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		<title><![CDATA[First Strike Forums — singleplayer map list plans & status]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=11151</link>
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		<description><![CDATA[The most recent posts in singleplayer map list plans & status.]]></description>
		<lastBuildDate>Tue, 23 Feb 2016 11:54:12 +0000</lastBuildDate>
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			<title><![CDATA[Re: singleplayer map list plans & status]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=147247#p147247</link>
			<description><![CDATA[<p>Took a quick look at Ryloth Mines.&nbsp; It should be fairly easy to add bots support.&nbsp; the layout is pretty basic.&nbsp; I will need to create AImeshes for the stalagmite objects and possibly some others, but that should be fairly straitforward.&nbsp; &nbsp;But as you said it is an interesting idea, but needs some flushing out.&nbsp; Ryloth mines might be interesting as an infested survival map.</p><p>The other maps don&#039;t add anything new.&nbsp; I have the same version of Rhen Var Citadel, except that for my version I added preview and loading screens.</p><p>Dath Prison looks like an early version of the Prison map that we allready have.</p><p>Thanks for posting those up so I could check them out.</p><p>Parmel and Xwing Vs Tie maps appear to be early versions of the existing Parmel map.</p>]]></description>
			<author><![CDATA[null@example.com (Dnamro)]]></author>
			<pubDate>Tue, 23 Feb 2016 11:54:12 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=147247#p147247</guid>
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			<title><![CDATA[Re: singleplayer map list plans & status]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=147246#p147246</link>
			<description><![CDATA[<p>Ryloth Mines may make a good infested survival map.&nbsp; It should navmesh fairly easy.&nbsp; </p><p>Citadel is the same version.</p><p>the other maps are older/earlier versions of existing maps.&nbsp; &nbsp;Xwing vs Tie might be interesting as a parmel variant.</p>]]></description>
			<author><![CDATA[null@example.com (Dnamro)]]></author>
			<pubDate>Tue, 23 Feb 2016 03:03:58 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=147246#p147246</guid>
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			<title><![CDATA[Re: singleplayer map list plans & status]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=147245#p147245</link>
			<description><![CDATA[<p>Ryloth Mines is interesting sounding map wit a cool idea and interesting mechanics, but I always felt the results were a bit lackluster.&nbsp; Part of that may have just been due to the map design (and in total fairness it was a very early draft). I think it&#039;s a kind of concept that would perhaps work really well in some more tightly packed areas, such as a pitch black echo base or dathomir prison.</p>]]></description>
			<author><![CDATA[null@example.com (Gwynzer)]]></author>
			<pubDate>Mon, 22 Feb 2016 14:28:36 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=147245#p147245</guid>
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			<title><![CDATA[Re: singleplayer map list plans & status]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=147244#p147244</link>
			<description><![CDATA[<p>Have not seen Ryloth mines before.&nbsp; &nbsp;That sounds interesting.</p><p> I created a loading&nbsp; and preview screens for the version of Rhen Var Citadel that I had, so yours is probably better.</p><p>I will check out the others as well.</p><p>thanks</p>]]></description>
			<author><![CDATA[null@example.com (Dnamro)]]></author>
			<pubDate>Mon, 22 Feb 2016 01:04:42 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=147244#p147244</guid>
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			<title><![CDATA[Re: singleplayer map list plans & status]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=147243#p147243</link>
			<description><![CDATA[<p>Got a few more maps/variants I found from when BI was doing the I-CW series with custom and community maps. Some maps we modified a touch to fix some issues, and some of those maps have since been released and in a much better state <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" />&nbsp; Some maps had custom kits etc, so there may be inclusions of vehicles and items which ended up in the final game in a much better state.</p><p><a href="http://www.gwynzer.com/ftp/BIFS/P-ICW.zip">Parmel I-CW variant</a> - Honestly can&#039;t remember what we did for the ICW in this, it was way before the map got released, so it&#039;s probably just rubbish.<br /><a href="http://www.gwynzer.com/ftp/BIFS/RM-ICW.zip">Ryloth Mines I-CW variant</a> - Ryloth Mines (nighttime cave map), complete with ziplines and light grenades.<br /><a href="http://gwynzer.com/ftp/BIFS/D-ICW.zip">Dathomir Prison Break I-CW variant</a> - We were doing some stuff with Dath as part of BIFS when that was on the go (mainly around the prison), not sure if this had the more &quot;busy&quot; prison or not.<br /><a href="http://gwynzer.com/ftp/BIFS/XvT-ICW.zip">X-wing vs TIE Fighter I-CW</a> - ??? Maybe an early version of Parmel?</p><br /><p>I also have what I think is a slightly touched up <a href="http://gwynzer.com/ftp/BIFS/RhenVarCitadelPUB.zip">Rhen Var citadel</a>. Not actually sure if there was any changes, I&#039;d assume so if I&#039;ve stored it? Who knows.</p><br /><p>Also got a carbone hill ICW thing, but I think I just packaged up that map, I don&#039;t think it was worth doing anything else to it.</p>]]></description>
			<author><![CDATA[null@example.com (Gwynzer)]]></author>
			<pubDate>Sun, 21 Feb 2016 18:46:17 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=147243#p147243</guid>
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			<title><![CDATA[Re: singleplayer map list plans & status]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=147229#p147229</link>
