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	<title type="html"><![CDATA[First Strike Forums — Galactic Conquest: No not the mod...]]></title>
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	<updated>2006-03-31T12:42:52Z</updated>
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	<id>https://forums.fsmod.com/viewtopic.php?id=1443</id>
		<entry>
			<title type="html"><![CDATA[Re: Galactic Conquest: No not the mod...]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=18415#p18415" />
			<content type="html"><![CDATA[<p>each map is one round. winner progresses to the next map in the order decided.</p>]]></content>
			<author>
				<name><![CDATA[FSDev| AQUILA]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=26</uri>
			</author>
			<updated>2006-03-31T12:42:52Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=18415#p18415</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Galactic Conquest: No not the mod...]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=18404#p18404" />
			<content type="html"><![CDATA[<p>just wondering but for the conquest how does it tell who has won if there where 2round of maybe 3?<br />or is that not possible with the code and do you have to play a map in 1 round?</p>]]></content>
			<author>
				<name><![CDATA[Markus]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=35</uri>
			</author>
			<updated>2006-03-31T12:14:27Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=18404#p18404</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Galactic Conquest: No not the mod...]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=18378#p18378" />
			<content type="html"><![CDATA[<p>Lol. Told you it was far out there...</p>]]></content>
			<author>
				<name><![CDATA[ArcAngel227]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=54</uri>
			</author>
			<updated>2006-03-31T03:30:25Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=18378#p18378</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Galactic Conquest: No not the mod...]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=18354#p18354" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>ArcAngel227 wrote:</cite><blockquote><p>That does sound fun, but I still think a mode enabling the commander to choose where to attack, and giving him options to move in heavier equipped armies or moving a ship over to provide bombardment support, would be neat. Of course you guys know just a tad more about modding then me...:lol:</p></blockquote></div><p>Cripes, that&#039;s a lot of work.&nbsp; Even though the BF2 main menus are done in Flash, you&#039;d have to have a hell of a backend and a lot of map variants to come up with something even close to that.&nbsp; The only approximation you&#039;d get of your idea might be something like Battlefront 2&#039;s Galactic Conquest mode, which was BS.</p>]]></content>
			<author>
				<name><![CDATA[Canadiens1160]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=246</uri>
			</author>
			<updated>2006-03-30T23:03:17Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=18354#p18354</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Galactic Conquest: No not the mod...]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=18345#p18345" />
			<content type="html"><![CDATA[<p>That does sound fun, but I still think a mode enabling the commander to choose where to attack, and giving him options to move in heavier equipped armies or moving a ship over to provide bombardment support, would be neat. Of course you guys know just a tad more about modding then me...:lol:</p>]]></content>
			<author>
				<name><![CDATA[ArcAngel227]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=54</uri>
			</author>
			<updated>2006-03-30T21:17:33Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=18345#p18345</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Galactic Conquest: No not the mod...]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=18300#p18300" />
			<content type="html"><![CDATA[<p>Wow! That sounds mind blowing! Cant wait to see that come into the light...</p>]]></content>
			<author>
				<name><![CDATA[Vaders_Fist]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=92</uri>
			</author>
			<updated>2006-03-30T15:22:10Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=18300#p18300</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Galactic Conquest: No not the mod...]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=18285#p18285" />
			<content type="html"><![CDATA[<p>here is our plan for a later release..(my baby) it was stated in a radio interview a while back.</p><p>you start on a main map. say a ground battle(mainmap) for example. (not going into map details)</p><p>once the battle is over.. if the empire has won then the map moves to another map(again no details)<br />if rebels win then the map goes in the other direction</p><p>lets call imp win = imp1 reb win = reb1</p><br /><p>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;imp1&lt;map&gt;reb1 rebels win conquest<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; imp1&lt;main map&gt;reb1<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;imp1&lt;map&gt;&nbsp; &nbsp; reb1&nbsp; &nbsp;<br />IMP wins conquest&nbsp; &nbsp; &nbsp; imp1&lt;map&gt;reb1</p><p>this gives a flow of about 3 hours gamplay and 4 maps into a (our codename)&quot;galatic conquest&quot;</p><p>and the maps can go back and forth due to the team that wins could be a constant loop.. once conquest is won it goes to the next conquest map with that style(another planet)</p><p>this is a big thing that we plan.. and alot of work. the code has been worked on but not tested.. thats about all the info i am guna say now...</p><p>in other words im guna shut up!</p>]]></content>
