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		<title><![CDATA[First Strike Forums — Rebel Defiance 2nd Campaign!]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=11022</link>
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		<description><![CDATA[The most recent posts in Rebel Defiance 2nd Campaign!.]]></description>
		<lastBuildDate>Mon, 28 Oct 2013 10:50:53 +0000</lastBuildDate>
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			<title><![CDATA[Re: Rebel Defiance 2nd Campaign!]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=145245#p145245</link>
			<description><![CDATA[<p>Yeah, it is basically a case of us adjusting the rules slightly for the last round so that the <strong>Rebels</strong> have a chance at success to encourage them to turn up for the finale. <strong>Yavin</strong> can be won by either side, but it is a <strong>Rebel</strong>-centric map, and with low numbers it really makes it hard for the <strong>Empire</strong> to defend all the map assets. </p><p>We&#039;ll look into it for the next campaign, I&#039;m sure we&#039;ll find some appropriate balance, but really the numbers of participants being so low was the major issue (or more specifically a lack of <strong>Rebel</strong> members turning up, on some weeks we&#039;d have all the registered <strong>Imperial </strong>players attend, but no <strong>Rebel</strong> ones, which meant the <strong>Empire</strong> wiped the floor with them for the majority of the games which wasn&#039;t really very satisfying, and poor <strong>Twigs</strong> performing his admin duties had to play <strong>Rebel</strong> rather than his chosen faction for the majority of the campaign to boost <strong>Rebel</strong> numbers). If we had decent numbers playing then the maps would be more balanced, and the need to stack the finale in the <strong>Rebel&#039;s</strong> favour would evaporate.</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| TALON)]]></author>
			<pubDate>Mon, 28 Oct 2013 10:50:53 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=145245#p145245</guid>
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			<title><![CDATA[Re: Rebel Defiance 2nd Campaign!]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=145244#p145244</link>
			<description><![CDATA[<p>So, we Imps are in trouble again. I can&#039;t shake the feeling that something was up... Just not sure what...</p><p><img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p><p><a href="http://k34.kn3.net/taringa/3/8/1/9/3/7/6/roadro/83C.jpg">http://k34.kn3.net/taringa/3/8/1/9/3/7/6/roadro/83C.jpg</a></p>]]></description>
			<author><![CDATA[null@example.com (CAAM)]]></author>
			<pubDate>Mon, 28 Oct 2013 01:54:49 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=145244#p145244</guid>
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			<title><![CDATA[Re: Rebel Defiance 2nd Campaign!]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=145242#p145242</link>
			<description><![CDATA[<p>one map might be to few to decide the final round, in the 2 NIC campaigns the empire won and so far in the rebel defiance campaign the rebels have won both just an idea but maybe use the most balanced map possible Yavin is slightly in the rebels favor or maybe play 2 maps, not sure but it seems odd that the 2 different types of campaigns with one type the empire winning 2 and the rebels 0 and the other type the empire winning 0 and the rebels 2, just seems a bit unbalanced, just the final battle.</p>]]></description>
			<author><![CDATA[null@example.com (Jackroy)]]></author>
			<pubDate>Sun, 27 Oct 2013 19:24:28 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=145242#p145242</guid>
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			<title><![CDATA[Re: Rebel Defiance 2nd Campaign!]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=145240#p145240</link>
			<description><![CDATA[<p>This evening the circle is now complete, and this campaign is over. Let&#039;s look at the scores and see what the final results have given us. With 50 points up for grabs tonight it was all to play for, and though low numbers turned up, it was still enough for us to go with the multiplayer version of the map rather than the co-op, and those lower numbers worked against the <strong>Empire </strong>in some respects, with<strong> Rebel</strong> fighters able to pull <strong>Imperial</strong> pilots out of their defensive positions when they are already spread thin trying to defend all the map&#039;s assets, though the low numbers also meant it was fairly easy for the <strong>Imperial</strong> pilots and turbolaser gunners to spot and pick off the <strong>Rebels </strong>as they attacked, so there was balance, but the low numbers additionally gave the <strong>Rebels</strong> more time to fulfill their mission, so after a pitched battle the towers were eventually neutralized and the battle over the trench began, which is where things really got serious with intense dogfighting occurring both in and above the trench. In the end the fatal blow to the <strong>Death Star </strong>came with around 60 tickets remaining from the pool of 300 that the <strong>Rebels</strong> started out with. So a hard fought battle finally came to a close with a victory for the <strong>Alliance</strong>.