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		<title><![CDATA[First Strike Forums — Applying for Static Modeler]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=1227</link>
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		<description><![CDATA[The most recent posts in Applying for Static Modeler.]]></description>
		<lastBuildDate>Fri, 17 Mar 2006 21:45:09 +0000</lastBuildDate>
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			<title><![CDATA[Re: Applying for Static Modeler]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=15630#p15630</link>
			<description><![CDATA[<p>wow, that&#039;s great work! <img src="https://forums.fsmod.com/img/smilies/yikes.png" width="15" height="15" alt="yikes" /></p>]]></description>
			<author><![CDATA[null@example.com (zanth91)]]></author>
			<pubDate>Fri, 17 Mar 2006 21:45:09 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=15630#p15630</guid>
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		<item>
			<title><![CDATA[Re: Applying for Static Modeler]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=15303#p15303</link>
			<description><![CDATA[<p>oh AND WOW <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p>]]></description>
			<author><![CDATA[null@example.com (FSDev| AQUILA)]]></author>
			<pubDate>Thu, 16 Mar 2006 00:34:03 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=15303#p15303</guid>
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		<item>
			<title><![CDATA[Re: Applying for Static Modeler]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=15302#p15302</link>
			<description><![CDATA[<p>Red Monkey can you do LODS and COL MESHES ?</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| xEROhOUR)]]></author>
			<pubDate>Thu, 16 Mar 2006 00:33:46 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=15302#p15302</guid>
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		<item>
			<title><![CDATA[Re: Applying for Static Modeler]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=15301#p15301</link>
			<description><![CDATA[<p>Nice stuff red man</p>]]></description>
			<author><![CDATA[null@example.com (tk-509)]]></author>
			<pubDate>Thu, 16 Mar 2006 00:32:45 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=15301#p15301</guid>
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		<item>
			<title><![CDATA[Re: Applying for Static Modeler]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=15300#p15300</link>
			<description><![CDATA[<p>also we could do with the unwrapping power that it looks like you contain <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /> </p><p>looks amazing.. i will speak to you ASAP. need to get some sleep first if ya dont mind <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p>]]></description>
			<author><![CDATA[null@example.com (FSDev| AQUILA)]]></author>
			<pubDate>Thu, 16 Mar 2006 00:32:22 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=15300#p15300</guid>
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		<item>
			<title><![CDATA[Re: Applying for Static Modeler]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=15299#p15299</link>
			<description><![CDATA[<p>Statics = (Mainly) Buildings and props</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| General Un-Co)]]></author>
			<pubDate>Thu, 16 Mar 2006 00:30:30 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=15299#p15299</guid>
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			<title><![CDATA[Re: Applying for Static Modeler]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=15298#p15298</link>
			<description><![CDATA[<p>That&#039;s right. We got big maps which needs filling, you could be of great use i&#039;m sure. </p><p>alx</p>]]></description>
			<author><![CDATA[null@example.com (alxcote)]]></author>
			<pubDate>Thu, 16 Mar 2006 00:29:16 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=15298#p15298</guid>
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		<item>
			<title><![CDATA[Re: Applying for Static Modeler]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=15297#p15297</link>
			<description><![CDATA[<p>What kinds of statics?&nbsp; Or are you not allowed to say?</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| RedMonkey999)]]></author>
			<pubDate>Thu, 16 Mar 2006 00:28:26 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=15297#p15297</guid>
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		<item>
			<title><![CDATA[Re: Applying for Static Modeler]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=15293#p15293</link>
			<description><![CDATA[<p>Looking Good red Monkey, I&#039;m sure you&#039;ll here from someone soon. I need a static moddeler. (hiny, Hint, Nudge, Nudge)</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| General Un-Co)]]></author>
			<pubDate>Thu, 16 Mar 2006 00:26:40 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=15293#p15293</guid>
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			<title><![CDATA[Applying for Static Modeler]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=15290#p15290</link>
