<?xml version="1.0" encoding="utf-8"?>
<feed xmlns="http://www.w3.org/2005/Atom">
	<title type="html"><![CDATA[First Strike Forums — menu map test]]></title>
	<link rel="self" href="https://forums.fsmod.com/extern.php?action=feed&amp;tid=11210&amp;type=atom" />
	<updated>2017-08-20T02:59:46Z</updated>
	<generator version="1.4.5">PunBB</generator>
	<id>https://forums.fsmod.com/viewtopic.php?id=11210</id>
		<entry>
			<title type="html"><![CDATA[Re: menu map test]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=147537#p147537" />
			<content type="html"><![CDATA[<p>The arrows are the paths between the flags.&nbsp; These are currently in the overhead maps.&nbsp; They are primarily used to show the order of capture for push maps, which is not supported in Singleplayer.&nbsp; The mode could be enabled, but the bots would not follow it.</p><p>I updated the Wikia page with examples at the end that show no highlighted out of bounds area and no mini-window.&nbsp; I like this look better.&nbsp; The mini-window is too BF2-ish.&nbsp; &nbsp;I may try without the arrows.</p>]]></content>
			<author>
				<name><![CDATA[Dnamro]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=914</uri>
			</author>
			<updated>2017-08-20T02:59:46Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=147537#p147537</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: menu map test]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=147535#p147535" />
			<content type="html"><![CDATA[<p>So basically we could view the entire map in the min map correct? And are those arrows like, the ai pathfindings? Or just possible pathways that players can go through?</p>]]></content>
			<author>
				<name><![CDATA[emark4]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=154591</uri>
			</author>
			<updated>2017-08-19T03:13:45Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=147535#p147535</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[menu map test]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=147532#p147532" />
			<content type="html"><![CDATA[<p>These are the results of generating Menumaps with a new tool by Worldlife. First Stike has never had menumaps that represented a map overlay like in standard BF2 or BF2142. Currently, the tool generates with a BF2 style format. I created custom FS icons for the CPs. and tried out a few maps. I think with a little tweaking that these could be nice.</p><p><a href="http://firststrikemod.wikia.com/wiki/First_Strike_Menumap_test">http://firststrikemod.wikia.com/wiki/Fi … numap_test</a></p><p>I am thinking lose the mini-map window and the non-combat area and it would be great.&nbsp; I will try to see if the tool will do that and post some results.</p><p>Thoughts?</p><p>Edit, I figured out how to remove the out of bounds shaded area.&nbsp; I posted Bandomeer Refinery at the end with out the non-combat area highlighted.</p>]]></content>
			<author>
				<name><![CDATA[Dnamro]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=914</uri>
			</author>
			<updated>2017-08-18T23:01:15Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=147532#p147532</id>
		</entry>
</feed>
