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		<title><![CDATA[First Strike Forums — Capital Ships]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=1467</link>
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		<description><![CDATA[The most recent posts in Capital Ships.]]></description>
		<lastBuildDate>Thu, 06 Apr 2006 02:49:02 +0000</lastBuildDate>
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			<title><![CDATA[Re: Capital Ships]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=19182#p19182</link>
			<description><![CDATA[<p>sure.</p>]]></description>
			<author><![CDATA[null@example.com (someguy)]]></author>
			<pubDate>Thu, 06 Apr 2006 02:49:02 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=19182#p19182</guid>
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			<title><![CDATA[Re: Capital Ships]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=19144#p19144</link>
			<description><![CDATA[<p>I just got done finish watching RoTS and I was thinking, is it possible to script the ships to move around the map and at one point meet each other? That we be so awesome, guns blazing as the ships rip themselves apart.</p>]]></description>
			<author><![CDATA[null@example.com (Vaders_Fist)]]></author>
			<pubDate>Wed, 05 Apr 2006 21:49:56 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=19144#p19144</guid>
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			<title><![CDATA[Re: Capital Ships]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=19114#p19114</link>
			<description><![CDATA[<p>Heck yes we are!&nbsp; A few more details and the little &quot;secret internal stuff&quot; in that video will be finished <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p><p>One thing I hated about GC was how easy it was to kill the pilots and gunners of a capital ship, I&#039;m hoping that we will take care of that by adding a bit more intricacy to the capital ship interiors.&nbsp; For instance, if you boarded the rebel frigate in GC, you could kill the pilot, and all of the gunners within a few second, in First Strike, I&#039;m hoping that we can add seperate areas that the guns are operated from, while still allowing the pilot/gunners to switch positions with the hot keys.</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| RedMonkey999)]]></author>
			<pubDate>Wed, 05 Apr 2006 19:19:55 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=19114#p19114</guid>
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			<title><![CDATA[Re: Capital Ships]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=18891#p18891</link>
			<description><![CDATA[<p>wow an internal video has been showed off and WOW! abit to do from me <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /> but we are getting there.</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| AQUILA)]]></author>
			<pubDate>Tue, 04 Apr 2006 00:17:37 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=18891#p18891</guid>
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			<title><![CDATA[Re: Capital Ships]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=18887#p18887</link>
			<description><![CDATA[<p>Yes gc was a good mod for bf42. So i cant wait to see it with all that bf2 graphics. I bet it can handle the biggest ships.</p>]]></description>
			<author><![CDATA[null@example.com (.:a6:.Ramirez)]]></author>
			<pubDate>Mon, 03 Apr 2006 23:58:55 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=18887#p18887</guid>
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			<title><![CDATA[Re: Capital Ships]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=18688#p18688</link>
			<description><![CDATA[<div class="quotebox"><cite>SCHRifle wrote:</cite><blockquote><p>We&#039;d love to make huge interiors but it all depends on what the engine can handle and what type of limitations we have. I&#039;m sure you&#039;ll all be very excited to see what interior we&#039;re currently testing, it&#039;s BIG and jaw-dropping.</p></blockquote></div><p>Thats great news, cant wait to see it.</p>]]></description>
			<author><![CDATA[null@example.com (Vaders_Fist)]]></author>
			<pubDate>Mon, 03 Apr 2006 09:21:03 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=18688#p18688</guid>
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			<title><![CDATA[Re: Capital Ships]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=18679#p18679</link>
			<description><![CDATA[<p>We&#039;d love to make huge interiors but it all depends on what the engine can handle and what type of limitations we have. I&#039;m sure you&#039;ll all be very excited to see what interior we&#039;re currently testing, it&#039;s BIG and jaw-dropping.</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| SCHRifle)]]></author>
			<pubDate>Mon, 03 Apr 2006 05:47:20 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=18679#p18679</guid>
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			<title><![CDATA[Re: Capital Ships]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=18676#p18676</link>
