would have to destroy with charges to advance, or find another way around. <strong>Hanger 7</strong> is also intended to have operable blast doors, similar to those found on the <strong>Rebel Base</strong> in the <strong>Battle of Ryloth</strong> map. All the operable doors will be operated by a player triggering a lever to open and close the doors, so they won&#039;t be an automatically triggered thing. At least not at this point. If we can figure out a way to do it you never know.</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| TALON)]]></author>
			<pubDate>Sun, 18 Dec 2011 18:46:24 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=142759#p142759</guid>
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			<title><![CDATA[Re: 1.5 to 1.55 Mapping]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=142756#p142756</link>
			<description><![CDATA[<p>Hey, I saw your hoth preview with self openening doors. Impressive! Does that mean you have managed to code triggerable doors or is it just a video edit?<br />That would put a new light on custom map concepts that i have in my mind.</p>]]></description>
			<author><![CDATA[null@example.com (Django)]]></author>
			<pubDate>Sun, 18 Dec 2011 15:09:37 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=142756#p142756</guid>
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			<title><![CDATA[Re: 1.5 to 1.55 Mapping]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=142589#p142589</link>
			<description><![CDATA[<p>Just to clarify, do I extract the files already in the BF2 folder? (Does it update in there?) Or do I need to bring them from the 2142 folder into the BF2 folder?</p>]]></description>
			<author><![CDATA[null@example.com (Slyfox_Elite)]]></author>
			<pubDate>Sun, 11 Dec 2011 22:54:00 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=142589#p142589</guid>
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		<item>
			<title><![CDATA[Re: 1.5 to 1.55 Mapping]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=142121#p142121</link>
			<description><![CDATA[<p>If BF Editor is already setup, just unpack the new files and folders in there to make sure you are working with recent files.</p>]]></description>
			<author><![CDATA[null@example.com (Twigs)]]></author>
			<pubDate>Wed, 09 Nov 2011 17:27:42 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=142121#p142121</guid>
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			<title><![CDATA[1.5 to 1.55 Mapping]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=142120#p142120</link>
			<description><![CDATA[<p>I was just wondering if we need to do anything specific with the BFeditor now that 1.55 is out. Anything new to add?</p>]]></description>
			<author><![CDATA[null@example.com (Slyfox_Elite)]]></author>
			<pubDate>Wed, 09 Nov 2011 17:15:46 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=142120#p142120</guid>
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