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		<title><![CDATA[First Strike Forums — At Last! DICE to make the new SWBF!!!]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=11018</link>
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		<description><![CDATA[The most recent posts in At Last! DICE to make the new SWBF!!!.]]></description>
		<lastBuildDate>Fri, 17 Jun 2016 09:57:07 +0000</lastBuildDate>
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			<title><![CDATA[Re: At Last! DICE to make the new SWBF!!!]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=147255#p147255</link>
			<description><![CDATA[<p>WHOOP!! WHOOP!!!!!</p><p>Who&#039;s down for a trip down the Corridor of Death(TM) on release day people? Those who have played the original Battlefront will know what I mean.</p><p><img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p><p><a href="https://www.youtube.com/watch?v=H5HMUAlxkws">https://www.youtube.com/watch?v=H5HMUAlxkws</a></p>]]></description>
			<author><![CDATA[null@example.com (FSDev| TALON)]]></author>
			<pubDate>Fri, 17 Jun 2016 09:57:07 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=147255#p147255</guid>
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			<title><![CDATA[Re: At Last! DICE to make the new SWBF!!!]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=147206#p147206</link>
			<description><![CDATA[<p><a href="http://starwars.ea.com/starwars/battlefront/news/star-wars-battlefront-the-road-ahead">http://starwars.ea.com/starwars/battlef … road-ahead</a></p><p>At last we have some news on <strong>SW:BF </strong> DLC, there is a new update on the way that&#039;ll get us heroes in appropriate kits for the maps, it sounds pretty insignificant, but that is a big deal, for me seeing <strong>Luke</strong> in his <strong>Jedi</strong> outfit rather than the appropriate cold weather gear, and the correct lightsaber really ruined the immersion factor for me on the <strong>Hoth</strong> maps. Other pluses are private matches at last, which is a big thing, should make matchmaking with friends a lot easier. </p><p>But the big news is what we&#039;ll be getting with the future <strong>Season Pass</strong> expansion packs, pretty much what we all expected, but still good to see officially confirmed. <strong>Bespin</strong> and the <strong>Death Star </strong>will finally be making an appearance together with an old <strong>SW:BF</strong> fave <strong>Jabba&#039;s Palace</strong>. This is great news, but people could argue this should have been included with the original game release. Would be nice to see more built up city like locations on some of the currently appearing worlds, such as a map based on <strong>Mos Eisley</strong> for <strong>Tatooine</strong> for example. There is an expansion pack still without content revealed which we can guess will be based on sequel movies <strong>TFA </strong>and perhaps <strong>Rogue One </strong>locations, but the thing still conspicuous by its absence are true space maps. Not there because we&#039;re going to get a dedicated<strong> Star Wars</strong> space battle game like <strong>X-Wing</strong>? We can only hope.</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| TALON)]]></author>
			<pubDate>Tue, 26 Jan 2016 21:13:51 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=147206#p147206</guid>
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			<title><![CDATA[Re: At Last! DICE to make the new SWBF!!!]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=147140#p147140</link>
			<description><![CDATA[<p>While it&#039;s true that Battlefront bots are a big step forward towards multiplayer bots and provide a decent challenge on higher difficulty, they still don&#039;t have the independent AI level to simulate multiplayer like on the older Battlefront titles or in BF2 or BF2142.</p>]]></description>
			<author><![CDATA[null@example.com (Dnamro)]]></author>
			<pubDate>Sun, 13 Dec 2015 14:12:12 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=147140#p147140</guid>
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			<title><![CDATA[Re: At Last! DICE to make the new SWBF!!!]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=147138#p147138</link>
			<description><![CDATA[<p>Well it does have bot support in the single and co-op map modes that is pretty good, are you referring to more bot support than what is currently available? Like bot support on the larger combined arms maps or something? As the bots on the co-op singleplayer maps are pretty good actually, especially when you up the ante and go to harder or master levels of difficulty.</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| TALON)]]></author>
			<pubDate>Sat, 12 Dec 2015 17:38:30 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=147138#p147138</guid>
