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		<title><![CDATA[First Strike Forums — First Strike 1.6 Feedback]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=11077</link>
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		<description><![CDATA[The most recent posts in First Strike 1.6 Feedback.]]></description>
		<lastBuildDate>Sun, 16 Feb 2014 01:05:27 +0000</lastBuildDate>
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			<title><![CDATA[Re: First Strike 1.6 Feedback]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=146145#p146145</link>
			<description><![CDATA[<p>Some good games tonight with <strong>BI</strong> on their server and some decent numbers. I think we have some good testing data to move forward with. So if all who played tonight could provide feedback on the new maps, that would be much appreciated. Depending on your responses and what we can do, you might end up helping us shape the mod with some tweaks possibly going in based on your feedback which will become our first gameplay related fix to <strong>FS 1.6</strong>.</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| TALON)]]></author>
			<pubDate>Sun, 16 Feb 2014 01:05:27 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=146145#p146145</guid>
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			<title><![CDATA[Re: First Strike 1.6 Feedback]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=146102#p146102</link>
			<description><![CDATA[<p>Yeah, you&#039;re taking your life in your own hands when you jump in the walker on that map against a shedload of bots. Gets nasty real quick, especially if you get the enemy down to their last flag. I wouldn&#039;t mind seeing Walkers and Speederbikes in the co-op version of Endor, the same as the conquest version, not sure how well the bots will navigate around the dense population of trees when in vehicles, but it would sure be fun to see.</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| TALON)]]></author>
			<pubDate>Wed, 12 Feb 2014 22:52:44 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=146102#p146102</guid>
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			<title><![CDATA[Re: First Strike 1.6 Feedback]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=146099#p146099</link>
			<description><![CDATA[<div class="quotebox"><cite>Twigs wrote:</cite><blockquote><p>Yes Endor Strike isn&#039;t my favourite bot map. The bot navigation is a little odd to say the least, they take the weirdest paths and sometimes get stuck in the trees, as if they cant see them. This is very obvious on Endor Clearing, where you will often see the speeders getting stuck against trees.</p><p>PS, thanks for the comments so far guys!</p></blockquote></div><p>The speeder bike issue is definitely one to notice on Endor Clearing, but I must say, Endor Clearing has some of the best infantry combat with bots out of all the maps so far.</p>]]></description>
			<author><![CDATA[null@example.com (Kampher)]]></author>
			<pubDate>Wed, 12 Feb 2014 22:29:15 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=146099#p146099</guid>
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			<title><![CDATA[Re: First Strike 1.6 Feedback]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=146097#p146097</link>
			<description><![CDATA[<p>Yes Endor Strike isn&#039;t my favourite bot map. The bot navigation is a little odd to say the least, they take the weirdest paths and sometimes get stuck in the trees, as if they cant see them. This is very obvious on Endor Clearing, where you will often see the speeders getting stuck against trees.</p><p>PS, thanks for the comments so far guys!</p>]]></description>
			<author><![CDATA[null@example.com (Twigs)]]></author>
			<pubDate>Wed, 12 Feb 2014 18:26:27 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=146097#p146097</guid>
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			<title><![CDATA[Re: First Strike 1.6 Feedback]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=146093#p146093</link>
			<description><![CDATA[<div class="quotebox"><cite>FSDev| JayBiggS wrote:</cite><blockquote><p>Yeah the Endor Strike Team map could do with a couple speeders, maybe an AT-ST, a probe droid, something to spice it up some IMO. We had about 5 guys on last night with bots. Good times.</p></blockquote></div><p>Agreed, it seemed like we spent a lot of time just running to where the action was. To be fair this was probably partially due to the way bots like to pool together in one area and may not be as much of an issue with all real players. <br />Also yes 5 players was great fun but I&#039;d love to be able to play with even more, in fact if we can get a decent amount on at one time I&#039;d be more than happy to do some recordings and make some propaganda videos. <br />This mod may be old but that doesn&#039;t mean it isn&#039;t still great (honestly my favorite star wars game out right now). <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p>]]></description>
			<author><![CDATA[null@example.com (hakre1)]]></author>
			<pubDate>Wed, 12 Feb 2014 14:54:19 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=146093#p146093</guid>
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			<title><![CDATA[Re: First Strike 1.6 Feedback]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=146092#p146092</link>
			<description><![CDATA[<p>Yeah the Endor Strike Team map could do with a couple speeders, maybe an AT-ST, a probe droid, something to spice it up some IMO. We had about 5 guys on last night with bots. Good times.</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| JayBiggS)]]></author>
			<pubDate>Wed, 12 Feb 2014 14:30:21 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=146092#p146092</guid>
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			<title><![CDATA[Re: First Strike 1.6 Feedback]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=146088#p146088</link>
			<description><![CDATA[<p>Dnamro,</p><p>Is there a way I can run more bots than 24 on the server? Would it be possible to pump it up to around 64?</p><p>Ah, figured it out. Got the server on 40v40 now. Lets see how it runs.</p><p>Edit 2: <br />I wouldn&#039;t mind seeing some more vehicles on some of the co-op maps. I really feel like we can get the combined arms feel from Null Sensor Station and Rhen Vhar ice plains on some more maps. Even if it&#039;s only a few walkers or two.</p><p>Server seems to be stable at 40v40, so there are some crazy battles going down.</p>]]></description>
			<author><![CDATA[null@example.com (Kampher)]]></author>
			<pubDate>Wed, 12 Feb 2014 04:05:49 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=146088#p146088</guid>
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			<title><![CDATA[Re: First Strike 1.6 Feedback]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=146076#p146076</link>
