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	<title type="html"><![CDATA[First Strike Forums — Some suggestions and questions on flight]]></title>
	<link rel="self" href="https://forums.fsmod.com/extern.php?action=feed&amp;tid=1527&amp;type=atom" />
	<updated>2006-04-11T20:12:28Z</updated>
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	<id>https://forums.fsmod.com/viewtopic.php?id=1527</id>
		<entry>
			<title type="html"><![CDATA[Re: Some suggestions and questions on flight]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=20240#p20240" />
			<content type="html"><![CDATA[<p>I know they didn&#039;t show much of it in the movies, but they did a bunch in the expanded universe. Then again didn&#039;t u guys say u didn&#039;t want to go too deep into that? Perhaps you guys could change them to dedicated air to ground and air to ship guided weapons? I&#039;d definetly hope to see some snazzy air to ground weapons. Though I think that alot of people would notice the lack of torpedoes, GC got them used to it.</p>]]></content>
			<author>
				<name><![CDATA[ArcAngel227]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=54</uri>
			</author>
			<updated>2006-04-11T20:12:28Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=20240#p20240</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Some suggestions and questions on flight]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=20184#p20184" />
			<content type="html"><![CDATA[<p>missiles in SW were mainly used to knock out targets like shield gens and bombing runs. there werent that many that actually honed in onto space craft.</p>]]></content>
			<author>
				<name><![CDATA[FSDev| AQUILA]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=26</uri>
			</author>
			<updated>2006-04-11T12:28:10Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=20184#p20184</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Some suggestions and questions on flight]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=20157#p20157" />
			<content type="html"><![CDATA[<p>For me I would like lasers the most, not often I see missiles in Star Wars movies. But on the other hand its a big question either, some missiles can be cool I guess <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" />.&nbsp; I would like to say that dogfighting in the movies and should in general be in the game lika a WW2 simulator and less like a modern type of Jet fighter game (and yes I know that Star Wars is super advanced technology).</p><p>Not sure but in Battlefront 2 I got the feeling that in space combat there it was way to much focus on using missiles and getting a lock ans so on. Anyone agree with me on that, or does my memory fail me.</p>]]></content>
			<author>
				<name><![CDATA[Duvan]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=263</uri>
			</author>
			<updated>2006-04-11T06:01:37Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=20157#p20157</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Some suggestions and questions on flight]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=19965#p19965" />
			<content type="html"><![CDATA[<p>The thing is, if we make the torpedoes/missiles too accurate/powerful, then that&#039;s all the dogfights will be, trying to get a missile lock, and no one will use their lasers.&nbsp; However, if make them perfectly balanced with lasers, then everyone will be happy and dogfights will be great. <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" />&nbsp; We&#039;ll be working on it I&#039;m sure.&nbsp; Testing testing testing.&nbsp; I personally would like to see lots of lasers flyin around the combat zone, it&#039;s good for effect, but missiles are important to gameplay as well, as it can be difficult to hit fast moving targets with un-guided weapons.&nbsp; Have faith, there will be lots of testing and a compromise will be reached.</p>]]></content>
			<author>
				<name><![CDATA[FSDev| RedMonkey999]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=58</uri>
			</author>
			<updated>2006-04-10T08:15:53Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=19965#p19965</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Some suggestions and questions on flight]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=19937#p19937" />
			<content type="html"><![CDATA[<p>I am all for a mix but with the focus being on lasers.</p><p>So if my X-Wing gets great laser but only has like 2 or 4 proton torpedos then thats perfect because that is the way you see it in most of the movies. Furthermore it is alot easier to have better balance with projectile weapons then missile based weapons.</p>]]></content>
			<author>
				<name><![CDATA[someguy]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=224</uri>
			</author>
			<updated>2006-04-10T03:00:15Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=19937#p19937</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Some suggestions and questions on flight]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=19930#p19930" />
			<content type="html"><![CDATA[<p>Now I have a question on dogfighting. In bf2 most of aircombat is missle based, something I personally like the feel of, though I give my cannon plenty of work too. But in star wars they&#039;re seems to be a big mix between lasers and missles. For instance if u read the rouge squadron series, you know that they used they&#039;re proton torpedoes alot against ties. And ground units for the matter. Are you going to try to make space combat mostly laser based? I think most would love dogfighting to be mostly lasers, but an odd torpedo thrown into the mix wouldn&#039;t bother me. How do you guys plan on handling that?</p>]]></content>
			<author>
				<name><![CDATA[ArcAngel227]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=54</uri>
			</author>
			<updated>2006-04-10T02:11:05Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=19930#p19930</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Some suggestions and questions on flight]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=19898#p19898" />
			<content type="html"><![CDATA[<p>The space and air manuoverability of the craft are still being worked on. We want to try to find a good balance between fun, skillful and realistic combat. <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></content>
			<author>
				<name><![CDATA[FSDev| rybot]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=18</uri>
			</author>
			<updated>2006-04-10T00:20:03Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=19898#p19898</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Some suggestions and questions on flight]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=19806#p19806" />
			<content type="html"><![CDATA[<p>Hi there, <span style="color: red">WELCOME</span> to the forums! As you said, the Developing Team will have to answer that, but in Space, there is rumored to be no gravity in this mod.</p>]]></content>
			<author>
				<name><![CDATA[generalandrew]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=79</uri>
			</author>
			<updated>2006-04-09T15:39:43Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=19806#p19806</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Some suggestions and questions on flight]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=19805#p19805" />
			<content type="html"><![CDATA[<p>First I must say its great that BF2 gets a Star Wars mod! I usually keep an eye open for all Star Wars mods, no matter what the games hehe. </p><p>Anyway there are some things I would like to hear what the team thinks (or maybe already said) about how spacecrafts are going to be handled. <br />If I look at how Galactic Conquest handled spacecombat (I must compare to something <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /> ) I think all the fighters was just to manoeuvrable to make fun combat. Often I get a feeling it was an endless spinning around until you lost eachother or you got a lucky hit when you passed by in a second. <br />The thing is that good dogfighting is not synonymous with super maneuverability, save quick turning superflight machines for the snowspeeder I would say. </p><p>Speed on the other hand I hope you will/can have on the fighters, fast&nbsp; fighters moving over the deathstar is not anything bad in my world at least <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" />. </p><p>Well thats what I hade to say, hope all get what I mean.</p>]]></content>
			<author>
				<name><![CDATA[Duvan]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=263</uri>
			</author>
			<updated>2006-04-09T15:24:52Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=19805#p19805</id>
		</entry>
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