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			<title><![CDATA[Re: At Last! DICE to make the new SWBF!!!]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=147137#p147137</link>
			<description><![CDATA[<p>It would be great if DICE eventually added bots that could play on multiplayer maps and modes, but the sad fact is that unlike the current Frostbite engine currently used by Dice, the old game engine, Refractor, used for Battlefield 1942 thru 2142 games, was designed from the ground up with Multiplayer bot support.&nbsp; &nbsp;But, when BF1942 came out, broadband internet was just staring to become available mainstream and many were still on dial up, so bot support was essential to increase sales.&nbsp; &nbsp;When DICE developed the Frostbite game engine, simple bot support was all that was included because of the change in focus in online multiplayer.&nbsp; Multiplayer bot support just isn&#039;t currently available with the Frostbite engine and DICE is not going to add it for a title that is already released.&nbsp; It cost too much for a DLC.&nbsp; &nbsp;Despite the online petitions and all the feedback, it just is not going to happen for any current titles.&nbsp; &nbsp; We can, however,&nbsp; hope that DICE will consider it for next Battlefront release.</p>]]></description>
			<author><![CDATA[null@example.com (Dnamro)]]></author>
			<pubDate>Sat, 12 Dec 2015 12:48:02 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=147137#p147137</guid>
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			<title><![CDATA[Re: At Last! DICE to make the new SWBF!!!]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=147136#p147136</link>
			<description><![CDATA[<p>Hmm, interesting. I wonder if the region we&#039;re connecting from is a factor.</p><p>Well, in any case, I REALLY wish we had a server browser and the ability to setup private matches.</p><p>IMHO, an Instant Action mode with full bot support is imperative. If DICE were to implement this, it would speak volumes of how seriously both they and EA are taking fan input, and the boost of faith fans would get would be invaluable to them.</p><p>Not to mention the longevity having this kind of mode would add to the game. It costs money to run servers, and the simple fact is one day they <em>will</em> be taken offline. That&#039;s just how it is. And considering how much of the game is focused on online multiplayer, it&#039;ll essentially kill it.</p><p>Just thinking about having an Instant Action mode gets me super excited. The ability to play every map in every mode alone or co-op with a few friends to practice using everything at our leisure, or just plain explore the maps and goof around would be so much fun. There&#039;s a big push for it on the official forums. I sure hope DICE will do it.</p>]]></description>
			<author><![CDATA[null@example.com (mechag2)]]></author>
			<pubDate>Sat, 12 Dec 2015 03:57:36 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=147136#p147136</guid>
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			<title><![CDATA[Re: At Last! DICE to make the new SWBF!!!]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=147135#p147135</link>
			<description><![CDATA[<p>Only had trouble getting other game mode matches on<strong> Jakku</strong> before it became widely available, now it has gone out to the general public I haven&#039;t had any trouble. Sometimes I&#039;ll get an empty server with some of the smaller map game modes, but usually by just kicking off the server search again it finds me a populated one if it didn&#039;t on the first attempt.</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| TALON)]]></author>
			<pubDate>Sat, 12 Dec 2015 02:11:35 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=147135#p147135</guid>
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			<title><![CDATA[Re: At Last! DICE to make the new SWBF!!!]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=147134#p147134</link>
			<description><![CDATA[<p>I&#039;ve been playing the PC version and I only have trouble getting into populated matches if I toggle the Battle of Jakku playlist (I still get in, but it&#039;ll take a few tries). Almost all matches are full or close to it if not.</p><p>Considering the Battle of Jakku is a free DLC pack, and it&#039;s available to everyone now, I don&#039;t understand why DICE didn&#039;t merge it into the main playlist via a game update this week.</p>]]></description>
			<author><![CDATA[null@example.com (mechag2)]]></author>
			<pubDate>Fri, 11 Dec 2015 18:14:34 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=147134#p147134</guid>
