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		<title><![CDATA[First Strike Forums — First map plan...]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=1389</link>
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		<description><![CDATA[The most recent posts in First map plan....]]></description>
		<lastBuildDate>Thu, 09 Nov 2006 21:55:58 +0000</lastBuildDate>
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			<title><![CDATA[Re: First map plan...]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=42712#p42712</link>
			<description><![CDATA[<p>sounds real cool...</p><p>mabye instead of having X-wings &amp; Y-wings have transports</p>]]></description>
			<author><![CDATA[null@example.com (Major._Spork)]]></author>
			<pubDate>Thu, 09 Nov 2006 21:55:58 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=42712#p42712</guid>
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		<item>
			<title><![CDATA[Re: First map plan...]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=42413#p42413</link>
			<description><![CDATA[<p>Sounds like that gameplay mechanic has a lot of potential to me.</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| TALON)]]></author>
			<pubDate>Tue, 07 Nov 2006 09:53:40 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=42413#p42413</guid>
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		<item>
			<title><![CDATA[Re: First map plan...]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=23270#p23270</link>
			<description><![CDATA[<p>tantive 4 escape. or death star run map where you have to protect luke from being blown to kingdom come in the trench</p>]]></description>
			<author><![CDATA[null@example.com (piewalker)]]></author>
			<pubDate>Sun, 14 May 2006 13:52:32 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=23270#p23270</guid>
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			<title><![CDATA[Re: First map plan...]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=23268#p23268</link>
			<description><![CDATA[<div class="quotebox"><cite>Proton8 wrote:</cite><blockquote><p>lol<br />project reality mod has a nice new escort mod<br />u escort a car (VIP) form one objective to another while not allowing the other team to blow it up<br />its quite fun actualy<br />mabey u can implement it into fs nicely<br />like get the blockade runner through a ... blockade ^^</p></blockquote></div><p>really? wow that sounds like a great gameplay type... prevent the destruction of a craft in space... hm...</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| AQUILA)]]></author>
			<pubDate>Sun, 14 May 2006 13:50:39 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=23268#p23268</guid>
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			<title><![CDATA[Re: First map plan...]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=23246#p23246</link>
			<description><![CDATA[<div class="quotebox"><cite>Proton8 wrote:</cite><blockquote><p>well u can code ctf like dc has already done i think...<br />but i aint sure bout objective is wut i sayin</p></blockquote></div><p><a href="http://www.desert-conflict.org">www.desert-conflict.org</a></p><p>They coded CTF first, now their main goal is making a DC like mod.</p>]]></description>
			<author><![CDATA[null@example.com (zanth91)]]></author>
			<pubDate>Sun, 14 May 2006 03:25:41 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=23246#p23246</guid>
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		<item>
			<title><![CDATA[Re: First map plan...]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=23243#p23243</link>
			<description><![CDATA[<p>lol<br />project reality mod has a nice new escort mod<br />u escort a car (VIP) form one objective to another while not allowing the other team to blow it up<br />its quite fun actualy<br />mabey u can implement it into fs nicely<br />like get the blockade runner through a ... blockade ^^</p>]]></description>
			<author><![CDATA[null@example.com (Proton8)]]></author>
			<pubDate>Sun, 14 May 2006 03:05:10 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=23243#p23243</guid>
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			<title><![CDATA[Re: First map plan...]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=23239#p23239</link>
			<description><![CDATA[<p>the only CTF script to work well at present is mach10&#039;s im affraid so yes all permission must be asked for directly to him as credit is due where its deservered imo.. and he has granted FS permission so far <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /> <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p>]]></description>
			<author><![CDATA[null@example.com (FSDev| AQUILA)]]></author>
			<pubDate>Sun, 14 May 2006 00:07:33 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=23239#p23239</guid>
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			<title><![CDATA[Re: First map plan...]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=23236#p23236</link>
