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		<title><![CDATA[First Strike Forums — Testing a First Strike Update]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=11244</link>
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		<description><![CDATA[The most recent posts in Testing a First Strike Update.]]></description>
		<lastBuildDate>Mon, 18 May 2020 06:23:30 +0000</lastBuildDate>
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			<title><![CDATA[Re: Testing a First Strike Update]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=148188#p148188</link>
			<description><![CDATA[<p>Get on Reclaim 2142 Discord and shill this more. Needs eyeballs.<br />I&#039;ll try set up later and see if I can get some footage to show off.</p><p>Also get 2142 working here:</p><p><a href="https://battlefield2142.co/">https://battlefield2142.co/</a></p><p>There&#039;s a discord link there you should get on.</p>]]></description>
			<author><![CDATA[null@example.com (RSF Angel)]]></author>
			<pubDate>Mon, 18 May 2020 06:23:30 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=148188#p148188</guid>
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			<title><![CDATA[Re: Testing a First Strike Update]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=148187#p148187</link>
			<description><![CDATA[<p>New installer released:</p><p><a href="https://www.moddb.com/mods/first-strike/downloads">https://www.moddb.com/mods/first-strike/downloads</a></p><p>Set up a discord for First Strike:</p><p><a href="https://discord.gg/csYN6m">https://discord.gg/csYN6m</a></p>]]></description>
			<author><![CDATA[null@example.com (Dnamro)]]></author>
			<pubDate>Sun, 17 May 2020 11:57:43 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=148187#p148187</guid>
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			<title><![CDATA[Re: Testing a First Strike Update]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=148185#p148185</link>
			<description><![CDATA[<p>I was working on Full AI support for all the maps, before EA pulled the plug, and then again when the revive team, but then lost interest after that team went away.&nbsp; </p><p>The only map that is fully 64p area supported is Endor Clearing, which has completely revamped AI support and it is&nbsp; included in the new version.&nbsp; &nbsp;The bots used to get stuck fighting for the crash site CP in the center of the map, now they will fight for all the CPs to include the woods, and the Water Village.</p><p>Thanks for the bug report.&nbsp; &nbsp; At this point I just want to release an updated clean, bug free version of the mod to the public, so that we can have the possibility of having First Strike events.</p><p>Best way to catch up with me is Discord:&nbsp; Dnamro #0069</p>]]></description>
			<author><![CDATA[null@example.com (Dnamro)]]></author>
			<pubDate>Tue, 25 Feb 2020 11:52:00 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=148185#p148185</guid>
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			<title><![CDATA[Re: Testing a First Strike Update]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=148184#p148184</link>
			<description><![CDATA[<p>I see there are 64 player versions of (some of?) the maps but only a max of 16 bots. Did we ever get any full-on 64 player maps with full bots and vehicles done?</p><p>EDIT: Nezmazzda 64 crashed on deploy.</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| JayBiggS)]]></author>
			<pubDate>Thu, 20 Feb 2020 00:17:42 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=148184#p148184</guid>
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			<title><![CDATA[Re: Testing a First Strike Update]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=148181#p148181</link>
			<description><![CDATA[<p>Bf2142 hub runs a master account server which is required to play BF2142 or any mod <br /><a href="https://www.moddb.com/games/battlefield-2142/downloads/bf2142-hub1">https://www.moddb.com/games/battlefield … f2142-hub1</a></p><br /><p>It is created by the Reclamation team:<br /><a href="https://battlefield2142.co/">https://battlefield2142.co/</a></p>]]></description>
			<author><![CDATA[null@example.com (Dnamro)]]></author>
			<pubDate>Tue, 07 Jan 2020 11:25:23 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=148181#p148181</guid>
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			<title><![CDATA[Re: Testing a First Strike Update]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=148178#p148178</link>
			<description><![CDATA[<p>What is BF Hub? Do you guys connect anywhere else other than here?</p>]]></description>
			<author><![CDATA[null@example.com (TY2D2)]]></author>
			<pubDate>Mon, 06 Jan 2020 00:41:02 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=148178#p148178</guid>