			<description><![CDATA[<p>Zombie/survivor kits are in the mod now and testing out on Mos Espa Night.&nbsp; &nbsp;I was looking for something to change the gameplay of the map and this is perfect.&nbsp; &nbsp; &nbsp; Meelee weapons and pistols are now in the primary weapon slot so that they appear in hand by default and so the kit selection menu now has icons.&nbsp; &nbsp; I need to make the melee weapons more deadly.&nbsp; &nbsp;I am changing the map setup so that rebels start out with only 1 flag in the middle of the map, so that the Zombie imps attack from multiple directions.&nbsp; &nbsp;You have to control all flags to win.&nbsp; Basically if you lose all flags your team can&#039;t respawn and the round ends when the last team member is killed.&nbsp; &nbsp;I really like playing with just Pistols and a few grenades on the Rebel side.&nbsp; &nbsp;I am going add ammokit because it isn&#039;t fun to run out of ammo.&nbsp; &nbsp;Maybe later, I will add pickup weapon kits around the map and keep the the ammo restriction.</p>]]></description>
			<author><![CDATA[null@example.com (Dnamro)]]></author>
			<pubDate>Tue, 09 Feb 2016 03:29:30 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=147229#p147229</guid>
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			<title><![CDATA[Re: singleplayer map list plans & status]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=147228#p147228</link>
			<description><![CDATA[<p>Thanks for the maps.&nbsp; &nbsp;I can definitely use spectre station.&nbsp; I plan to add eventually add full AI support for Null station, but for now I can pull the scaled down combat area and navmesh over from Null station for single player in spectre.&nbsp; &nbsp;I also want to pull the custom player models and kits into the mod to use on other night maps with survival gameplay.&nbsp; &nbsp; I also know why the kit icons are showing up as blanks and how to fix it.&nbsp; The kits don&#039;t have rifles which are in the main weapon slot 3.&nbsp; &nbsp;I will clone the pistols and move to slot 3 so they will show up in the kit icons on the spawn screen.</p><p>I will check out the new verison of outpost assault as well.</p>]]></description>
			<author><![CDATA[null@example.com (Dnamro)]]></author>
			<pubDate>Tue, 09 Feb 2016 01:17:45 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=147228#p147228</guid>
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			<title><![CDATA[Re: singleplayer map list plans & status]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=147227#p147227</link>
			<description><![CDATA[<p><a href="http://download1504.mediafire.com/422p49vy7tcg/7vle59xqdq3cgrf/outpostassault2.0BETA.zip">http://download1504.mediafire.com/422p4 … .0BETA.zip</a></p><p>It&#039;s in a self extracting exe. I think it was packaged up this way as it was part of the BI leaving event and was the easiest way to get people to install it with minimal issues.</p><p>I&#039;m also sitting on two versions of Null Spectre Station, which was a zombie mode of the map based on Twigs&#039; story. One version is packaged like Outpost Assault, but I&#039;ve a newer version which I think ben prepped to have basic AI support. It&#039;s available <a href="http://www.mediafire.com/download/bquj94q2ceoiz4s/null_specter_station.7z">here</a>.</p>]]></description>
			<author><![CDATA[null@example.com (Gwynzer)]]></author>
			<pubDate>Tue, 09 Feb 2016 00:22:06 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=147227#p147227</guid>
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			<title><![CDATA[Re: singleplayer map list plans & status]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=147225#p147225</link>
			<description><![CDATA[<p>Hey Gwynzer,</p><p>I don&#039;t see any sound client in the latest version that I have.&nbsp; &nbsp;the credits file is dated 6/27/2010.&nbsp; &nbsp;The only gamemode that I see is gpm_cq\32.&nbsp; If you have a newer version please send.&nbsp; &nbsp;I have all the AImeshes ready to navmesh.&nbsp; I believe I that I just need to convert all bundled meshes into static meshes and I should be able to navmesh.</p>]]></description>
			<author><![CDATA[null@example.com (Dnamro)]]></author>
			<pubDate>Sat, 06 Feb 2016 16:58:12 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=147225#p147225</guid>
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			<title><![CDATA[Re: singleplayer map list plans & status]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=147224#p147224</link>
			<description><![CDATA[<p>I see outpost assault there, you got the latest version?&nbsp; I&#039;m not sure how public it went. It has multiple gamemodes and a 451546.ogg under sound_client/ambience</p>]]></description>
			<author><![CDATA[null@example.com (Gwynzer)]]></author>
			<pubDate>Sat, 06 Feb 2016 00:11:58 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=147224#p147224</guid>
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			<title><![CDATA[singleplayer map list plans & status]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=147220#p147220</link>
			<description><![CDATA[<p>The following link is a list of all the First Strike maps to include First Strike Extended maps and a status of the singleplayer in each one.&nbsp; Some are variants of existing maps of existing maps that would be easy to set up.&nbsp; &nbsp;Feel free to provide feedback in this forum on what you most like to see next or would be a waste of time.</p><p>For instance, I received a comment that a player would really like to see the AI improved on Yavin, as it was one of there favorite maps.</p><br /><p><a href="https://docs.google.com/spreadsheets/d/1cQ3TldQtpji60woP-gbM-iCHbdVji9Qz3yAbpb2zrwQ/edit?usp=sharing">https://docs.google.com/spreadsheets/d/ … sp=sharing</a></p>]]></description>
			<author><![CDATA[null@example.com (Dnamro)]]></author>
			<pubDate>Tue, 02 Feb 2016 19:05:03 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=147220#p147220</guid>
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