			<description><![CDATA[<p>The &#039;aircraft carriers&#039; are actually USMC Amphibius Assualt Ships (The ship featured is BF2 is the USS WASP) not carriers like CVN 65 the USS Enterprise which is as you said three times bigger.</p><p>USS WASP<br /><span class="postimg"><img src="http://www.submepp.navy.mil/JFMM%20Photos/USS_Wasp.jpg" alt="http://www.submepp.navy.mil/JFMM%20Photos/USS_Wasp.jpg" /></span></p><p>USS Enterprise<br /><span class="postimg"><img src="http://smmlonline.com/articles/enterprisecvn65/enterprise05.jpg" alt="http://smmlonline.com/articles/enterprisecvn65/enterprise05.jpg" /></span></p><p>As for Capital ship size you guessed it:<br /><img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p>]]></description>
			<author><![CDATA[null@example.com (FSDev| General Un-Co)]]></author>
			<pubDate>Mon, 03 Apr 2006 05:41:45 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=18676#p18676</guid>
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			<title><![CDATA[Re: Capital Ships]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=18665#p18665</link>
			<description><![CDATA[<p>Aircraft carriers are small they should be 3 times bigger.</p>]]></description>
			<author><![CDATA[null@example.com (.:a6:.Ramirez)]]></author>
			<pubDate>Mon, 03 Apr 2006 04:35:34 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=18665#p18665</guid>
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			<title><![CDATA[Re: Capital Ships]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=18636#p18636</link>
			<description><![CDATA[<p>A model has been posted regarding the size of the Star Destroyer and I can tell you, me thinks it will make GC look microscopic. As for the release, I&#039;ve heard rumors of four maps making it into R1, three land and one space map, but this is just rumor and nothing is guarenteed untill the Developing Team posts it.</p>]]></description>
			<author><![CDATA[null@example.com (generalandrew)]]></author>
			<pubDate>Sun, 02 Apr 2006 23:09:30 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=18636#p18636</guid>
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			<title><![CDATA[Re: Capital Ships]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=18622#p18622</link>
			<description><![CDATA[<p>Same for me. GC was lacking in that area, I mean at first I was shocked because I never expected that BF42 could do that in a map. But mostly the ships were just a bridge, one hallway, and then the hangar. Judicator was the exception, that took a lot of exploring, it was so huge <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" />.</p>]]></description>
			<author><![CDATA[null@example.com (MK4210)]]></author>
			<pubDate>Sun, 02 Apr 2006 22:21:28 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=18622#p18622</guid>
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			<title><![CDATA[Re: Capital Ships]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=18615#p18615</link>
			<description><![CDATA[<p>I want these ships to be HUGE! Static on the map but HUGE! I want to explore every last inch of them.</p>]]></description>
			<author><![CDATA[null@example.com (Vaders_Fist)]]></author>
			<pubDate>Sun, 02 Apr 2006 21:25:41 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=18615#p18615</guid>
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			<title><![CDATA[Re: Capital Ships]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=18606#p18606</link>
			<description><![CDATA[<p>Thats what I&#039;m hoping for too. What I liked about BF1942 and GC was that I could go exploring inside the vehicles and planets</p>]]></description>
			<author><![CDATA[null@example.com (MK4210)]]></author>
			<pubDate>Sun, 02 Apr 2006 20:00:34 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=18606#p18606</guid>
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			<title><![CDATA[Re: Capital Ships]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=18600#p18600</link>
			<description><![CDATA[<p>I believe the first release will be coming very soon but who knows. </p><p>I hope capital ships will be huge like the aircraft carriers in BF2 with rooms though</p>]]></description>
			<author><![CDATA[null@example.com (Slave1)]]></author>
			<pubDate>Sun, 02 Apr 2006 19:39:10 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=18600#p18600</guid>
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			<title><![CDATA[Capital Ships]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=18597#p18597</link>
			<description><![CDATA[<p>Hello I&#039;ve found your sight and I&#039;m very interested, I just have a few questions.</p><p>How big are the capital ships going to be in terms of halls, corridors, random rooms? I read in the interview that there would be a bridge, but will there be any other rooms such as a reactor room, shield generator room, or an engine room? Also, just curious, but how much, percentage wise, has been done for the first release. Don&#039;t mean to rush you guys or anything I&#039;m just curious.</p><p>Thanks</p>]]></description>
			<author><![CDATA[null@example.com (MK4210)]]></author>
			<pubDate>Sun, 02 Apr 2006 18:58:56 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=18597#p18597</guid>
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