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		<title><![CDATA[First Strike Forums — The ATAT problems]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=11212</link>
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		<description><![CDATA[The most recent posts in The ATAT problems.]]></description>
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			<title><![CDATA[Re: The ATAT problems]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=148186#p148186</link>
			<description><![CDATA[<p>Since this post, I have played around with a stationary ATAT.&nbsp; &nbsp;They are extremely hard to place on map.&nbsp; &nbsp;I removed the engine and by using the hold spawner setting, I was able to get them on the map, but as soon as I add AI or even auto controllers, then they start bouncing off the map.&nbsp; &nbsp;So, the bouncing&nbsp; appears to be&nbsp; by AI and Autocontroller support issue.&nbsp; </p><p>I was thinking of removing the collision mesh from the feet to see if that will make it easier to place on a map.&nbsp; &nbsp;I was also looking at possible adding some invisible wheels to the feet to see if that would allow the feet to touch ground without bouncing.</p><p>Even as multiplayer only,&nbsp; the ATATs need a gameplay weakness since trying to use tow cables deployed from snowspeeders would be too difficult for First Strike.&nbsp; &nbsp; Maybe add some missles to the snowspeeeders?</p>]]></description>
			<author><![CDATA[null@example.com (Dnamro)]]></author>
			<pubDate>Tue, 25 Feb 2020 12:27:17 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=148186#p148186</guid>
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			<title><![CDATA[The ATAT problems]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=147543#p147543</link>
			<description><![CDATA[<p>In Hoth Defense, the AT-ATs are hidden away at the top edge of map,&nbsp; so that players can see what we were working on.</p><p>The game engine has physics problems with very large walkers.</p><p>The big problem is that they are very unstable and bounce if they hit the slightest bump.&nbsp; </p><p>They also have a hard time climbing up hills.</p><p>I was able to set them up with autopilots but keeping them on track was a huge problem.&nbsp; </p><p>So mobile AT-ATs are really out of the question unless someone can figure out how to make it more stable.</p>]]></description>
			<author><![CDATA[null@example.com (Dnamro)]]></author>
			<pubDate>Tue, 29 Aug 2017 01:14:50 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=147543#p147543</guid>
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