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	<title type="html"><![CDATA[First Strike Forums — How will ships explode?]]></title>
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	<updated>2007-10-12T12:23:31Z</updated>
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			<title type="html"><![CDATA[Re: How will ships explode?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=84533#p84533" />
			<content type="html"><![CDATA[<p>Slave1 <br />2006-03-19 21:54:18</p><p>hmm talk about a mayor worthless bump lol</p>]]></content>
			<author>
				<name><![CDATA[Markus]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=35</uri>
			</author>
			<updated>2007-10-12T12:23:31Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=84533#p84533</id>
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		<entry>
			<title type="html"><![CDATA[Re: How will ships explode?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=84520#p84520" />
			<content type="html"><![CDATA[<p>not a bad idear</p>]]></content>
			<author>
				<name><![CDATA[droiddemon]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1630</uri>
			</author>
			<updated>2007-10-12T10:48:01Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=84520#p84520</id>
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		<entry>
			<title type="html"><![CDATA[Re: How will ships explode?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=15966#p15966" />
			<content type="html"><![CDATA[<p>This sounds like a good idea but would a ship exploding lag like remmeber when carriers sank in 1942 hamsters it was so bad. Luckily im getting a new computer soon:lol:</p>]]></content>
			<author>
				<name><![CDATA[Slave1]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=194</uri>
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			<updated>2006-03-19T20:54:18Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=15966#p15966</id>
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		<entry>
			<title type="html"><![CDATA[Re: How will ships explode?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=15883#p15883" />
			<content type="html"><![CDATA[<p>With a loud &quot;kABBBBBBBBBBBooooooooOOOOMmmmmmm! Crash! TinkleMinkle!</p><p>Weve looked at Explosions and are tweaking them <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p>]]></content>
			<author>
				<name><![CDATA[FSDev| xEROhOUR]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=2</uri>
			</author>
			<updated>2006-03-19T14:51:13Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=15883#p15883</id>
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		<entry>
			<title type="html"><![CDATA[How will ships explode?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=15876#p15876" />
			<content type="html"><![CDATA[<p>When i played Galactic conquest i was really disapointed about how large ships exploded and everyone fell through the floor. </p><p>will ships in this mod actually explode?</p><p>Also i think that the destroyed models should remain in the game. This will be cool for other smaller ships like x-wings and tie fighters to manuever around like in the movies. Also maps might look empty without them.</p>]]></content>
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				<name><![CDATA[y dawg314]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=186</uri>
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			<updated>2006-03-19T14:33:56Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=15876#p15876</id>
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