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		<title><![CDATA[First Strike Forums — More TIE Fighters...(Don't flame me!)]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=1316</link>
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		<description><![CDATA[The most recent posts in More TIE Fighters...(Don't flame me!).]]></description>
		<lastBuildDate>Sat, 08 Apr 2006 18:50:27 +0000</lastBuildDate>
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			<title><![CDATA[Re: More TIE Fighters...(Don't flame me!)]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=19699#p19699</link>
			<description><![CDATA[<p>hehe <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /> just wait</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| RedMonkey999)]]></author>
			<pubDate>Sat, 08 Apr 2006 18:50:27 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=19699#p19699</guid>
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			<title><![CDATA[Re: More TIE Fighters...(Don't flame me!)]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=19544#p19544</link>
			<description><![CDATA[<p>the weapons and sheilds and speed would have to be weakened</p>]]></description>
			<author><![CDATA[null@example.com (Proton8)]]></author>
			<pubDate>Fri, 07 Apr 2006 23:58:22 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=19544#p19544</guid>
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			<title><![CDATA[Re: More TIE Fighters...(Don't flame me!)]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=19496#p19496</link>
			<description><![CDATA[<p>Wouldn&#039;t the cloaking be VERY overpowered?</p>]]></description>
			<author><![CDATA[null@example.com (JeRK)]]></author>
			<pubDate>Fri, 07 Apr 2006 19:59:12 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=19496#p19496</guid>
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			<title><![CDATA[Re: More TIE Fighters...(Don't flame me!)]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=17093#p17093</link>
			<description><![CDATA[<p>Interesting ideas Canadiens, but I&#039;m not sure about the black box spawning thing.&nbsp; The LoDs would be incredibly easy to do though.&nbsp; Hmmm, maybe I&#039;ll have to make a TIE Phantom then.</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| RedMonkey999)]]></author>
			<pubDate>Sat, 25 Mar 2006 00:45:47 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=17093#p17093</guid>
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			<title><![CDATA[Re: More TIE Fighters...(Don't flame me!)]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=17003#p17003</link>
			<description><![CDATA[<div class="quotebox"><cite>Markus wrote:</cite><blockquote><p>imp testing facility, experimental TIE&#039;s, rebles atack. hmm where have i seen that before?<br />or rather played that <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p></blockquote></div><p>And where have I played that scenario before....HMMM:</p><p>Rebel Assult II<br />X-Wing<br />X-Wing Alliance<br />Dark Forces</p><p>It&#039;s a fairly common scenario <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p><p>And those cloaked TIE Phantoms are totally possible.&nbsp; Either do it using increasingly transparent LODs as I said, or have one on-board weapon be a cloak that spawns a black box around the ship.</p>]]></description>
			<author><![CDATA[null@example.com (Canadiens1160)]]></author>
			<pubDate>Fri, 24 Mar 2006 16:38:37 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=17003#p17003</guid>
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			<title><![CDATA[Re: More TIE Fighters...(Don't flame me!)]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=16947#p16947</link>
			<description><![CDATA[<p>I don&#039;t say words, just letters --&gt; GC <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p>]]></description>
			<author><![CDATA[null@example.com (Dragunov)]]></author>
			<pubDate>Fri, 24 Mar 2006 12:27:49 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=16947#p16947</guid>
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			<title><![CDATA[Re: More TIE Fighters...(Don't flame me!)]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=16935#p16935</link>
			<description><![CDATA[<p>imp testing facility, experimental TIE&#039;s, rebles atack. hmm where have i seen that before?<br />or rather played that <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p>]]></description>
			<author><![CDATA[null@example.com (Markus)]]></author>
			<pubDate>Fri, 24 Mar 2006 11:14:48 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=16935#p16935</guid>
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			<title><![CDATA[Re: More TIE Fighters...(Don't flame me!)]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=16909#p16909</link>
			<description><![CDATA[<p>Oooh, an actually cloaking TIE Phantom would be amazing.&nbsp; Sounds tough though, maybe not.&nbsp; I would love to see the TIE Defender in as well.&nbsp; The Defender is super cool, and I loved flying it in TIE Fighter.&nbsp; It matches up to the A-Wing pretty well seen as how it has shields.&nbsp; If only they could implement it&#039;s tractor beam....oooohhhhh.</p><p>We had a rather in-depth discussion on UAVs for both sides awhile ago in the general discussion board.&nbsp; The imperial choice was fairly obvious, the probe droid, but the rebellion choice was a difficult one.&nbsp; I think pretty much any floating droid would work, just retrofit it and put a rebellion logo on it.&nbsp; I like the training remote idea though.</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| RedMonkey999)]]></author>
			<pubDate>Fri, 24 Mar 2006 09:59:36 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=16909#p16909</guid>
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			<title><![CDATA[Re: More TIE Fighters...(Don't flame me!)]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=16876#p16876</link>
			<description><![CDATA[<p>Also, remember those TIE prototypes from Rebel Assult II that were able to cloak?&nbsp; Just mess around with mesh transparency for each LOD for the TIE.&nbsp; For instance, have transparency at 90% for far away, and as the LOD level becomes more detailed as the ship is closer, have it less transparent and easier to hit.</p><p>An X-Wing raid on their production facility would be a great map idea.</p>]]></description>
