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	<title type="html"><![CDATA[First Strike Forums — Singleplayer Feedback]]></title>
	<link rel="self" href="https://forums.fsmod.com/extern.php?action=feed&amp;tid=11128&amp;type=atom" />
	<updated>2015-04-10T03:10:59Z</updated>
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	<id>https://forums.fsmod.com/viewtopic.php?id=11128</id>
		<entry>
			<title type="html"><![CDATA[Re: Singleplayer Feedback]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=146839#p146839" />
			<content type="html"><![CDATA[<p>What sound settings are you using?</p>]]></content>
			<author>
				<name><![CDATA[Dnamro]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=914</uri>
			</author>
			<updated>2015-04-10T03:10:59Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=146839#p146839</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Singleplayer Feedback]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=146838#p146838" />
			<content type="html"><![CDATA[<p>p.s.: Today I played a lot, and I still had two CTDs!!!?&nbsp; &nbsp;<em>But detailed desctiption of Game-Crashes I will report in my next post... in a few days.</em></p>]]></content>
			<author>
				<name><![CDATA[Mikimuster]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=21089</uri>
			</author>
			<updated>2015-04-07T19:21:09Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=146838#p146838</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Singleplayer Feedback]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=146837#p146837" />
			<content type="html"><![CDATA[<p>A) I installed BETA 16E:<br /><span class="postimg"><img src="http://i62.tinypic.com/2mc9748.jpg" alt="http://i62.tinypic.com/2mc9748.jpg" /></span></p><p>B) I applied the FIX for &quot;null_sensor_station&quot; map:<br /><span class="postimg"><img src="http://i57.tinypic.com/4i0e49.jpg" alt="http://i57.tinypic.com/4i0e49.jpg" /></span></p><p>---~~~**^**~~~---&nbsp; &nbsp;---~~~**# $ #**~~~---&nbsp; &nbsp;---~~~**^**~~~---</p><p>First impression is good!<br />1) &quot;Null_sensor_station&quot; map - working, without crash!<br />2) Remained two AT-ATs rules <span class="postimg"><img src="http://forum.ea.com/eaforum/images/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" alt="http://forum.ea.com/eaforum/images/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" /></span><br /><span class="postimg"><img src="http://i61.tinypic.com/1qj3w0.jpg" alt="http://i61.tinypic.com/1qj3w0.jpg" /></span></p><p>3) Shadows from removed AT-ATs are not so noticeable:<br /><span class="postimg"><img src="http://i62.tinypic.com/2q1b4g5.jpg" alt="http://i62.tinypic.com/2q1b4g5.jpg" /></span></p><p>---~~~**^**~~~---&nbsp; &nbsp;---~~~**# $ #**~~~---&nbsp; &nbsp;---~~~**^**~~~---</p><p><strong>I found out some sounds are not working again!</strong><br /><span style="color: black">All following <em>(pls, see pics below)</em> cannons&#039;s sounds don&#039;t have the &quot;First sound&quot; - when fired, but only have a &quot;Second sound&quot; - when they hit the ground!</span><br />PIC, no sound #1:<br /><span class="postimg"><img src="http://i62.tinypic.com/w887t5.jpg" alt="http://i62.tinypic.com/w887t5.jpg" /></span><br />PIC, no sound #2:<br /><span class="postimg"><img src="http://i60.tinypic.com/t5han6.jpg" alt="http://i60.tinypic.com/t5han6.jpg" /></span><br />PIC, no sound #3:<br /><span class="postimg"><img src="http://i58.tinypic.com/k0skuf.jpg" alt="http://i58.tinypic.com/k0skuf.jpg" /></span><br />PIC, no sound #4:<br /><span class="postimg"><img src="http://i59.tinypic.com/33lm7w4.jpg" alt="http://i59.tinypic.com/33lm7w4.jpg" /></span></p><p>---~~~**^**~~~---&nbsp; &nbsp;---~~~**# $ #**~~~---&nbsp; &nbsp;---~~~**^**~~~---</p><p><strong>This Bot<em>(pls, see pic below)</em> is still stupid!&nbsp; XD</strong><br /><span style="color: black">Hi is all the time hitting the Tree with the tank! LOL, He don&#039;t know How to go around the Tree!</span></p><p>PIC, stupid Bot:<br /><span class="postimg"><img src="http://i61.tinypic.com/24y1l4z.jpg" alt="http://i61.tinypic.com/24y1l4z.jpg" /></span></p>]]></content>
			<author>
				<name><![CDATA[Mikimuster]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=21089</uri>
			</author>
			<updated>2015-04-07T19:15:32Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=146837#p146837</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Singleplayer Feedback]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=146836#p146836" />