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			<title><![CDATA[Re: At Last! DICE to make the new SWBF!!!]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=147133#p147133</link>
			<description><![CDATA[<p>Y&#039;all been playing on the PC? Apparently there are now 5K &quot;peak&quot; players online at once for that platform. Given the amount of regions, maps, and modes that are available, I imagine it&#039;s actually a massive struggle to find a game outside of the core gamemodes.</p><p>I was hoping to pick it up when it went super cheap but it looks like by that time the game will be dead.</p>]]></description>
			<author><![CDATA[null@example.com (Gwynzer)]]></author>
			<pubDate>Fri, 11 Dec 2015 16:39:46 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=147133#p147133</guid>
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			<title><![CDATA[Re: At Last! DICE to make the new SWBF!!!]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=147111#p147111</link>
			<description><![CDATA[<p>It seems that most of the negative feedback is coming from PC players, which is not surprising.&nbsp; &nbsp;Battlefront is designed for the Console as an easy to play game, not a tactical shooter.&nbsp; PC players tend to be more of the tactical shooter types.&nbsp; There seems to be a different level of expectation between console and PC gamers.&nbsp; &nbsp;</p><p>I did see a report that there were lower than expected retail sales, but that is most likely because of the increase in online sales.&nbsp; &nbsp;</p><p>I have also seen feedback that Walker Assault and Supremecy are the two major gamemodes.&nbsp; &nbsp;</p><p>I also saw feedback that leveling up seems like a grind after you have played through all the maps.</p>]]></description>
			<author><![CDATA[null@example.com (Dnamro)]]></author>
			<pubDate>Fri, 27 Nov 2015 15:34:04 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=147111#p147111</guid>
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			<title><![CDATA[Re: At Last! DICE to make the new SWBF!!!]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=147104#p147104</link>
			<description><![CDATA[<p>Sullust was hard, I&#039;ve also tried Tatooine and Endor, Tatooine was easier than Sullust by far, Endor felt slightly easier even though I died a few times on it and it was much faster.</p>]]></description>
			<author><![CDATA[null@example.com (Jackroy)]]></author>
			<pubDate>Fri, 20 Nov 2015 18:31:58 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=147104#p147104</guid>
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			<title><![CDATA[Re: At Last! DICE to make the new SWBF!!!]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=147102#p147102</link>
			<description><![CDATA[<p>How are others finding this? Anyone else playing this on PC? What are your first impressions?</p><p>I have found on playing further is that though I prefer 1st person for that more immediate and immersive gaming experience, that in vehicles the 3rd person view seems to make the controls respond a lot more intuitively. I know that in general your play will improve from having a better field of vision etc, but in starfighters in particular the controls seemed to respond and handle a lot more how you&#039;d expect when viewed from the 3rd perspective. So if you&#039;re having trouble in them you should give that a try, it improved my game no end in the singleplayer/co-op training mode for starfighters, and in multiplayer too. Annoys me though that it doesn&#039;t work equally good in both perspectives, as I like the feel of being right there in cockpit. With the <strong>Speederbikes</strong> I still go 1st person as I don&#039;t really feel a control handling issue when using that vehicle.</p><p>Has anyone tried the <strong>Sullust Survival</strong> mode map? Now that was intense. Might be just that there were less waves in the Beta version on <strong>Tatooine</strong> or something (haven&#039;t played the full release <strong>Survival </strong>version of that map yet), but that felt seriously hardcore. One thing I had respect for was the way they had balanced the<strong> Turbolaser</strong> against starfighters in a surprisingly lore accurate way. In that they were not ideal, they have a relatively slow rate of fire which doesn&#039;t make them the best thing for taking down starfighters (they&#039;re meant to be designed to be anti-cap ship or heavier slower smaller ships such as transports, shuttles etc), so they made it really hard to hit a fighter with them, but it paid off in dividends if you did manage to land a shot, similar to the satisfaction of taking down a chopper or other aircraft with a MBT&#039;s main gun in a<strong> Battlefield </strong>game, only here it took I think two or three shots to take the fighter down. Nicely done.</p><p><img src="https://forums.fsmod.com/img/smilies/cool.png" width="15" height="15" alt="cool" /></p>]]></description>