			<description><![CDATA[<div class="quotebox"><cite>Twigs wrote:</cite><blockquote><p>It does but you have to be sl of a squad remember. Also EA screwed up with 1.51 and you can&#039;t be SL of a bot squad in coop.</p></blockquote></div><p>Yeah, was quite annoying that, meant that from then on you could only be a squad leader to a bot squad in a local game. Though sometimes you get lucky on-line and a live player joins the server which results in the bot squad leader being kicked to make room, and then you get thrust into command. Which is nice.</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| TALON)]]></author>
			<pubDate>Tue, 11 Feb 2014 14:51:46 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=146076#p146076</guid>
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			<title><![CDATA[Re: First Strike 1.6 Feedback]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=146075#p146075</link>
			<description><![CDATA[<p>Oh yes, you can create your own squad and should then be able to choose officer when you respawn.</p>]]></description>
			<author><![CDATA[null@example.com (Twigs)]]></author>
			<pubDate>Tue, 11 Feb 2014 12:19:58 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=146075#p146075</guid>
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			<title><![CDATA[Re: First Strike 1.6 Feedback]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=146072#p146072</link>
			<description><![CDATA[<p>Oh right, don&#039;t you need to create a squad, spawn(with regular kit), then you can choose officer when you respawn? Been ages since I played.</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| JayBiggS)]]></author>
			<pubDate>Tue, 11 Feb 2014 07:21:08 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=146072#p146072</guid>
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			<title><![CDATA[Re: First Strike 1.6 Feedback]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=146071#p146071</link>
			<description><![CDATA[<p>It does but you have to be sl of a squad remember. Also EA screwed up with 1.51 and you can&#039;t be SL of a bot squad in coop.</p>]]></description>
			<author><![CDATA[null@example.com (Twigs)]]></author>
			<pubDate>Tue, 11 Feb 2014 06:58:05 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=146071#p146071</guid>
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			<title><![CDATA[Re: First Strike 1.6 Feedback]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=146070#p146070</link>
			<description><![CDATA[<p>Ok I just tried Mos Entha Co-Op on Kam&#039;s server and I couldn&#039;t spawn. It just told me &quot;joining battle in 0&quot;and I also couldn&#039;t spawn on a squad leader. I was on the rebel team. I tried rejoining the server but that didn&#039;t help.</p><p>EDIT: Switched teams to Imp and I could spawn. Strange.</p><p>EDIT 17: I was trying to spawn as an officer. That&#039;s why. Co-op doesn&#039;t support the officer class yet?</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| JayBiggS)]]></author>
			<pubDate>Tue, 11 Feb 2014 06:36:37 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=146070#p146070</guid>
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			<title><![CDATA[Re: First Strike 1.6 Feedback]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=146067#p146067</link>
			<description><![CDATA[<div class="quotebox"><cite>FSDev| JayBiggS wrote:</cite><blockquote><p>So I just had my first 2 on 1 battle on Parmel Invasion. Awesome map, reminds me of Judicator from GC.</p><p>However the performance was not very good. Playable but very choppy in most instances. I don&#039;t know if this is due to LODs or complex collision meshes. My FPS actually dropped from the usual 100max to as low as 70 at times. Also a weird issue...the 1person weapons looked...wiggly...lol...like the models would flicker and such...really weird.</p></blockquote></div><p>Yeah, we&#039;re probably going to have to look at further optimizing the station mesh as it does stutter a bit in there on occasion. Still fun to play, but we&#039;ll have to see what we can do to smooth things out a little.</p><p>We can increase the bot count on the co-op maps, if you&#039;re talking about larger map sizes for co-op too that is a little more involved unless the entire map has been made bot friendly, <strong>Dnamro</strong> is already working towards this and making more and more sophisticated map assets bot compatible. Just look at how well they perform on <strong>Nesmazzda </strong> and that small combat area on <strong>Jundland</strong>.</p><p>However what we really need to show people what this mod is really capable of is more people playing. We&#039;ve had a steady trickle, but nowhere near the numbers expected, a full server of live players is what is really going to allow this mod to shine and bring more people into the fold, so we need to work towards making that happen. Come on clans and community members, let&#039;s get some big games organized.</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| TALON)]]></author>
			<pubDate>Tue, 11 Feb 2014 06:26:06 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=146067#p146067</guid>
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			<title><![CDATA[Re: First Strike 1.6 Feedback]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=146065#p146065</link>
			<description><![CDATA[<p>It&#039;s unfortunate what got left on the cutting room floor in the Battlefield series, isn&#039;t it? (They must have had their reasons.)</p><p>Well I was sure you guys had looked at it thoroughly but just thought I&#039;d express my support for the target you no doubt were aiming for, as well as the progress you&#039;ve made thus far.</p><p>Thanks for all the extra info.&nbsp; I&#039;m always amazed when you guys push the envelope in this mod.</p>]]></description>
			<author><![CDATA[null@example.com (CAAM)]]></author>
			<pubDate>Tue, 11 Feb 2014 02:41:31 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=146065#p146065</guid>
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			<title><![CDATA[Re: First Strike 1.6 Feedback]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=146064#p146064</link>
			<description><![CDATA[<p>So I just had my first 2 on 1 battle on Parmel Invasion. Awesome map, reminds me of Judicator from GC.</p><p>However the performance was not very good. Playable but very choppy in most instances. I don&#039;t know if this is due to LODs or complex collision meshes. My FPS actually dropped from the usual 100max to as low as 70 at times. Also a weird issue...the 1person weapons looked...wiggly...lol...like the models would flicker and such...really weird.</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| JayBiggS)]]></author>
			<pubDate>Tue, 11 Feb 2014 01:59:45 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=146064#p146064</guid>
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