			<content type="html"><![CDATA[<p>Yes!&nbsp; It appears to be confirmed that the strange stability issues were due to the custom kits at the game mode level after all.&nbsp; &nbsp;Finally after months of stuggling with this, we are finally close to getting a stable build that can be released.&nbsp; &nbsp;Then I can finally work on redoing the navmeshes on the map an fixing up the new maps.&nbsp; &nbsp;</p><p>There are only two new maps that I want to see released in the next public version:&nbsp; Anchorhead and Outpost Hoth.&nbsp; &nbsp;The others can be fixed and released later.&nbsp; &nbsp; </p><p>&nbsp; Mosespa night is just an installer issue missing a map file.&nbsp; I will put out a new version this weekend with that fixed.&nbsp; &nbsp;You can also look forward to trying out some more kit customization from InfernalShadow:</p><p>The look of the stormtroopers has been changed so that they fit the scenario they are in. For instance the scout trooper isn&#039;t a normal trooper carrying a &quot;E-11&quot; anymore now he&#039;s taken the officer slot and will only spawn when a player chooses him. And the trooper class has his correct normal stormtrooper outfit. The two heavy classes of stormtrooper have been changed also to depict having a &quot;Imperial Heavy Weapons kit&quot; by adding the backpack.</p>]]></content>
			<author>
				<name><![CDATA[Dnamro]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=914</uri>
			</author>
			<updated>2015-04-02T02:25:40Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=146836#p146836</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Singleplayer Feedback]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=146835#p146835" />
			<content type="html"><![CDATA[<p>1) I moved previous version to OLD folder &amp; installed the &quot;FirstStrike16_1C_SP_Beta.exe&quot;:<br /><span class="postimg"><img src="http://i57.tinypic.com/2ic1x86.jpg" alt="http://i57.tinypic.com/2ic1x86.jpg" /></span></p><p>2) I tried Tattoine maps to see if they realy works and... <strong>Yay, &quot;tatooine_bestine&quot; is working now!</strong>&nbsp; <span class="postimg"><img src="http://forum.ea.com/eaforum/images/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" alt="http://forum.ea.com/eaforum/images/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" /></span>&nbsp; &nbsp; &nbsp;<em><strong>@Dnamro</strong> Thank You for fixing this map!</em></p><p>But &quot;Tatooine_mosespa_<strong>night</strong>&quot; is still not working o.O?</p><p>3) Then I played &quot;tatooine_mosespa 32&quot; for 15 minutes without the crash! I was commander &amp; my team won. I realy had fun playing without the crash!<br /><span class="postimg"><img src="http://i61.tinypic.com/98sooy.jpg" alt="http://i61.tinypic.com/98sooy.jpg" /></span><br /><strong>^PIC:</strong> The computer boots was comming back to stop me <em>&quot;taking theirs last Control point&quot;</em>, but you know me <em>- I am goot shooter &amp; I shot them all -</em> and took (with the help of my robot <strong>R2-D2</strong>) the &quot;Commercial District&quot; control point!</p><p>4) I took this route (no bot was there) and easily took the &quot;Commercial District&quot; control point. Then my bots start spamming from this &quot;newly acquired&quot; control point &amp; computer was surrounded by our army. <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /><br /><span class="postimg"><img src="http://i62.tinypic.com/2dhs0n6.jpg" alt="http://i62.tinypic.com/2dhs0n6.jpg" /></span></p><p>5) This was my testing for today. I have feeling the stability is much better now. I will continue to test other maps &amp; let you know!</p>]]></content>
			<author>
				<name><![CDATA[Mikimuster]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=21089</uri>
			</author>
			<updated>2015-04-01T17:38:24Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=146835#p146835</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Singleplayer Feedback]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=146834#p146834" />
			<content type="html"><![CDATA[<p>It appears that major stability issues were related to the custom game mode kits, so I have removed those from the latest Beta version of the mod.&nbsp; &nbsp;I think I fixed the missing files in the installer so that the Tattoine maps will all work in singleplayer now.&nbsp; &nbsp; Yes, it&#039;s a good idea to wait until the mod is stable before testing with friends.&nbsp; &nbsp; &nbsp;I will see about fixing #1 in the installer for the next version.</p>]]></content>
			<author>
				<name><![CDATA[Dnamro]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=914</uri>
			</author>
			<updated>2015-03-29T16:43:19Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=146834#p146834</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Singleplayer Feedback]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=146831#p146831" />
			<content type="html"><![CDATA[<p>1) I installed latest 22mb patch:<br /><span class="postimg"><img src="http://i60.tinypic.com/20ij67r.jpg" alt="http://i60.tinypic.com/20ij67r.jpg" /></span><br /><em>Please remove ^this check box <span class="bbu">&quot;Run First Strike BF2142 Mod 1.61a SP Beta&quot;</span>, because this option is not working!</em></p><p>2) I played almost every map for a short time (around 5 minutes, <em>didn&#039;t play until the end of the match).</em></p><p>3) The crashing problem is still here. <img src="https://forums.fsmod.com/img/smilies/sad.png" width="15" height="15" alt="sad" />&nbsp; Maybe it is just only a little better then before.</p><p>4) I still can&#039;t play:&nbsp; <span class="bbu">Tatooine_bestine</span>&nbsp; &nbsp;and&nbsp; &nbsp; <span class="bbu">Tatooine_mosespa_night</span>. <br /><em>I am getting CTD in the middle loading of the map, or while loading the map - it drops me back to main menu.</em></p><p>-------------------------<br />5) During weekends I play various LAN MP games with my Friends. <em>(I have 4 computers in my living room.)</em> My Friends still don&#039;t know about this MOD. I am sure they will be very excited about FS total conversion MOD <em>(like I am very excited)</em>, when I will show them the MOD for the first time!</p><p>I thought this weekend I will try to test multiplayer co-op against AI with my friends, but now <em>-after today&#039;s testings-</em> I changed my mind. I will wait until the stability gets better! <em>(I don&#039;t want that my friends get bad first impression about our preferred mod.)</em></p>]]></content>