			<description><![CDATA[<p>I submitted an application form, and I hope you like it.&nbsp; There were only three slots for online examples so I thought I&#039;d post a few here.&nbsp; I&#039;m not very good at making textures but I can if I have to.&nbsp; I&#039;m very good at UVW unwrapping/wrapping so if somebody else makes the texture map, I can do the rest.&nbsp; Enough banter, here are some examples:</p><br /><p>First up is my most complete model to-date, it is the swedish HKP-9.&nbsp; I modelled it, made the textures, and skinned it myself.&nbsp; The textures aren&#039;t that great, but I thought the model turned out well. (Made for Rising Conflicts)<br /><span class="postimg"><img src="http://i8.photobucket.com/albums/a24/RidgeRebel999/First%20Strike%20Example%20Pictures/HKP-9.jpg" alt="http://i8.photobucket.com/albums/a24/RidgeRebel999/First%20Strike%20Example%20Pictures/HKP-9.jpg" /></span><span class="postimg"><img src="http://i8.photobucket.com/albums/a24/RidgeRebel999/First%20Strike%20Example%20Pictures/HKP-9OpacityMap.jpg" alt="http://i8.photobucket.com/albums/a24/RidgeRebel999/First%20Strike%20Example%20Pictures/HKP-9OpacityMap.jpg" /></span></p><p>The next is the new fast attack submarine, the SSN-774, the USS Virginia. (Also made for Rising Conflicts)<br /><span class="postimg"><img src="http://i8.photobucket.com/albums/a24/RidgeRebel999/First%20Strike%20Example%20Pictures/SSN-774Textured.jpg" alt="http://i8.photobucket.com/albums/a24/RidgeRebel999/First%20Strike%20Example%20Pictures/SSN-774Textured.jpg" /></span></p><p>Next up is a simple bunker that I modelled for a map I was making at the time.<br /><span class="postimg"><img src="http://i8.photobucket.com/albums/a24/RidgeRebel999/First%20Strike%20Example%20Pictures/Bunker.jpg" alt="http://i8.photobucket.com/albums/a24/RidgeRebel999/First%20Strike%20Example%20Pictures/Bunker.jpg" /></span></p><p>This next model is a concussion missile concept that I made after I became interested in the FS mod.<br /><span class="postimg"><img src="http://i8.photobucket.com/albums/a24/RidgeRebel999/First%20Strike%20Example%20Pictures/ConcussionMissile.jpg" alt="http://i8.photobucket.com/albums/a24/RidgeRebel999/First%20Strike%20Example%20Pictures/ConcussionMissile.jpg" /></span></p><p>The next three images are all static models that I made for a map, but never got them in-game.&nbsp; The first is a weapons factory, rendered in wireframe so it is easier to see the insides.<br /><span class="postimg"><img src="http://i8.photobucket.com/albums/a24/RidgeRebel999/First%20Strike%20Example%20Pictures/FactoryWireframe.jpg" alt="http://i8.photobucket.com/albums/a24/RidgeRebel999/First%20Strike%20Example%20Pictures/FactoryWireframe.jpg" /></span></p><p>The second is a guard tower.<br /><span class="postimg"><img src="http://i8.photobucket.com/albums/a24/RidgeRebel999/First%20Strike%20Example%20Pictures/GuardTower.jpg" alt="http://i8.photobucket.com/albums/a24/RidgeRebel999/First%20Strike%20Example%20Pictures/GuardTower.jpg" /></span></p><p>And last, the third is a simple bridge I made for a particular span in my map.<br /><span class="postimg"><img src="http://i8.photobucket.com/albums/a24/RidgeRebel999/First%20Strike%20Example%20Pictures/Bridge.jpg" alt="http://i8.photobucket.com/albums/a24/RidgeRebel999/First%20Strike%20Example%20Pictures/Bridge.jpg" /></span></p><p>Next up is a dance club scene that I just started working on. Once I finish the club, I&#039;m going to animate Halo characters dancing around to some dirty hip-hop, oh yeah.<br /><span class="postimg"><img src="http://i8.photobucket.com/albums/a24/RidgeRebel999/First%20Strike%20Example%20Pictures/DanceClubScene.jpg" alt="http://i8.photobucket.com/albums/a24/RidgeRebel999/First%20Strike%20Example%20Pictures/DanceClubScene.jpg" /></span></p><p>The following models were made by other people, but I either manipulated them in some way, or animated them.</p><p>The first is an image of an Elite from Halo 2 stabbing Masterchief with a plasma sword.&nbsp; I took the character models in 3DS max 7, and posed them using skeletal structures. (I&#039;m using a variation of this render as my wallpaper right now)<br /><span class="postimg"><img src="http://i8.photobucket.com/albums/a24/RidgeRebel999/First%20Strike%20Example%20Pictures/ExampleofPosingCharacters.jpg" alt="http://i8.photobucket.com/albums/a24/RidgeRebel999/First%20Strike%20Example%20Pictures/ExampleofPosingCharacters.jpg" /></span></p><p>My final example is of a Pelican dropship from Halo:CE next to another Pelican dropship that I remodelled to look like a close air support fighter for the Halo universe.&nbsp; There weren&#039;t any ships like this in the UNSC arsenal at the moment, so I used a pelican frame and textures to create this fighter.<br /><span class="postimg"><img src="http://i8.photobucket.com/albums/a24/RidgeRebel999/First%20Strike%20Example%20Pictures/ReworkedPelicanModel.jpg" alt="http://i8.photobucket.com/albums/a24/RidgeRebel999/First%20Strike%20Example%20Pictures/ReworkedPelicanModel.jpg" /></span></p><p>Hope you like what you see.</p><p>By the way, even if you don&#039;t need me on the team, I would be happy to donate any models you need.</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| RedMonkey999)]]></author>
			<pubDate>Thu, 16 Mar 2006 00:19:02 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=15290#p15290</guid>
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