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	<title type="html"><![CDATA[First Strike Forums — The ATAT problems]]></title>
	<link rel="self" href="https://forums.fsmod.com/extern.php?action=feed&amp;tid=11212&amp;type=atom" />
	<updated>2020-02-25T12:27:17Z</updated>
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	<id>https://forums.fsmod.com/viewtopic.php?id=11212</id>
		<entry>
			<title type="html"><![CDATA[Re: The ATAT problems]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=148186#p148186" />
			<content type="html"><![CDATA[<p>Since this post, I have played around with a stationary ATAT.&nbsp; &nbsp;They are extremely hard to place on map.&nbsp; &nbsp;I removed the engine and by using the hold spawner setting, I was able to get them on the map, but as soon as I add AI or even auto controllers, then they start bouncing off the map.&nbsp; &nbsp;So, the bouncing&nbsp; appears to be&nbsp; by AI and Autocontroller support issue.&nbsp; </p><p>I was thinking of removing the collision mesh from the feet to see if that will make it easier to place on a map.&nbsp; &nbsp;I was also looking at possible adding some invisible wheels to the feet to see if that would allow the feet to touch ground without bouncing.</p><p>Even as multiplayer only,&nbsp; the ATATs need a gameplay weakness since trying to use tow cables deployed from snowspeeders would be too difficult for First Strike.&nbsp; &nbsp; Maybe add some missles to the snowspeeeders?</p>]]></content>
			<author>
				<name><![CDATA[Dnamro]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=914</uri>
			</author>
			<updated>2020-02-25T12:27:17Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=148186#p148186</id>
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		<entry>
			<title type="html"><![CDATA[The ATAT problems]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=147543#p147543" />
			<content type="html"><![CDATA[<p>In Hoth Defense, the AT-ATs are hidden away at the top edge of map,&nbsp; so that players can see what we were working on.</p><p>The game engine has physics problems with very large walkers.</p><p>The big problem is that they are very unstable and bounce if they hit the slightest bump.&nbsp; </p><p>They also have a hard time climbing up hills.</p><p>I was able to set them up with autopilots but keeping them on track was a huge problem.&nbsp; </p><p>So mobile AT-ATs are really out of the question unless someone can figure out how to make it more stable.</p>]]></content>
			<author>
				<name><![CDATA[Dnamro]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=914</uri>
			</author>
			<updated>2017-08-29T01:14:50Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=147543#p147543</id>
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