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			<title><![CDATA[Re: Testing a First Strike Update]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=148177#p148177</link>
			<description><![CDATA[<p>Hey fellas!</p><p>Its been a while, but I would love to get FS working and help testing if I can. I haven&#039;t had 2142 working since like 2016-2017 but I still have my disks and whatnot, there&#039;s gotta be instructions on here to get it working right?</p>]]></description>
			<author><![CDATA[null@example.com (TY2D2)]]></author>
			<pubDate>Mon, 06 Jan 2020 00:38:29 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=148177#p148177</guid>
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			<title><![CDATA[Re: Testing a First Strike Update]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=148176#p148176</link>
			<description><![CDATA[<p>Bandomeer is still crashing the server.&nbsp; I did not find any other issues.&nbsp; I tried going back to the 1.6 ver and even the 1.5.&nbsp; &nbsp;i am thinking about releasing an update without Bandomeer until a solution can be found. </p><p>What I am thinking of trying is to rename Bandomeer to see if that works.&nbsp; &nbsp;The next&nbsp; step that I can think of is to test version 1.6 of the whole mod.&nbsp; &nbsp;I figure it have to have stopped working sometime after 1.6, and probably when some resource was removed from the mod.</p>]]></description>
			<author><![CDATA[null@example.com (Dnamro)]]></author>
			<pubDate>Mon, 30 Dec 2019 21:08:32 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=148176#p148176</guid>
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			<title><![CDATA[Re: Testing a First Strike Update]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=148175#p148175</link>
			<description><![CDATA[<p>Sorry I haven&#039;t had any time to check anything out yet</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| JayBiggS)]]></author>
			<pubDate>Sun, 29 Dec 2019 02:59:47 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=148175#p148175</guid>
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			<title><![CDATA[Re: Testing a First Strike Update]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=148174#p148174</link>
			<description><![CDATA[<p>Still crashing on Bandomeer.&nbsp; &nbsp;It has to be something about having SP but not coop.&nbsp; &nbsp; The kit changes in the gamemode don&#039;t work on a COOP server, so I tried to pull out COOP but leave SP in.&nbsp; &nbsp;I think I just need to pull out SP until I can get COOP working&nbsp; in regular in CQ not as dogfighting.</p>]]></description>
			<author><![CDATA[null@example.com (Dnamro)]]></author>
			<pubDate>Sun, 22 Dec 2019 14:16:49 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=148174#p148174</guid>
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			<title><![CDATA[Re: Testing a First Strike Update]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=148173#p148173</link>
			<description><![CDATA[<p>server is up!</p><p>Updated Taloran server.zip :</p><p><a href="https://www.dropbox.com/s/v1hkavfopz5jb5l/taloran_server.zip?dl=0">https://www.dropbox.com/s/v1hkavfopz5jb … r.zip?dl=0</a></p><br /><p>the kits need to be the same number when switching COOP maps on a server.&nbsp; I thought I had added a 5th pistol kit to the space maps, but apparently missed Talloran.&nbsp; &nbsp;In testing earlier today, it was causing client lock ups when switching out of the map.&nbsp; It appears to be only a COOP and SP issue.</p>]]></description>
			<author><![CDATA[null@example.com (Dnamro)]]></author>
			<pubDate>Sat, 21 Dec 2019 22:19:46 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=148173#p148173</guid>
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			<title><![CDATA[Re: Testing a First Strike Update]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=148172#p148172</link>
			<description><![CDATA[<p>Jay,</p><p>Yes, Bf2142 hub is currently the only way to go that I know of.</p><p>New launcher I am working on:&nbsp; &nbsp;<a href="https://drive.google.com/open?id=1WIsHVYqxWWFZkG8bATw3vRTJk3o-NX1e">https://drive.google.com/open?id=1WIsHV … TJk3o-NX1e</a></p><p>Extract into the mods\FirstStrike folder and run the launcher.&nbsp; &nbsp;I will integrate it into the mod installer.&nbsp; &nbsp;Currently if only has launch options, but I am still adding features like, a check for BF2142 Hub, web site links and possibly an updater.&nbsp; &nbsp;I just don&#039;t have any long term support plans right now to bother with an updater.&nbsp; I am using Game Launcher Creator.</p><p>What else am I missing from the launcher?</p><p>I created a full mod installer.&nbsp; Here is the changelog:</p><p>Version 1.62 Changes:</p><p>- Includes all patches from 1.61, which primarily includes Parmel Invasion, Silver Station, Dathomir Prison, with some mod tweaks to reduce stability issues.<br />- Removed COOP from&nbsp; Bandomeer due to stability issues.<br />- Endor Clearing COOP &amp; SP reworked.&nbsp; Full map supported to include the Ewok Water Village. Different gameplay set up for 16,32 and 64 modes.&nbsp; 16p is infantry only.&nbsp; 32p is MEspeeders vs AT-ST.&nbsp; 64p is AT-ST vs AT-PT.<br />- All other COOP maps have duplicate game modes for 16, 32 and 64 modes.</p><p>Full mod installer:<br /><a href="https://drive.google.com/open?id=1Pi0e4H_ngER7Al5Mvln28R4yxnKhf9gF">https://drive.google.com/open?id=1Pi0e4 … 4yxnKhf9gF</a></p><p>I will let you know when the server is up.</p><p>thanks!</p>]]></description>