</p><p>With the final round the losers gain no points, so the <strong>Imperials</strong> gained nothing this week with the <strong>Rebels</strong> getting 50 points. They had two non-registered players resulting in a deduction of 1 point. So the final scores for the campaign are as follows:</p><p><strong>Imperials - 173.5<br />Rebels - 177.5 </strong></p><p>Which goes to show that the current general trend in industry to hire contractors in rather than having a full roster of full-time employees is a sound one, as the Rebels who fought in this campaign were largely freelancers and mercenaries.</p><p> <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /> </p><p>Anyhow congratulations to the <strong>Rebels </strong>once again. </p><p>With that pesky battle station scuppering the <strong>Empire </strong>yet again. <strong>The Emperor </strong>would like to get in contact with the <strong>Death Star&#039;s</strong> lead designers, and the chief contractors who worked on the construction of the <strong>Empire&#039;s</strong> pride and joy for a quiet chat.</p><p><img src="https://forums.fsmod.com/img/smilies/lol.png" width="15" height="15" alt="lol" /></p>]]></description>
			<author><![CDATA[null@example.com (FSDev| TALON)]]></author>
			<pubDate>Sun, 20 Oct 2013 22:22:56 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=145240#p145240</guid>
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			<title><![CDATA[Re: Rebel Defiance 2nd Campaign!]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=145239#p145239</link>
			<description><![CDATA[<p>And so we at last come to this campaign&#039;s finale. Good luck everyone, and see you on the other side.</p><p><img src="https://forums.fsmod.com/img/smilies/cool.png" width="15" height="15" alt="cool" /></p>]]></description>
			<author><![CDATA[null@example.com (FSDev| TALON)]]></author>
			<pubDate>Sun, 20 Oct 2013 18:55:25 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=145239#p145239</guid>
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			<title><![CDATA[Re: Rebel Defiance 2nd Campaign!]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=145236#p145236</link>
			<description><![CDATA[<p>Well the latest news from the galactic front is here. Check it out and prepare for next week&#039;s finale:</p><p><a href="http://www.fsmod.com/newsfull-102013-2.htm">http://www.fsmod.com/newsfull-102013-2.htm</a></p>]]></description>
			<author><![CDATA[null@example.com (FSDev| TALON)]]></author>
			<pubDate>Mon, 14 Oct 2013 23:33:06 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=145236#p145236</guid>
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			<title><![CDATA[Re: Rebel Defiance 2nd Campaign!]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=145234#p145234</link>
			<description><![CDATA[<p>We&#039;ll sort something out, remember the finale has different rules applied, such as the loser getting no points at all for the engagement, and the finale awarding the victor bonus points which all can greatly effect the outcome.</p><br /><p>The <strong>Rebels</strong> got a good victory this evening with them have the majority win with 2 maps to 1, and a sector victory. Still quite a disappointing turn out though, especially from the<strong> Rebel</strong> side. I played for the <strong>Rebels</strong> for one map, and then new and unregistered players assisted them for the later rounds. With <strong>Yavin </strong>the only map to be played for next week&#039;s finale you&#039;re definitely going to want to field your best players to make the most of this opportunity to grasp victory from the jaws of defeat.</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| TALON)]]></author>
			<pubDate>Sun, 13 Oct 2013 22:53:25 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=145234#p145234</guid>
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			<title><![CDATA[Re: Rebel Defiance 2nd Campaign!]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=145233#p145233</link>
			<description><![CDATA[<p>If the rebels end up being down by more than 20 points when we get to yavin we could play some other maps that day(also worth double), rather than just yavin so the rebels could still win.</p>]]></description>
			<author><![CDATA[null@example.com (Jackroy)]]></author>