			<description><![CDATA[<p>personally, i think BF2 is lacking in several elements, including CTF and Objective mode and CO-OP (which i hear they&#039;re releasing CO-OP with the next patch anyways!).&nbsp; I&#039;m happy to hear that this map can be made possible, and it sounds like a great map.&nbsp; The &quot;Titan Mode&quot; that EA is playing up so much is basically just another Objective mode with the target inside a ship. None the less, still sounds pretty fun!&nbsp; In fact that entire game just looked like a modded FS (with the scripted guns, landing pods, walkers, etc.) lol.</p><p>one thing about the map though, there&#039;s no mention of any rebel Transports to get from the&nbsp; Nebulon-B FRG to the Imperial Hanger... Is everyone going to crash land in X-Wings and Y-Wings?</p>]]></description>
			<author><![CDATA[null@example.com (cokakola)]]></author>
			<pubDate>Sat, 13 May 2006 23:41:45 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=23236#p23236</guid>
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			<title><![CDATA[Re: First map plan...]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=23226#p23226</link>
			<description><![CDATA[<p>dislike CTF anyway, wouldnt miss it. objective maps are great.</p>]]></description>
			<author><![CDATA[null@example.com (Markus)]]></author>
			<pubDate>Sat, 13 May 2006 20:02:22 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=23226#p23226</guid>
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		<item>
			<title><![CDATA[Re: First map plan...]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=23223#p23223</link>
			<description><![CDATA[<p>he can not copywrite something you create from scratch any way. and plus its EA&#039;s code so i&#039;d have to ask them to use it if i do so wish</p>]]></description>
			<author><![CDATA[null@example.com (piewalker)]]></author>
			<pubDate>Sat, 13 May 2006 19:19:08 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=23223#p23223</guid>
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			<title><![CDATA[Re: First map plan...]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=23211#p23211</link>
			<description><![CDATA[<p>Objective mode is possible, but it requires user made code, which we have official permission to use as of last week <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /> from its creator Mach10. It wont see its way in to the first release but I wouldn&#039;t be suprised if you see it in the near future. <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p><p>***Please note anyone wishing to create a fan map MUST request individual permission to use the code from Mach10. Our license does not cover non-team members.***</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| General Un-Co)]]></author>
			<pubDate>Sat, 13 May 2006 14:38:33 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=23211#p23211</guid>
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		<item>
			<title><![CDATA[Re: First map plan...]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=23209#p23209</link>
			<description><![CDATA[<p>easy peasy for objective mode.<br />i&#039;m surprised you havnt really figured it out yet though</p>]]></description>
			<author><![CDATA[null@example.com (piewalker)]]></author>
			<pubDate>Sat, 13 May 2006 13:21:43 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=23209#p23209</guid>
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			<title><![CDATA[Re: First map plan...]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=18157#p18157</link>
			<description><![CDATA[<p>well u can code ctf like dc has already done i think...<br />but i aint sure bout objective is wut i sayin</p>]]></description>
			<author><![CDATA[null@example.com (Proton8)]]></author>
			<pubDate>Wed, 29 Mar 2006 23:09:23 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=18157#p18157</guid>
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		<item>
			<title><![CDATA[Re: First map plan...]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=17958#p17958</link>
			<description><![CDATA[<p>Battlefield 2 is sorta making me angry because the ONLY type of gameplay is conquest.&nbsp; Hey EA!!! PATCH!!&nbsp; I would PAY for CTF OBJ ect.</p>]]></description>
			<author><![CDATA[null@example.com (sgt. fuzz)]]></author>
			<pubDate>Wed, 29 Mar 2006 01:09:28 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=17958#p17958</guid>
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		<item>
			<title><![CDATA[Re: First map plan...]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=17760#p17760</link>
			<description><![CDATA[<p>ummm i aint sure but i havent heard of objective based maps in bf2 yet...</p>]]></description>
			<author><![CDATA[null@example.com (Proton8)]]></author>
			<pubDate>Tue, 28 Mar 2006 02:33:45 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=17760#p17760</guid>
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