			<author>
				<name><![CDATA[Mikimuster]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=21089</uri>
			</author>
			<updated>2015-03-26T18:17:55Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=146831#p146831</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Singleplayer Feedback]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=146830#p146830" />
			<content type="html"><![CDATA[<p>Still having CTD issues with deployable guns.</p>]]></content>
			<author>
				<name><![CDATA[Dnamro]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=914</uri>
			</author>
			<updated>2015-03-25T03:05:48Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=146830#p146830</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Singleplayer Feedback]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=146829#p146829" />
			<content type="html"><![CDATA[<p>Great work so far Dnamro. I&#039;ve been playing it off and on in my spare time, and it&#039;s a lot of fun. I hope you find a way to make the At-At work similar to how you managed to get the capships on Taskforce working. </p><p>I&#039;d love to see the At-At on more maps too.</p>]]></content>
			<author>
				<name><![CDATA[Kampher]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=67</uri>
			</author>
			<updated>2015-03-25T02:55:13Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=146829#p146829</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Singleplayer Feedback]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=146822#p146822" />
			<content type="html"><![CDATA[<p>Thanks to all the bug reports and feedback, I was able to track down and fix many of the stability problems.&nbsp; &nbsp; Once, I get the stability issues resolved, I can release a public version, then get back to adding/improving AI to more maps.&nbsp; &nbsp; Navmeshes that are what allows the bots to navigate around a map.&nbsp; &nbsp;Most of the navmeshes for the maps were created before I learned how to create AImeshes for the objects.&nbsp; &nbsp;Aimeshes are needed so that bots can use the object.&nbsp; &nbsp;The biggest problem with current navmeshes is seen on Endor clearing with bots running into trees.&nbsp; &nbsp;This is because the map was updated with trees moved around and the navmesh was never updated to match.&nbsp; &nbsp;I had to create AImeshes for the new trees that were added, which are done now, but I still need to finish the AImesh for the crashed cap ship and include the Ewok water village.&nbsp; &nbsp;The tatooine maps all need new navmeshes because I have AImeshes created now so the bots can go into the space docks and buildings.&nbsp; &nbsp;Jundland Wastes is the only map that was set up with the new AImeshes, and you can see bots going into most buildings and using narrow alleys that they could not use on the Tattoine maps.&nbsp; But I plan on updating that too, so that bots can go into the Cantina.&nbsp; </p><p>So, yes, I plan on adding AI support to all the First Strike maps and expanding or redoing the AI support in existing maps.</p>]]></content>
			<author>
				<name><![CDATA[Dnamro]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=914</uri>
			</author>
			<updated>2015-03-17T02:12:02Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=146822#p146822</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Singleplayer Feedback]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=146821#p146821" />
			<content type="html"><![CDATA[<p>I updated the kits, and sent the very small update file in an email to the testers.&nbsp; This should fix a lot of the stability issues.&nbsp; &nbsp;I also found an issue with Null Sensor station that I will fix for the next release.</p>]]></content>
			<author>
				<name><![CDATA[Dnamro]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=914</uri>
			</author>
			<updated>2015-03-16T02:38:22Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=146821#p146821</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Singleplayer Feedback]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=146819#p146819" />