			<author><![CDATA[null@example.com (Canadiens1160)]]></author>
			<pubDate>Fri, 24 Mar 2006 04:08:01 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=16876#p16876</guid>
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			<title><![CDATA[Re: More TIE Fighters...(Don't flame me!)]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=16799#p16799</link>
			<description><![CDATA[<p>We have two type of Map Scenarios coming ---------- stay tuned! <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<author><![CDATA[null@example.com (FSDev| xEROhOUR)]]></author>
			<pubDate>Thu, 23 Mar 2006 21:31:40 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=16799#p16799</guid>
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			<title><![CDATA[Re: More TIE Fighters...(Don't flame me!)]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=16797#p16797</link>
			<description><![CDATA[<p>Canadiens, that&#039;s an idea I just thought of. You could have a map where the Rebels invade a Imperial testing facility and the Imperials must use the wacky weapons and vehicles they have at hand.</p>]]></description>
			<author><![CDATA[null@example.com (Lieutenant Potato)]]></author>
			<pubDate>Thu, 23 Mar 2006 21:25:41 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=16797#p16797</guid>
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			<title><![CDATA[Re: More TIE Fighters...(Don't flame me!)]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=16781#p16781</link>
			<description><![CDATA[<p>I would honestly save the specialized TIEs for perhaps a map or two where there is a battle at an experimental facility.&nbsp; In maps that take place during the A New Hope and Empire Strikes Back eras, there should really only be TIE Fighters and TIE Bombers.&nbsp; Incerceptors would be great for some of the latter-trilogy maps, but when you start getting into whacky TIE variants it gets a bit messy.</p>]]></description>
			<author><![CDATA[null@example.com (Canadiens1160)]]></author>
			<pubDate>Thu, 23 Mar 2006 19:54:22 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=16781#p16781</guid>
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			<title><![CDATA[Re: More TIE Fighters...(Don't flame me!)]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=16259#p16259</link>
			<description><![CDATA[<p>A Holocam could be used.</p><p><em>&quot;The military issue 57C unit is a more advanced model, equipped with special multiphase visual adjustment features, motion sensors, audio pickups, and signal transmitters.&quot;</em> - Star Wars Databank</p><p>Basicaly a floating security camara.... </p><p><a href="http://www.starwars.com/databank/technology/holocam/index.html">http://www.starwars.com/databank/techno … index.html</a><br />^ Holocam in Databank</p><p>And of course the Trianing Remote like the previous person here mentioned...</p><p>In General, the Rebelion doesn&#039;t seem to have any probe droids specifically to them as the Imperials do.</p>]]></description>
			<author><![CDATA[null@example.com (clanotheduck)]]></author>
			<pubDate>Tue, 21 Mar 2006 05:57:32 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=16259#p16259</guid>
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			<title><![CDATA[Re: More TIE Fighters...(Don't flame me!)]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=16258#p16258</link>
			<description><![CDATA[<p>I want this ship in so bad TIE DEFENDER!!!! <br /><span class="postimg"><img src="http://www.starwars.com/databank/starship/tiedefender/img/eu_bg.jpg" alt="http://www.starwars.com/databank/starship/tiedefender/img/eu_bg.jpg" /></span></p><p><a href="http://www.starwars.com/databank/starship/tiedefender/index.html">http://www.starwars.com/databank/starsh … index.html</a></p><p>Scimitar Assault bombers.... friggin sweet<br /><span class="postimg"><img src="http://www.starwars.com/databank/starship/scimitarbomber/img/eu_bg.jpg" alt="http://www.starwars.com/databank/starship/scimitarbomber/img/eu_bg.jpg" /></span></p><br /><p><a href="http://www.starwars.com/databank/starship/scimitarbomber/index.html">http://www.starwars.com/databank/starsh … index.html</a></p>]]></description>
			<author><![CDATA[null@example.com (sgt. fuzz)]]></author>
			<pubDate>Tue, 21 Mar 2006 05:21:40 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=16258#p16258</guid>
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			<title><![CDATA[Re: More TIE Fighters...(Don't flame me!)]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=16255#p16255</link>
			<description><![CDATA[<p>Well, seeing as im such a starwars Geniouse, and video gaming master, I can help you with this UAV problem.</p><p>You would want something smaller than a imp probe droid, seeing as you wouldnt want it easily destroyd. So, why not use one of these?</p><p>For the imperials, an imp Mark IV Sentry droid. Small, fast, flys in the air. </p><p><span class="postimg"><img src="http://www.starwars.com/databank/droid/imperialsentrydroid/img/movie_sm.jpg" alt="http://www.starwars.com/databank/droid/imperialsentrydroid/img/movie_sm.jpg" /></span></p><p><a href="http://www.starwars.com/databank/droid/imperialsentrydroid/index.html">http://www.starwars.com/databank/droid/ … index.html</a></p><br /><p>Fore the rebels, possably one of these:</p><p><span class="postimg"><img src="http://www.hoylen.com/photos/2002-10-12-starwars/sw046.jpg" alt="http://www.hoylen.com/photos/2002-10-12-starwars/sw046.jpg" /></span></p><p>The Training remotes in starwars are mainly used for training, but it has many sensors in it that could allow it to be used as a recopn device. they are pretty quick and agile, and would be ahrd to knock out (basically like the current UAVs).</p><br /><p>SO thouse 2 are possabilities. They are smal, fast, and can fly high jsut like the current UAVs.</p><br /><br /><br /><p><a href="http://www.starwars.com/databank/technology/trainingremote/">http://www.starwars.com/databank/techno … ingremote/</a></p>]]></description>
			<author><![CDATA[null@example.com (EliteNinja)]]></author>
			<pubDate>Tue, 21 Mar 2006 04:56:04 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=16255#p16255</guid>
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