			<author><![CDATA[null@example.com (Dnamro)]]></author>
			<pubDate>Mon, 16 Dec 2019 12:27:53 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=148172#p148172</guid>
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			<title><![CDATA[Re: Testing a First Strike Update]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=148171#p148171</link>
			<description><![CDATA[<p>I wouldn&#039;t mind testing, should be fun. I have 2142 ready to go (I use BF2142 Hub... is that a problem?)</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| JayBiggS)]]></author>
			<pubDate>Mon, 16 Dec 2019 06:50:04 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=148171#p148171</guid>
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			<title><![CDATA[Testing a First Strike Update]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=148169#p148169</link>
			<description><![CDATA[<p>That is right. First Strike, the Star Wars mod for BF2142 has been quiet for too long and it&#039;s to change that. A updated version of First Strike is ready for testing and will up on a test server soon. Just need some volunteers that want to play.</p><p>The test server will be hosted on a USA server, so it&#039;s best to if we keep it to USA players. The only requirement is a to be a fan of First Strike. The main thing we are testing is stability, looking for any bugs that cause the game to crash.</p><p>I expect that many of you are wondering, what happened and why did it take so long? Well, when EA dropped support for Battlefield 2142, it looked like it was the end of First Strike as an online game, so I started testing to see if the game could be still played offline in singleplayer, but found that offline singleplayer was buggy. I also explored the possibility to use parts of First Strike in fan made games being developed in other game engines. During that time the Revive Team came in and picked support for the game, allowing the game to be played online again. With renewed interest in First Strike, I enlisted a former First Strike dev to help update the mod. It was soon after that point that EA shut down the Revive Team accusing them of copyright infringement and at the same time shutting down free fan made Star Wars games. That sent waves through the Star Wars community which caused the the Galactic Civil War fan made Star Wars game, that I was helping to contribute with First Strike models, to voluntarily stop development.</p><p>Now that things have quieted a bit and the Reclamation team picked up to continue Battlefield 2142, it is time to re-look at First Strike again.</p><p>When EA bought the game development license for Star Wars, we did not know if we would have any issues with EA. However, with First Strike being around for over 10 years for an effectively dead game, it is not likely to run into any issues at this point.</p><p>Where do we go from here? I have few things I want to accomplish in two phases:</p><p>1. Phase 1: New full cleaned up installer that includes all previous patches as well as completely reworked Singleplayer/Coop support for Endor Clearing. This was all ready for final testing when the Revive Team was shut down. Now is a good time to dust it off, test it out and get it released to the fans.</p><p>New Launcher:&nbsp; <br /><a href="https://vignette.wikia.nocookie.net/firststrikemod/images/c/c7/Capture.PNG/revision/latest?cb=20191216011011">https://vignette.wikia.nocookie.net/fir … 1216011011</a></p><p>2. Phase 2: Clean up an add the best community made singleplayer maps into the mod, as well as expand the singleplayer support for existing maps, specifically to add move vehicles into Singleplayer and Coop.. This includes the Hoth Defense map. The team never got the AT-ATs be able to walk without issues, but they can be included in the map positioned in attack range of the trenches.</p><p>If your interested in helping to test, send me a PM: Dnamro</p>]]></description>
			<author><![CDATA[null@example.com (Dnamro)]]></author>
			<pubDate>Sun, 15 Dec 2019 22:29:03 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=148169#p148169</guid>
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