			<content type="html"><![CDATA[<p>Great feedback in the spreadsheet</p><p>1.&nbsp; There are no parachutes in Star Wars.&nbsp; &nbsp;But there is a pickup kit that can be added that includes the bounty hunter style jet pack.&nbsp; &nbsp;Bots can&#039;t use them, but it would add some variety for players to get down from the mountain tops on the Carbone maps.&nbsp; &nbsp;Good idea.</p><p>2.&nbsp; FSX - First Strike eXtended mod.&nbsp; &nbsp;It&#039;s a singleplayer First Strike mod that adds BF2142 conversion maps.&nbsp; &nbsp;The FSX maps that I am including can be cleaned up to replace all the BF2142 objects.&nbsp; &nbsp;Buy using the FSX_ prefix, I am indicating that the maps are not official First Strike maps and did not go through the same quality control and testing.&nbsp; &nbsp; </p><p>I was afraid that that Carbone maps would get boring because the gameplay would not flow and get stuck in the middle of the mountain pass.&nbsp; &nbsp;The singleplayer maps work better when there are multiple paths to the flags, which keeps the action going.&nbsp; &nbsp;I only want to include maps that can be easily fixed up.&nbsp; My time is limited to work on First Strike and I my time could be better spend expanding and fixing up the singleplayer on the existing maps.&nbsp; &nbsp;There are still FS maps that don&#039;t have singleplayer yet.</p><p>Maybe adding some stairs/bridges to the back of the mountain would help.</p>]]></content>
			<author>
				<name><![CDATA[Dnamro]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=914</uri>
			</author>
			<updated>2015-03-14T13:45:58Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=146819#p146819</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Singleplayer Feedback]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=146817#p146817" />
			<content type="html"><![CDATA[<p>Currently the main problem are <strong>random crashes</strong>. If the map crashes a few secounds after the DEPLOYing into the map for the first time, then it is better in second try of the same map!? (Trying the same map again helps.)<br />Maybe, crashing is related with sound problems <em>(Loading sound samples into memory OR pointers indexes to specific sound samples are wrong)</em>?</p><br /><p><strong>My answers/feedback to your questions:</strong><br />1) I like the different kits set ups. I like how you set up in different kits for 16,32,64 map levels.<br />2) The level of Bot&#039;s AI is OK. I don&#039;t feel that some maps (Carbone) are to liner. I don&#039;t agree to drop some maps because of bad AI. But I can agree to drop maps, which don&#039;t work at all if they can&#039;t be fixed.<br />3) IMO, adding icons is not only good idea but necessary! Also better and more correct GAME MODE descriptions at loading screen. (Some circulating ingame tips are obsolete or not correct any more.)<br />4) Yeah, I agree better not to mix bf2142 maps into current compilation (to keep the Star Wars atmosphere).</p><br /><p><strong>My questions:</strong><br />1) Can we have parachute in some maps with flying vehicles &amp; high buildings, hills (to jump down)?<br />2) What FSX abbreviation means? What are FSX maps?</p>]]></content>
			<author>
				<name><![CDATA[Mikimuster]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=21089</uri>
			</author>
			<updated>2015-03-13T23:13:34Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=146817#p146817</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Singleplayer Feedback]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=146816#p146816" />
			<content type="html"><![CDATA[<p>Results from my first brief testing:<br /><span class="postimg"><img src="http://i57.tinypic.com/11j5btx.jpg" alt="http://i57.tinypic.com/11j5btx.jpg" /></span><br /><a href="http://s000.tinyupload.com/?file_id=65077542401560423499">http://s000.tinyupload.com/?file_id=650 … 1560423499</a></p>]]></content>
			<author>
				<name><![CDATA[Mikimuster]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=21089</uri>
			</author>
			<updated>2015-03-13T22:35:15Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=146816#p146816</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Singleplayer Feedback]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=146799#p146799" />
			<content type="html"><![CDATA[<p>So what is the recommendation on how to change the kits?</p><p>Once I get the bugs all worked out, I will look at limited AI support for the ATAT.&nbsp; &nbsp;I would like to get them working with automatic movement, starting from further out and stop at the trenches, with bots using the weapons (like cap ships on Talloran) - or at least have bots using the weapons from the ATAT spawn locations.&nbsp; &nbsp; A player controlled one could be in the back for coop.&nbsp; &nbsp;The static ATATs are going away. </p><p>For the maps, I am thinking of adding icons to the preview pics that show the type of kits, which I have as close quarters, standard infantry, Heavy vehicle, and with or with snipers.</p><p>I plan to put together a BF2142 conversion mappack as a separate download option.&nbsp; I will add the texture pack to the mod from GCX, but want to keep the core maps only those that are total conversions, without any 2142 stuff to keep the Star Wars atmosphere.</p><p>Thanks for the feedback guys</p>]]></content>
			<author>
				<name><![CDATA[Dnamro]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=914</uri>
			</author>
			<updated>2015-03-05T13:10:08Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=146799#p146799</id>
		</entry>
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