			<author><![CDATA[null@example.com (FSDev| TALON)]]></author>
			<pubDate>Fri, 20 Nov 2015 12:45:36 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=147102#p147102</guid>
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			<title><![CDATA[Re: At Last! DICE to make the new SWBF!!!]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=147101#p147101</link>
			<description><![CDATA[<p>Spent a few hours with this last night (joined <strong>Kampher</strong> for a couple of rounds, always a pleasure) and it didn&#039;t get old, and have still not explored all the game modes. Still missing a trick with depth of gameplay and teamwork, but from a purely visceral experience this game really nails it with the sound design and sumptuous visuals. You do feel like you&#039;re running and gunning in the<strong> Star Wars</strong> universe so authentic does everything look and sound.</p><p>My previous gripes with the game still hold true unfortunately, that being the lack of teamwork orientated gameplay (missing a trick by not having multi-manned vehicles if you ask me) and lore accuracy in certain sequences (<strong>TIEs</strong> and <strong>X-Wings</strong> over <strong>The Battle of Hoth</strong> are never going to sit well with me), and even after heavy tweaking of the controls for the starfighters they still don&#039;t feel right, haven&#039;t used them in multiplayer yet, but have been giving them a go on the singleplayer missions just to see if I can get better with them with practice, but there is just some odd stuff going on like the flight dynamics just feel too restrictive, you should be able to roll and execute stomach churning manoeuvres, but this doesn&#039;t seem possible unless you use the preset evasive manoeuvre keys. Damned dumbing down for console hamster furballs.</p><p>However the vast number of different game modes has kept things fresh, and the weapons and perks, cards etc do allow you quite a bit of customisation for your character once you rank up and get access to a few more toys, and cinematic jaw dropping moments occur every other second so it is definitely a cracking and essential <strong>SW</strong> gaming experience. They even have a <strong>Tatooine</strong> map called <strong>Jundland Wastes</strong> with a <strong>Sandcrawler</strong> as the centerpiece of the map, made me feel right at home.</p><p><img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p><p>And just try to come away from a round of <strong>Speederbike Chase</strong> without a huge grin on your face.</p><p>Right back to it, not at work today, but have marking to do, still time for a few cheeky rounds though. Be rude not to wouldn&#039;t it?</p><p><img src="https://forums.fsmod.com/img/smilies/cool.png" width="15" height="15" alt="cool" /></p>]]></description>
			<author><![CDATA[null@example.com (FSDev| TALON)]]></author>
			<pubDate>Thu, 19 Nov 2015 10:49:48 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=147101#p147101</guid>
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			<title><![CDATA[Re: At Last! DICE to make the new SWBF!!!]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=147100#p147100</link>
			<description><![CDATA[<p>At last. I&#039;m going in!</p><p><img src="https://forums.fsmod.com/img/smilies/cool.png" width="15" height="15" alt="cool" /></p>]]></description>
			<author><![CDATA[null@example.com (FSDev| TALON)]]></author>
			<pubDate>Wed, 18 Nov 2015 23:04:47 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=147100#p147100</guid>
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			<title><![CDATA[Re: At Last! DICE to make the new SWBF!!!]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=147099#p147099</link>
			<description><![CDATA[<p>Perhaps a little inspired by that <strong>FS</strong> team visit to their studio many years back?</p><p>I&#039;m still waiting to get in there, <strong>Origin </strong>timer has me down at 3 hours to go before it goes live in the UK, so that is 11pm my time. I have some marking to do for work, but can see myself perhaps taking a little break come 11.</p><p>Counting down the minutes, like <strong>Obi-Wan</strong> on <strong>Naboo</strong> chomping at the bitt to tear <strong>Maul </strong>a new one after he skewers <strong>Qui-Gon</strong>, but separated by that forcefield. </p><p>Let me at it already! </p><p><img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p>]]></description>
			<author><![CDATA[null@example.com (FSDev| TALON)]]></author>
			<pubDate>Wed, 18 Nov 2015 20:03:02 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=147099#p147099</guid>
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