			<author>
				<name><![CDATA[FSDev| AQUILA]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=26</uri>
			</author>
			<updated>2006-03-30T13:49:24Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=18285#p18285</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Galactic Conquest: No not the mod...]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=18193#p18193" />
			<content type="html"><![CDATA[<p>Shattered Faith has stated that they will have a branching campaign mode avaliable for multiplayer.&nbsp; Once the mod is released and the code is public, First Strike will be able to implement a similar mode.&nbsp; I could definetly see a multi-mission, branching campaign that affects which maps are played.</p><p>You could have a galaxy map on the loading screen showing the progress along the campaign path while the map loads.</p>]]></content>
			<author>
				<name><![CDATA[Canadiens1160]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=246</uri>
			</author>
			<updated>2006-03-30T03:56:53Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=18193#p18193</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Galactic Conquest: No not the mod...]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=18174#p18174" />
			<content type="html"><![CDATA[<p>I like it, I like it.</p>]]></content>
			<author>
				<name><![CDATA[Lieutenant Potato]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=241</uri>
			</author>
			<updated>2006-03-30T01:56:33Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=18174#p18174</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Galactic Conquest: No not the mod...]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=18150#p18150" />
			<content type="html"><![CDATA[<p>Well in shattered faith they got it so the results of the last battle would change what map would be loaded next, so i figure this isn&#039;t so far a jump.</p>]]></content>
			<author>
				<name><![CDATA[ArcAngel227]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=54</uri>
			</author>
			<updated>2006-03-29T22:50:34Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=18150#p18150</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Galactic Conquest: No not the mod...]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=18138#p18138" />
			<content type="html"><![CDATA[<p>oooh, you ARE crazy.</p><p>Ah good idea, but I&#039;m not sure BF2 could handle that.&nbsp; But then again, maybe our coding gods can make a miracle.</p>]]></content>
			<author>
				<name><![CDATA[FSDev| RedMonkey999]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=58</uri>
			</author>
			<updated>2006-03-29T22:23:05Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=18138#p18138</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Galactic Conquest: No not the mod...]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=18126#p18126" />
			<content type="html"><![CDATA[<p>My brains been thinking lately. This is definetly another one of my farther out ideas, but if correctly handeled an implemented i think its something that would really add life to FS, and overshadow GC&#039;s infamy for good. I&#039;m sure a large number of you have played Empire at War. And I&#039;m sure you&#039;ve all enjoyed the galactic conquest mode (a mode that allows the player to attempt to conquer the galaxy one planet at a time, for those of you who haven&#039;t played). <br />Well if a galactic conquest style strategy mode could somehow be implemented in FS, I can&#039;t think of anything that would let FS out shine the other mods better. Heres my somehow of how to do it:</p><p>This would definetly require some extra coding, but most of what it envolves has been proven workable (Shattered Faith&#039;s campaign setup). Basically it entails letting a team&#039;s commander choose where he wants the next battle to be. Lets say for instance that last battle the rebels won after defending hoth. The winning team gets to attack a planet now, of course only one that is adjacent. The way the galactic map would be carried out would for it to be a &#039;map&#039;. Basically after every battle, the server automatically loads this &#039;map&#039;. However on this map there is no battle, no spawn pionts nothing. No one spawns. The entire map (the actual game enviroment) is the galactic map. It has the planets (each represents a different map) and other cool looking things, including visible hyper space lanes so the commander knows what planets can be attacked. The commander whoose turn it is to attack simply clicks on the planet, and that ends the galactic map &#039;map&#039; and loads the one the commander clicked on. This would bring in some <em>heavy</em> strategy, especially if some other dressings of RTSes are added, like being able to build defences on a planet, bringing &#039;fleets&#039; in to allow ground bombardment, you get it.<br />Just picture it as an FPS version of Empire at War. Of course you&#039;ll also have to add some new tools to make sure the troops like they&#039;re commander (hoping you&#039;d do that any way tho).<br />Basically once the galactic conquest mode is ironed out, you guys could keep building on it, with new and innovative content.</p>]]></content>
			<author>
				<name><![CDATA[ArcAngel227]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=54</uri>
			</author>
			<updated>2006-03-29T21:43:59Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=18126#p18126</id>
		</entry>
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