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	<title type="html"><![CDATA[First Strike Forums — Possible solution for autopilot AT-AT issues]]></title>
	<link rel="self" href="https://forums.fsmod.com/extern.php?action=feed&amp;tid=11153&amp;type=atom" />
	<updated>2016-03-06T21:25:39Z</updated>
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	<id>https://forums.fsmod.com/viewtopic.php?id=11153</id>
		<entry>
			<title type="html"><![CDATA[Re: Possible solution for autopilot AT-AT issues]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=147249#p147249" />
			<content type="html"><![CDATA[<p>This sounds great. I really enjoyed the At-At&#039;s on the Hoth Map, but got bummed that they would bounce around. </p><p>I&#039;m going to re-download everything and start testing.</p>]]></content>
			<author>
				<name><![CDATA[Kampher]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=67</uri>
			</author>
			<updated>2016-03-06T21:25:39Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=147249#p147249</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Possible solution for autopilot AT-AT issues]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=147242#p147242" />
			<content type="html"><![CDATA[<p>The problem with the autopilot AT-ATs are that they won&#039;t stay on course,&nbsp; that they can start doing a giant bounce if they get too off balance, and they will get stuck on anything but a very gradual incline.</p><p>They can even do the bounce at spawn if they are not on a start position that is not flat enough.</p><p>I have tried smoothing the terrain, but they still veer off course.&nbsp; &nbsp;So, I am thinking that I will have to use rails to keep them on course.&nbsp; &nbsp;I would create collision mesh rails and place them on either side of the AT-AT path, about shoulder high,&nbsp; to keep the auto AT-ATs on track.&nbsp; &nbsp; The terrain can be smoothed out at AT-AT barge location for a start point.&nbsp; &nbsp;These would be for effect.&nbsp; They would not have an ingame role for the Hoth Defense map.&nbsp; Hoth defense map is infantry focused on the defense of the trenches.</p><p>For a map with AT-ATs actively involved then the slope will have to changed so that is more gradual.&nbsp; &nbsp;That would need to be as a separate map.&nbsp; &nbsp; The steep slope works well as it allows the attacking to begin on the Hoth defense map at the start, which is needed for a bot defense map.</p><p>As for as a map with AT-AT&#039;s actively engaged,&nbsp; the guns will need to be recoded so that they can work effectively as autocontrolled.&nbsp; &nbsp;Possibly, just adding extra auto controlled turrets that operate independently.&nbsp; &nbsp; The snowspeeder tail gunner can have an alternate fire mode of an EMP weapon that temporarily disables the AT-AT.&nbsp; &nbsp; Then set up a destructable objective to protect, such as the ION generator.&nbsp; &nbsp; The major battle would be in snowspeeders attacking the AT-AT&#039;s, since the ground turrets are all automated.</p><p>I think this is doable, but just don&#039;t know if or when I would be able to work on it.&nbsp; I want to finish adding AI to rest of the maps first.</p>]]></content>
			<author>
				<name><![CDATA[Dnamro]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=914</uri>
			</author>
			<updated>2016-02-17T18:32:14Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=147242#p147242</id>
		</entry>
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