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		<title><![CDATA[First Strike Forums — First Strike Revival]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=11158</link>
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		<description><![CDATA[The most recent posts in First Strike Revival.]]></description>
		<lastBuildDate>Tue, 01 Nov 2016 20:05:32 +0000</lastBuildDate>
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			<title><![CDATA[Re: First Strike Revival]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=147313#p147313</link>
			<description><![CDATA[<p>The version that is online with the revive server is standard 1.6 full install, working with the launcher from moddb. </p><p>I made sure to run 2142 through revive once before i tried starting FS.</p><p>If you update using the launcher it will take you out of sync with the revival server and you wont be able to join the online server they have up there.</p>]]></description>
			<author><![CDATA[null@example.com (TY2D2)]]></author>
			<pubDate>Tue, 01 Nov 2016 20:05:32 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=147313#p147313</guid>
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			<title><![CDATA[Re: First Strike Revival]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=147311#p147311</link>
			<description><![CDATA[<p>Will we be seeing a Mac release of version 1.6?</p>]]></description>
			<author><![CDATA[null@example.com (Tirion)]]></author>
			<pubDate>Tue, 01 Nov 2016 04:06:20 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=147311#p147311</guid>
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			<title><![CDATA[Re: First Strike Revival]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=147290#p147290</link>
			<description><![CDATA[<p>Well then, lets try this sucker out.</p>]]></description>
			<author><![CDATA[null@example.com (Twigs)]]></author>
			<pubDate>Sat, 15 Oct 2016 18:38:55 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=147290#p147290</guid>
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			<title><![CDATA[Re: First Strike Revival]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=147287#p147287</link>
			<description><![CDATA[<p>That server version was probably 1.6 and patches.&nbsp; I can put together a new build of the mod that includes the post 1.6 patches to support it.</p>]]></description>
			<author><![CDATA[null@example.com (Dnamro)]]></author>
			<pubDate>Sat, 15 Oct 2016 00:11:14 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=147287#p147287</guid>
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			<title><![CDATA[Re: First Strike Revival]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=147286#p147286</link>
			<description><![CDATA[<div class="quotebox"><cite>Dnamro wrote:</cite><blockquote><p>Yes, the updater is currently not working.</p></blockquote></div><p>I raised the issue of it only checking one place years ago when the launcher was being worked on.&nbsp; I think I still have all the patches sitting around on the BI webserver (I think, I DID just find all the 1.4-1.5 testing files), we were prepared then to act as a mirror for the updater and are still happy to continue to do so.&nbsp; If worst comes to worst we can probably redo the old test patcher (which BI used internally for our own project) to help people update their game.</p><p>The Serverfiles for FS were always a bit naff, BI modded ours around a bit to get them going, and I&#039;ve found a folder called &quot;BIServerFiles.7z&quot; on our webserver. I&#039;ll take a look and see what&#039;s actually in them, and if they are any use I&#039;ll share them. The patcher being down still will screw with you though. Base 1.6 servers were not stable.</p><p>Unfortunately on our front we can&#039;t just hit go on our old server as it&#039;s gone, but I&#039;ll see what I can recover.</p>]]></description>
			<author><![CDATA[null@example.com (Gwynzer)]]></author>
			<pubDate>Fri, 14 Oct 2016 12:59:32 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=147286#p147286</guid>
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			<title><![CDATA[Re: First Strike Revival]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=147284#p147284</link>
			<description><![CDATA[<p>FS 1.6 works for me. I downloaded it from the FS moddb page.</p>]]></description>
			<author><![CDATA[null@example.com (shadoe14)]]></author>
			<pubDate>Wed, 12 Oct 2016 03:23:03 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=147284#p147284</guid>
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			<title><![CDATA[Re: First Strike Revival]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=147283#p147283</link>
			<description><![CDATA[<p>So which version of First Strike works? I still have it installed on one of my computers will I have to reinstall it along with the revive of 2142?</p><p>Also is there a link somewhere? I don&#039;t see 1.6 on the download page.</p>]]></description>
			<author><![CDATA[null@example.com (Jackroy)]]></author>
			<pubDate>Wed, 12 Oct 2016 02:50:50 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=147283#p147283</guid>
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			<title><![CDATA[Re: First Strike Revival]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=147280#p147280</link>
			<description><![CDATA[<p>2142 launcher tool won&#039;t launch FS. May be due to lack of modmanager files.</p>]]></description>
			<author><![CDATA[null@example.com (RSF Angel)]]></author>
			<pubDate>Tue, 11 Oct 2016 19:34:43 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=147280#p147280</guid>
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			<title><![CDATA[Re: First Strike Revival]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=147279#p147279</link>
