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		<title><![CDATA[First Strike Forums — Grapling hooks]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=1059</link>
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		<description><![CDATA[The most recent posts in Grapling hooks.]]></description>
		<lastBuildDate>Fri, 10 Mar 2006 15:44:06 +0000</lastBuildDate>
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			<title><![CDATA[Re: Grapling hooks]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=14203#p14203</link>
			<description><![CDATA[<div class="quotebox"><cite>Markus wrote:</cite><blockquote><p>thats bf42 and bf2, codes arent alike, maybeEA desided thats they could do the same with eapons per map as the&nbsp; did with ctf: leave it out</p></blockquote></div><p>I can tell you they are close enough, and in this case with the weapons they are very alike. <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<author><![CDATA[null@example.com (zanth91)]]></author>
			<pubDate>Fri, 10 Mar 2006 15:44:06 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=14203#p14203</guid>
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			<title><![CDATA[Re: Grapling hooks]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=14159#p14159</link>
			<description><![CDATA[<p>thats bf42 and bf2, codes arent alike, maybeEA desided thats they could do the same with eapons per map as the&nbsp; did with ctf: leave it out</p>]]></description>
			<author><![CDATA[null@example.com (Markus)]]></author>
			<pubDate>Fri, 10 Mar 2006 12:09:53 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=14159#p14159</guid>
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			<title><![CDATA[Re: Grapling hooks]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=13607#p13607</link>
			<description><![CDATA[<div class="quotebox"><cite>Dragunov wrote:</cite><blockquote><p>I think it is possible to have a diferent weaponset per map, don&#039;t know for sure <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p></blockquote></div><p>You can, look at the FH mod in 1942.</p>]]></description>
			<author><![CDATA[null@example.com (zanth91)]]></author>
			<pubDate>Tue, 07 Mar 2006 17:00:41 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=13607#p13607</guid>
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			<title><![CDATA[Re: Grapling hooks]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=13525#p13525</link>
			<description><![CDATA[<p>it indeed is</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| Ulversial)]]></author>
			<pubDate>Mon, 06 Mar 2006 21:01:42 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=13525#p13525</guid>
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			<title><![CDATA[Re: Grapling hooks]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=13404#p13404</link>
			<description><![CDATA[<p>I think it is possible to have a diferent weaponset per map, don&#039;t know for sure <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<author><![CDATA[null@example.com (Dragunov)]]></author>
			<pubDate>Mon, 06 Mar 2006 11:09:57 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=13404#p13404</guid>
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			<title><![CDATA[Re: Grapling hooks]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=13403#p13403</link>
			<description><![CDATA[<p>it is possible to bisable a weapon on a map right? <br />so not al maps have to have this weapon/function.<br />as for giving every type : remember teamplay plays a big part to.<br />when i go playing with my clan we always make sure we dont al have the same kits, and the best for the current opjective (defence, attack).</p>]]></description>
			<author><![CDATA[null@example.com (Markus)]]></author>
			<pubDate>Mon, 06 Mar 2006 11:02:02 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=13403#p13403</guid>
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			<title><![CDATA[Re: Grapling hooks]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=13394#p13394</link>
			<description><![CDATA[<p>Well regular stormtroopers have one as well, when Luke tries to escape with Leia and the bridge is destroyed</p>]]></description>
			<author><![CDATA[null@example.com (Dragunov)]]></author>
			<pubDate>Mon, 06 Mar 2006 09:20:25 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=13394#p13394</guid>
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			<title><![CDATA[Re: Grapling hooks]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=13371#p13371</link>
			<description><![CDATA[<p>mabey but def not sniper<br />if u give too mush to the snipe it aint fair to those that work as a squad realy<br />mabey to the anttank or such</p>]]></description>
			<author><![CDATA[null@example.com (Proton8)]]></author>
			<pubDate>Mon, 06 Mar 2006 04:06:33 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=13371#p13371</guid>
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			<title><![CDATA[Re: Grapling hooks]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=13370#p13370</link>
