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	<title type="html"><![CDATA[First Strike Forums — When can we expect in-game screens/movies, release?]]></title>
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	<updated>2006-01-14T00:26:53Z</updated>
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	<id>https://forums.fsmod.com/viewtopic.php?id=112</id>
		<entry>
			<title type="html"><![CDATA[Re: When can we expect in-game screens/movies, release?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=1693#p1693" />
			<content type="html"><![CDATA[<p>Think thats what they had in battlefronts2 and it was quite sweet</p>]]></content>
			<author>
				<name><![CDATA[=TPF=BF2BlackWatch]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=50</uri>
			</author>
			<updated>2006-01-14T00:26:53Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=1693#p1693</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: When can we expect in-game screens/movies, release?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=1626#p1626" />
			<content type="html"><![CDATA[<p>In response to Redmonkey, nice idea but as a reason for them to have to activate something, you could say it is &#039;planting a beacon&#039; that way the shield is down and it makes sense to be activating something in the generator. I would say the star destroyer bombardment weould make mroe sense than tie bombers.</p>]]></content>
			<author>
				<name><![CDATA[Richmuel]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=13</uri>
			</author>
			<updated>2006-01-13T16:17:54Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=1626#p1626</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: When can we expect in-game screens/movies, release?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=1603#p1603" />
			<content type="html"><![CDATA[<p>u could use the Ion cannon for the rebel artillery and Tie Bombers for the imperial artillery</p><p>Greetz</p><p>Dragunov</p>]]></content>
			<author>
				<name><![CDATA[Dragunov]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=40</uri>
			</author>
			<updated>2006-01-13T09:56:37Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=1603#p1603</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: When can we expect in-game screens/movies, release?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=1504#p1504" />
			<content type="html"><![CDATA[<p>I agree with the high starting tickets + fast ticket bleed idea for hoth.&nbsp; It would force the gameplay to have a faster pace, and I think this would make Hoth much more fun.&nbsp; People would actually be trying to take echo base instead of just taking all the other points and then camping outside.</p><p>Also, since the shield generators protected Hoth from orbital bombardment, would it be possible to say, give the Imperials artillery after the shield generator is destroyed (Artillery = Orbital Star Destroyer Turbolasers).&nbsp; One way to do this might be to make the shield generator mesh initially covering/blocking the imperial artillery mesh/gizmo/something so that it can only be repaired (activated) once the generator has been destroyed.&nbsp; Provided that you can make the artillery gizmo initially spawn as being destroyed (unactivated).&nbsp; I think that this would make the shield generator a much more valuable asset to the rebels.&nbsp; In GC, I don&#039;t think it was ever really protected.</p>]]></content>
			<author>
				<name><![CDATA[FSDev| RedMonkey999]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=58</uri>
			</author>
			<updated>2006-01-12T08:09:50Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=1504#p1504</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: When can we expect in-game screens/movies, release?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=1327#p1327" />
			<content type="html"><![CDATA[<p>Forgotten 2 is and always will be a benchmark for BF2 and BF42 MOD TEAMS if we got close to the detail and authenticity of what they produce I am sure everyone would be happy.</p><p>WE ARE GETTING THERE ! <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p>]]></content>
			<author>
				<name><![CDATA[FSDev| xEROhOUR]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=2</uri>
			</author>
			<updated>2006-01-10T23:04:22Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=1327#p1327</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: When can we expect in-game screens/movies, release?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=1326#p1326" />
			<content type="html"><![CDATA[<p>i hope it will reach the graphic of Forgotten Hope 2 mod<br /><a href="http://forgottenhope.bf1942files.com/images/news/150%20-%20Dingoingame2.jpg?PHPSESSID=1580415f12d75c6f39c3c0d9a15028bf"><span class="postimg"><img src="http://forgottenhope.bf1942files.com/images/news/150%20-%20Dingoingame2_small.jpg" alt="http://forgottenhope.bf1942files.com/images/news/150%20-%20Dingoingame2_small.jpg" /></span></a></p>]]></content>
			<author>
				<name><![CDATA[TK8177]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=55</uri>
			</author>
			<updated>2006-01-10T23:02:25Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=1326#p1326</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: When can we expect in-game screens/movies, release?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=1253#p1253" />
			<content type="html"><![CDATA[<p>If the other team is killing enough people to make a difference good for them, they probably deserve to make the tickets drop faster.</p><p>or alternatively</p><p>&nbsp; If the ticket starting tickets are high enough (1,000) and the bleed is fast enough (50 Tickets/min.)you wont even notice the kills. (game would last 20 minutes). Ie your team would have to kill 50 enemies to make the game go 1minute faster. *Now where did I put my n00b tube.*</p><p>This really is a quick fix it would be far better to have a timer on screen, or make destroying the sheild generator an objective. I don&#039;t know if this is possible, I&#039;m a mapper not a codder.</p><p>Edit: I realised the max tickets was 1000 (all numbers edited acorddingly)</p>]]></content>