			<description><![CDATA[<p>Yes, the updater is currently not working.&nbsp; For now, I recommend using FS 1.6, unpatched and launching with the Revive 2142 launcher tool.&nbsp; The Revive team is working on setting up their launcher so it can install First Strike.&nbsp; &nbsp;Since Revive is has the only Master account server emulator, it&#039;s best to use their launcher.&nbsp; </p><p>While I do have the post 1.6 patches and could upload those to be installed and then have the updater apply them, I want to try to keep the install a simple as possible for players.&nbsp; We have an opportunity for reaching a lot of new players and I don&#039;t want to drive any away out of frustration.&nbsp; &nbsp;Trying to keep players in synch between the base version 1.6 and the internal First Strike version system would&nbsp; be too complicated.&nbsp; &nbsp;Dathomir Prison was the only map added in a post 1.6 update.&nbsp; There were a few other tweaks, but nothing game breaking.&nbsp; FS 1.6 is pretty solid and good to use.&nbsp; &nbsp; I am working on the next version which will include Dathomir Prison and the other post 1.6 tweaks.</p>]]></description>
			<author><![CDATA[null@example.com (Dnamro)]]></author>
			<pubDate>Tue, 11 Oct 2016 13:52:55 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=147279#p147279</guid>
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			<title><![CDATA[Re: First Strike Revival]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=147278#p147278</link>
			<description><![CDATA[<p>I&#039;ve tried to put a FS server together and while I can get 2142 running, FS wont launch. I suspect its the FS update server that down and its trying to connect.</p>]]></description>
			<author><![CDATA[null@example.com (RSF Angel)]]></author>
			<pubDate>Tue, 11 Oct 2016 11:55:26 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=147278#p147278</guid>
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			<title><![CDATA[First Strike Revival]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=147276#p147276</link>
			<description><![CDATA[<p>Thanks to Revive for BF2142 with their Master account server emulation, First Strike is now playable again offline and on.&nbsp; </p><p>There was a lot of content in development, as well as the singleplayer focused stuff that I was working on that would definitely justify at least another release.&nbsp; &nbsp;I have already started adding my content into the public 1.6 First Strike release.&nbsp; There is a lot of new stuff that was added in 1.6 and could be used or expanded upon in existing maps.</p><p>Talon had Echo base all set up in 3dsdmax, but it never made it into First Strike, before the mod ceased development.&nbsp; &nbsp;There was a Hoth map with a small base that was released in the singlplayer mod, FSX.&nbsp; &nbsp;I am updating the map as Outpost Hoth map for multiplayer.&nbsp; I have made a couple of different singleplayer focused versions that are ready to go.&nbsp; </p><p>One is a focused battle in the trenches.&nbsp; The scenerio is that the Imperial forces have surrounded the trenches with AT-STs and provide cover fire while the Stormtroopers dismount to take the trenches on foot.&nbsp; &nbsp;There are automated probe droids as well.&nbsp; Another twist is that when the Imperials take a trench flag, it deploys an automated probe droid that drops in from the sky to help protect the flag.&nbsp; All this makes for a very intense battle with bots.&nbsp; </p><p>Another is a dogfighting map.&nbsp; It is just good fun with snowspeeders vs Ties.</p><p>I have also made the rear gunner in the snowspeeder automated, but players can enter it from the rear.&nbsp; There are also the new Hoth uniforms that are already in the mod.&nbsp; Unfortunately, the ATAT still has some serious issues and is not ready for gameplay.</p><p>I added the bloodwing (Strormtrooper Zombie) kits and models, updated for SP/COOP use.&nbsp; it was an FS event a while back and works really well in COOP with the ratio turned up with a hoard of infect Storm Troops attacking.&nbsp; It works best on close quarter night maps, of which I have acquired some night versions of existing maps.&nbsp; </p><p>I am also testing the Bounty Hunter rifle as a custom option for the Support Kit on several maps.&nbsp; It is a very popular rifle and needs to be more than a hidden pickup kit.</p><p>I have revamped the handweapon AI.&nbsp; The bots will now resupply, heal and revive, but at a lower priority.</p><p>Also have expanded/redone the bot pathing some of the maps.&nbsp; </p><br /><p>As far as the future of First Strike, that really depends if there is enough renewed interest in continued development.&nbsp; &nbsp;I am primarily interested in continuing to add SP/COOP support to more maps.&nbsp; </p><p>There were areas that were never developed, such as Bespin.&nbsp; It would be great to create a Hoth Echo Base map.&nbsp; &nbsp; Twigs discovery of how to autopilot cap ships opens up some interesting gameplay options for other vehicles, such as escort missions.&nbsp; &nbsp;The new automated satellites may be interesting to use in some other maps.&nbsp; &nbsp;Additionally, we can take the new WIP progress model of the AT-AT and create a static version that replaces the one on Endor.</p><p>With Revive BF2142 team making the game fully functional and available for free means that there is a great potential for a lot of new players.&nbsp; &nbsp;New players can also bring in those that want to help to start development up again for First Strike.</p>]]></description>
			<author><![CDATA[null@example.com (Dnamro)]]></author>
			<pubDate>Tue, 11 Oct 2016 01:48:04 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=147276#p147276</guid>
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