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		<title><![CDATA[First Strike Forums — menu map test]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=11210</link>
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		<description><![CDATA[The most recent posts in menu map test.]]></description>
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			<title><![CDATA[Re: menu map test]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=147537#p147537</link>
			<description><![CDATA[<p>The arrows are the paths between the flags.&nbsp; These are currently in the overhead maps.&nbsp; They are primarily used to show the order of capture for push maps, which is not supported in Singleplayer.&nbsp; The mode could be enabled, but the bots would not follow it.</p><p>I updated the Wikia page with examples at the end that show no highlighted out of bounds area and no mini-window.&nbsp; I like this look better.&nbsp; The mini-window is too BF2-ish.&nbsp; &nbsp;I may try without the arrows.</p>]]></description>
			<author><![CDATA[null@example.com (Dnamro)]]></author>
			<pubDate>Sun, 20 Aug 2017 02:59:46 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=147537#p147537</guid>
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			<title><![CDATA[Re: menu map test]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=147535#p147535</link>
			<description><![CDATA[<p>So basically we could view the entire map in the min map correct? And are those arrows like, the ai pathfindings? Or just possible pathways that players can go through?</p>]]></description>
			<author><![CDATA[null@example.com (emark4)]]></author>
			<pubDate>Sat, 19 Aug 2017 03:13:45 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=147535#p147535</guid>
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			<title><![CDATA[menu map test]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=147532#p147532</link>
			<description><![CDATA[<p>These are the results of generating Menumaps with a new tool by Worldlife. First Stike has never had menumaps that represented a map overlay like in standard BF2 or BF2142. Currently, the tool generates with a BF2 style format. I created custom FS icons for the CPs. and tried out a few maps. I think with a little tweaking that these could be nice.</p><p><a href="http://firststrikemod.wikia.com/wiki/First_Strike_Menumap_test">http://firststrikemod.wikia.com/wiki/Fi … numap_test</a></p><p>I am thinking lose the mini-map window and the non-combat area and it would be great.&nbsp; I will try to see if the tool will do that and post some results.</p><p>Thoughts?</p><p>Edit, I figured out how to remove the out of bounds shaded area.&nbsp; I posted Bandomeer Refinery at the end with out the non-combat area highlighted.</p>]]></description>
			<author><![CDATA[null@example.com (Dnamro)]]></author>
			<pubDate>Fri, 18 Aug 2017 23:01:15 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=147532#p147532</guid>
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