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	<title type="html"><![CDATA[First Strike Forums — Idea]]></title>
	<link rel="self" href="https://forums.fsmod.com/extern.php?action=feed&amp;tid=10743&amp;type=atom" />
	<updated>2012-02-09T03:34:53Z</updated>
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	<id>https://forums.fsmod.com/viewtopic.php?id=10743</id>
		<entry>
			<title type="html"><![CDATA[Re: Idea]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=143350#p143350" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>Dnamro wrote:</cite><blockquote><p>I played around with mixing up FS and Bf2142 vehicles and weapons early on when I was working on adding AI to First strike as a way of trying to track down bugs with FS. In fact, there are 2142 airships on several 2142 maps in the FS_SP and FSX mods.&nbsp; Did not have any issues with vehicle or weapon compatibility.</p></blockquote></div><p>Well I can&#039;t agree with this. I done my own tests on FS when modifing one 2142 map, and some vehicles for example eu_tank causing crash after his projectile hits anything, I had to change projectile&#039;s explosion effect to make it work. Another example is &quot;mine_av_imp&quot;, I used it against eu_tank, no effect - tank full hp. Anyways I don&#039;t know how you tested that, but fact is some weapons/vehicles need fix in order to make FS vs 2142, also I didn&#039;t said all weapons/vehicles don&#039;t work. Maybe I should mention too that not all EU huds working? <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /> </p><div class="quotebox"><cite>Dnamro wrote:</cite><blockquote><p>However, there is one issue that I can thing of with a mod that pits BF2142 factions vs FS:&nbsp; What to do about the CPs?&nbsp; &nbsp; BF2142 uses flags, but FS uses holograms.&nbsp; &nbsp;You have to choose one or the other. There are no EU/PAC CP holograms and neither are there any Imperial or Rebel flags.&nbsp; &nbsp;It would be easier to create flags for Imperial and Rebels than it would be to create the Holo CPs for EU/PAC.</p></blockquote></div><p>Yes, it&#039;s much easier to make flags for Imperials and Rebels than make holograms for EU and PAC, but who cares about it when it&#039;s gonna be only &quot;additional map&quot;, or maybe you think about something more, then we can care. <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p>]]></content>
			<author>
				<name><![CDATA[avi121]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=17778</uri>
			</author>
			<updated>2012-02-09T03:34:53Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=143350#p143350</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Idea]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=143348#p143348" />
			<content type="html"><![CDATA[<p>I played around with mixing up FS and Bf2142 vehicles and weapons early on when I was working on adding AI to First strike as a way of trying to track down bugs with FS.&nbsp; &nbsp; In fact, there are 2142 airships on several 2142 maps in the FS_SP and FSX mods.&nbsp; Did not have any issues with vehicle or weapon compatibility.&nbsp; &nbsp; </p><p>However, there is one issue that I can thing of with a mod that pits BF2142 factions vs FS:&nbsp; What to do about the CPs?&nbsp; &nbsp; BF2142 uses flags, but FS uses holograms.&nbsp; &nbsp;You have to choose one or the other.&nbsp; &nbsp;There are no EU/PAC CP holograms and neither are there any Imperial or Rebel flags.&nbsp; &nbsp;It would be easier to create flags for Imperial and Rebels than it would be to create the Holo CPs for EU/PAC.</p>]]></content>
			<author>
				<name><![CDATA[Dnamro]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=914</uri>
			</author>
			<updated>2012-02-09T02:36:16Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=143348#p143348</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Idea]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=143345#p143345" />
			<content type="html"><![CDATA[<p>Thanks, I appreciate that, and I&#039;m not doing this only for me, but for other players and for FS <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></content>
			<author>
				<name><![CDATA[avi121]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=17778</uri>
			</author>
			<updated>2012-02-08T21:40:26Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=143345#p143345</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Idea]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=143334#p143334" />
			<content type="html"><![CDATA[<p>We&#039;ll have a look at what needs to be done, if it is just a case of adjusting a few material properties so <strong>FS</strong> weapons work against <strong>BF2142</strong> assets and vice versa, we might be able to have a look at doing this for you.</p>]]></content>
			<author>
				<name><![CDATA[FSDev| TALON]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=536</uri>
			</author>
			<updated>2012-02-08T10:41:24Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=143334#p143334</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Idea]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=143322#p143322" />
			<content type="html"><![CDATA[<p>Well, I modified yesterday one map, and it&#039;s working, though there is several problems which need to be fixed in FS files to be able to play. I didn&#039;t even touched the mod files, was able to even choose eu kit and soldier, but like I said, there is some problems which must be fixed in order to play 2142 vs FS.</p>]]></content>
			<author>
				<name><![CDATA[avi121]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=17778</uri>
			</author>
			<updated>2012-02-06T18:24:46Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=143322#p143322</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Idea]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=143161#p143161" />
			<content type="html"><![CDATA[<p>Ha, always wanted to do something like that. One side of FS soldiers and vehicles vs. 2142 soldiers and vehicles. Would take some time to do that though.</p>]]></content>
			<author>
				<name><![CDATA[Slyfox_Elite]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=2743</uri>
			</author>
			<updated>2012-01-30T03:36:35Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=143161#p143161</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Idea]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=143159#p143159" />
			<content type="html"><![CDATA[<p>&quot;During many travels, and searching on how to easy defeat Rebels, Imperials<br />have arrived on weird planet, that is not on any on current known galaxy maps.<br />After long searching, they found weird vehicles, that noone ever saw before.<br />They started to test them, and noticed they are strong. After tests, and leaving the vehicle, one Imperial soldier noticed a page, that was hided under the chair. It was hard to translate it, but after some time, they got it:<br />2142, Earth is filled with ice.&quot;</p><p>My idea is simple, Battlefield 2142 vehicles vs First strike vehicles map or something like this.<br />I played a little with Talon, RsfAngelo and TankCrew on my server, I spawned few gunships and we fought 2142 vs FS <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" />. It was really nice fight, expecially gunship vs xwing&nbsp; <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p>]]></content>
			<author>
				<name><![CDATA[avi121]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=17778</uri>
			</author>
			<updated>2012-01-30T00:03:41Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=143159#p143159</id>
		</entry>
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