			<description><![CDATA[<p>I think a grapling hook would add a lot of new possibilites (maybe too much) to the game. But if you give the grapling hook only to specific units like the scout maybe it&#039;ll work out if ONLY this unittype can use it and not the rest of the squad. This again can defeat the teamplay. But I also think it&#039;d be too much to include in the first releases.</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| Svenstaro)]]></author>
			<pubDate>Mon, 06 Mar 2006 03:09:44 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=13370#p13370</guid>
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			<title><![CDATA[Re: Grapling hooks]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=13358#p13358</link>
			<description><![CDATA[<p>I can definitl see this being used in vast maps such as Bespin, but it may defeat the purpose of interior models as well.</p>]]></description>
			<author><![CDATA[null@example.com (generalandrew)]]></author>
			<pubDate>Mon, 06 Mar 2006 00:58:33 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=13358#p13358</guid>
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			<title><![CDATA[Re: Grapling hooks]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=13355#p13355</link>
			<description><![CDATA[<p>Yes Luke had such a hook...&nbsp; <br />But the hook wasnot used that much... On the contrary Luke was used VERY much...<br />Let&#039;s add Luke <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p><p>I believe that in this specific&nbsp; topic gameplay must be considered above all. Would we want such hooks,&nbsp; and if yes what should be made to make them &quot;usable and poppular&quot; ? Maybe many buildings and structures should be created to allow (and ensure)&nbsp; the &quot;Total and Beneficial use&quot; of such gadgets&nbsp; (and maybe some changes should be applied to the maps,&nbsp; make sure the players wouldnot use the hook to reach places they are supposed to reach etc).... hmm I don&#039;t know</p><p>Now... what would be more interesting would be to see those magnetic cables,&nbsp; that were used to bring those beasts down <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" />&nbsp; &nbsp;(&lt;-- my opinion)</p><p>Thanks</p>]]></description>
			<author><![CDATA[null@example.com (TheDreamless)]]></author>
			<pubDate>Sun, 05 Mar 2006 22:59:20 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=13355#p13355</guid>
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			<title><![CDATA[Re: Grapling hooks]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=13169#p13169</link>
			<description><![CDATA[<p>it wasnt used in the movies a lot, because it didnt make for a nice movie then and the story didnt alow for it.<br />as we saw in the prelogie most standard guns can be given a line attactment. why wouldnt a army of elite troops (that cant aim <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" />) not have that kind of gun, or alteast the so called special storm troopers</p>]]></description>
			<author><![CDATA[null@example.com (Markus)]]></author>
			<pubDate>Sat, 04 Mar 2006 13:46:46 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=13169#p13169</guid>
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			<title><![CDATA[Re: Grapling hooks]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=13090#p13090</link>
			<description><![CDATA[<div class="quotebox"><cite>generalandrew wrote:</cite><blockquote><p>That&#039;s correct, and you&#039;re also correct about it being in the utility belt of the Storm Trooper as well, but it wasn&#039;t used very much in the <span class="bbu">Original Trilogy</span>.</p></blockquote></div><p>Much of the stuff being used in this mod wasnt in the origional movies.</p><p>If we jsut used stuff from the origional movies, it would be pretty dull.</p>]]></description>
			<author><![CDATA[null@example.com (EliteNinja)]]></author>
			<pubDate>Fri, 03 Mar 2006 23:14:59 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=13090#p13090</guid>
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			<title><![CDATA[Re: Grapling hooks]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=13085#p13085</link>
			<description><![CDATA[<p>That&#039;s correct, and you&#039;re also correct about it being in the utility belt of the Storm Trooper as well, but it wasn&#039;t used very much in the <span class="bbu">Original Trilogy</span>.</p>]]></description>
			<author><![CDATA[null@example.com (generalandrew)]]></author>
			<pubDate>Fri, 03 Mar 2006 21:15:09 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=13085#p13085</guid>
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			<title><![CDATA[Re: Grapling hooks]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=13082#p13082</link>
			<description><![CDATA[<p>I beileive stormtroopers had some type of grapling hook/Wire combo in their utility belts. Isn&#039;t that what luke and leia use to swing across that hole in the death star?</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| General Un-Co)]]></author>
			<pubDate>Fri, 03 Mar 2006 20:32:36 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=13082#p13082</guid>
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