			<author>
				<name><![CDATA[FSDev| General Un-Co]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=34</uri>
			</author>
			<updated>2006-01-10T09:44:53Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=1253#p1253</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: When can we expect in-game screens/movies, release?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=1241#p1241" />
			<content type="html"><![CDATA[<p>what happens if the opposing team with ticket bleeds get shot alot and die then there tickets will drain faster right?</p>]]></content>
			<author>
				<name><![CDATA[tk-509]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=46</uri>
			</author>
			<updated>2006-01-10T03:56:11Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=1241#p1241</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: When can we expect in-game screens/movies, release?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=1236#p1236" />
			<content type="html"><![CDATA[<p>the best way to simulate this owuld be ticket bleed as General Un-Co said but can the bf2 engine run scripts like diff-edge is saying?</p>]]></content>
			<author>
				<name><![CDATA[starwarsfan11]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=9</uri>
			</author>
			<updated>2006-01-10T03:08:23Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=1236#p1236</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: When can we expect in-game screens/movies, release?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=1235#p1235" />
			<content type="html"><![CDATA[<p>There Has to be a way to win though.</p><p>IE&nbsp; The Rebels killing a suffecent amount of Imps or Holding out for a set amount of time would allow total evacuation or in other words a win.&nbsp; If the Imps capture all the bases or kill a large number of rebels then the rebels are only mildly successful at evacuateing and the Imps win.</p>]]></content>
			<author>
				<name><![CDATA[diff-edge]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=51</uri>
			</author>
			<updated>2006-01-10T02:59:50Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=1235#p1235</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: When can we expect in-game screens/movies, release?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=1225#p1225" />
			<content type="html"><![CDATA[<p>The easiest way to create time limits is with ticket bleeds in the editor you can set the team to bleed (x) no of tikets a minute. So when the attackers run out of tickets they lose, so they must capture all control points to stop this. This requires no coding only a mapper and the BF2 editor.</p>]]></content>
			<author>
				<name><![CDATA[FSDev| General Un-Co]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=34</uri>
			</author>
			<updated>2006-01-10T00:32:08Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=1225#p1225</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: When can we expect in-game screens/movies, release?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=1204#p1204" />
			<content type="html"><![CDATA[<p>To do that would require some heavy python programming if it is possible.</p><p>Usted todo es breadsticks del noob y gobierno</p>]]></content>
			<author>
				<name><![CDATA[starwarsfan11]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=9</uri>
			</author>
			<updated>2006-01-09T21:54:07Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=1204#p1204</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: When can we expect in-game screens/movies, release?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=1191#p1191" />
			<content type="html"><![CDATA[<p>time conquest or something <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p><p>same with Yavin 4, u need to defeat the death star in a certain amount of time or it releases his deadly charge to the moon</p><p>Greetz</p><p>Dragunov</p>]]></content>
			<author>
				<name><![CDATA[Dragunov]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=40</uri>
			</author>
			<updated>2006-01-09T16:31:48Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=1191#p1191</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: When can we expect in-game screens/movies, release?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=1179#p1179" />
			<content type="html"><![CDATA[<p>Yeah maybe if that alone could be given a timelimit....be its own style of gameplay. If Imperials don&#039;t get to Echo base in (x) amount of time then Rebels win because they, &quot;escape&quot; like the movie. SO you really just have to hold them off for a certain amount of time to win.</p>]]></content>
			<author>
				<name><![CDATA[solodude23]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=15</uri>
			</author>
			<updated>2006-01-09T14:33:38Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=1179#p1179</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: When can we expect in-game screens/movies, release?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=1168#p1168" />
			<content type="html"><![CDATA[<p>yeah in rebel base there need some flags</p><p>but the imperial flag cannot be captured (the very first flag)</p><p>We all know the rebels are defeated on Hoth and needed to escape, so maybe recreate this <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p><p>the player who plays as rebel knows he has a very little chance to win the round, but when for some or other reason the rebels win the round, it is a big victory</p><p>Greetz</p><p>Dragunov</p>]]></content>
			<author>
				<name><![CDATA[Dragunov]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=40</uri>
			</author>
			<updated>2006-01-09T12:37:43Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=1168#p1168</id>
		</entry>
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