			<pubDate>Sun, 13 Oct 2013 19:43:16 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=145233#p145233</guid>
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			<title><![CDATA[Re: Rebel Defiance 2nd Campaign!]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=145231#p145231</link>
			<description><![CDATA[<p>Here&#039;s the latest update from the Galactic Frontlines:</p><p><a href="http://www.fsmod.com/newsfull-102013-1.htm">http://www.fsmod.com/newsfull-102013-1.htm</a></p>]]></description>
			<author><![CDATA[null@example.com (FSDev| TALON)]]></author>
			<pubDate>Thu, 10 Oct 2013 02:10:07 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=145231#p145231</guid>
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			<title><![CDATA[Re: Rebel Defiance 2nd Campaign!]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=145228#p145228</link>
			<description><![CDATA[<p>Good games tonight guys. Nice to see some fresh faces. Really liked how well 32 player <strong>Bestine </strong>played even with relatively low numbers, good fun games.</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| TALON)]]></author>
			<pubDate>Sun, 06 Oct 2013 22:44:48 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=145228#p145228</guid>
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			<title><![CDATA[Re: Rebel Defiance 2nd Campaign!]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=145226#p145226</link>
			<description><![CDATA[<p>About an hour till game time, see you there.</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| TALON)]]></author>
			<pubDate>Sun, 06 Oct 2013 18:09:52 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=145226#p145226</guid>
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			<title><![CDATA[Re: Rebel Defiance 2nd Campaign!]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=145206#p145206</link>
			<description><![CDATA[<p>Heading on for tonight&#039;s Campaign games now. See you in there if you fancy it.</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| TALON)]]></author>
			<pubDate>Sun, 29 Sep 2013 19:02:38 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=145206#p145206</guid>
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			<title><![CDATA[Re: Rebel Defiance 2nd Campaign!]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=145185#p145185</link>
			<description><![CDATA[<p>After some issues this weekend, mostly due to quite low numbers, (one <strong>Rebel</strong>, <strong>Zaphod</strong> possibly playing as <strong>Dak</strong> &quot;I feel I can take on the whole Empire myself&quot; <strong>Ralter</strong>).</p><p><img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p><p>But also some technical issues, some players couldn&#039;t log on to the server, and I had some issues of my own (I had a bizarre crash which wiped out all my game settings after the first round). We have had to postpone the event. So now <strong>Round: 5</strong> will instead be held next weekend. So this will feature the same maps as highlighted in last week&#039;s Campaign Results Update. So that will be the maps <strong>Endor Strike Team</strong> &amp;<strong> Clearing</strong>, plus the space map <strong>Strike at Parmel</strong>, so don&#039;t miss it guys. Should be good, if we can get the numbers together.</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| TALON)]]></author>
			<pubDate>Mon, 23 Sep 2013 16:19:27 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=145185#p145185</guid>
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			<title><![CDATA[Re: Rebel Defiance 2nd Campaign!]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=145177#p145177</link>
			<description><![CDATA[<p>Here&#039;s the latest update on the state of the war.</p><p><a href="http://www.fsmod.com/newsfull-092013-3.htm">http://www.fsmod.com/newsfull-092013-3.htm</a></p><br /><p>Enjoy.</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| TALON)]]></author>
			<pubDate>Mon, 16 Sep 2013 20:08:21 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=145177#p145177</guid>
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			<title><![CDATA[Re: Rebel Defiance 2nd Campaign!]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=145175#p145175</link>
			<description><![CDATA[<p>Well going from the response we&#039;ve had, with one of you being okay with a match time change, and the rest of you having not responded so I&#039;ll assume you&#039;re all okay with it, from this weekend the Campaign matches will commence at 8pm BST (1 hour earlier).</p><p>So we&#039;ll see you there on Sunday.</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| TALON)]]></author>
			<pubDate>Sat, 14 Sep 2013 03:59:52 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=145175#p145175</guid>
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