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		<title><![CDATA[First Strike Forums — Idea for the capital ships]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=1732</link>
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		<description><![CDATA[The most recent posts in Idea for the capital ships.]]></description>
		<lastBuildDate>Thu, 11 May 2006 20:53:24 +0000</lastBuildDate>
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			<title><![CDATA[Re: Idea for the capital ships]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=23128#p23128</link>
			<description><![CDATA[<div class="quotebox"><cite>ArcAngel227 wrote:</cite><blockquote><p>Okay, my skepticism is completely gone, blown away by that new 2142 teaser. Now that is Battlefield. If FS goes there, I&#039;ll most certaintly follow. Also it looks like they built it specicically for mods, covering the things that have been problematic with the engine, walking viechles, stable infantry combat abord massive moving objects! Awsome.</p></blockquote></div><p>hahahahaha wut a joke they made of everyone<br />ea already had the ability of vehicles to walk in the engine and such<br />they simply took it out of bf2 <br />y u might ask?<br />to get more money<br />they started working on bf2142 before bf2 even shipped out!<br />they saw ideas like mechs and such from mods like that Mechwarrior one (that was scrapped because ea PURPOSELY took vehicle walking out)<br />na i just think of 2142 as a mod to bf2 taht u have to pay for... something&nbsp; will defiantely not get cause its coming out along with Quake Wars</p>]]></description>
			<author><![CDATA[null@example.com (Proton8)]]></author>
			<pubDate>Thu, 11 May 2006 20:53:24 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=23128#p23128</guid>
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			<title><![CDATA[Re: Idea for the capital ships]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=22942#p22942</link>
			<description><![CDATA[<p>I&#039;m sure that all we&#039;d have to do is copy our MOD folder from BF2 to BF2142 and make a few minor adjustments to our coding, HUD, and whatever else they&#039;re going to change. It&#039;s the same engine and they aren&#039;t going to change how MOD&#039;s are handled.</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| SCHRifle)]]></author>
			<pubDate>Wed, 10 May 2006 01:12:27 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=22942#p22942</guid>
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			<title><![CDATA[Re: Idea for the capital ships]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=22928#p22928</link>
			<description><![CDATA[<p>well so a dev said on the TBF2 forums anyway... time will tell <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p>]]></description>
			<author><![CDATA[null@example.com (FSDev| AQUILA)]]></author>
			<pubDate>Tue, 09 May 2006 22:11:58 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=22928#p22928</guid>
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			<title><![CDATA[Re: Idea for the capital ships]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=22926#p22926</link>
			<description><![CDATA[<p>easy to port?&nbsp; incredible.&nbsp; That would be awesome because if we get half way done with FS for BF2 and then decide that we need more features that BF2142 could provide, it wouldn&#039;t be another year before we could release for BF2142.&nbsp; Interesting, very interesting.</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| RedMonkey999)]]></author>
			<pubDate>Tue, 09 May 2006 21:55:40 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=22926#p22926</guid>
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			<title><![CDATA[Re: Idea for the capital ships]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=22878#p22878</link>
			<description><![CDATA[<p>there new trailer is highly impressive... must say! the mothership looks a pretty cool feature.. and having a destructable core to blow it looks cool... will have to wait an see about mod stuff but from what i heard from a dev is that it is easy to port from BF2..</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| AQUILA)]]></author>
			<pubDate>Tue, 09 May 2006 16:23:33 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=22878#p22878</guid>
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			<title><![CDATA[Re: Idea for the capital ships]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=22848#p22848</link>
			<description><![CDATA[<div class="quotebox"><cite>ArcAngel227 wrote:</cite><blockquote><p>Okay, my skepticism is completely gone, blown away by that new 2142 teaser. Now that is Battlefield. If FS goes there, I&#039;ll most certaintly follow. Also it looks like they built it specicically for mods, covering the things that have been problematic with the engine, walking viechles, stable infantry combat abord massive moving objects! Awsome.</p></blockquote></div><p>Wow has EA finally realised that the community&#039;s ideas and mods are better then their game! <img src="https://forums.fsmod.com/img/smilies/lol.png" width="15" height="15" alt="lol" /></p>]]></description>
			<author><![CDATA[null@example.com (Tren)]]></author>
			<pubDate>Tue, 09 May 2006 01:10:49 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=22848#p22848</guid>
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			<title><![CDATA[Re: Idea for the capital ships]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=22844#p22844</link>
			<description><![CDATA[<p>Okay, my skepticism is completely gone, blown away by that new 2142 teaser. Now that is Battlefield. If FS goes there, I&#039;ll most certaintly follow. Also it looks like they built it specicically for mods, covering the things that have been problematic with the engine, walking viechles, stable infantry combat abord massive moving objects! Awsome.</p>]]></description>
			<author><![CDATA[null@example.com (ArcAngel227)]]></author>
			<pubDate>Tue, 09 May 2006 00:30:07 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=22844#p22844</guid>
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			<title><![CDATA[Re: Idea for the capital ships]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=22755#p22755</link>
			<description><![CDATA[<p>It&#039;s not the same. There is SO many more levels of detail and the physics are different than the BF: 2 engine. There&#039;s vehical traction, etc. That and the way you map is completely different.</p>]]></description>
			<author><![CDATA[null@example.com (generalandrew)]]></author>
			<pubDate>Sun, 07 May 2006 21:14:10 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=22755#p22755</guid>
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			<title><![CDATA[Re: Idea for the capital ships]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=22742#p22742</link>
			<description><![CDATA[<p>well in fact it is just an updated bf2-engine <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p><p>I go for Quake Wars, almost the same of this new Battlefield game, but maybe better</p>]]></description>
			<author><![CDATA[null@example.com (Dragunov)]]></author>
			<pubDate>Sun, 07 May 2006 19:05:47 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=22742#p22742</guid>
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			<title><![CDATA[Re: Idea for the capital ships]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=22727#p22727</link>
			<description><![CDATA[<p>who knows... BF2 has more of a fan base yet is built for current warfare yet 2142 is futuristic based and may provide better tools and oportunities... (more tools LOL)</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| AQUILA)]]></author>
			<pubDate>Sun, 07 May 2006 16:40:26 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=22727#p22727</guid>
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			<title><![CDATA[Re: Idea for the capital ships]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=22722#p22722</link>
			<description><![CDATA[<p>ew, I really hope u guys don&#039;t go 2142...</p>]]></description>
			<author><![CDATA[null@example.com (ArcAngel227)]]></author>
			<pubDate>Sun, 07 May 2006 14:58:16 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=22722#p22722</guid>
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			<title><![CDATA[Re: Idea for the capital ships]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=22719#p22719</link>
			<description><![CDATA[<p>if we move onto 2142then maybe yes...</p><p>we have plans for cap ships and there capture/destruction <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p><p>what we didnt plan on was how damn big they are and the travelling to other parts of the ships..thats being resolved though</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| AQUILA)]]></author>
			<pubDate>Sun, 07 May 2006 13:21:33 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=22719#p22719</guid>
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			<title><![CDATA[Idea for the capital ships]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=22716#p22716</link>
			<description><![CDATA[<p>I&#039;ve ben watching this forum for a few weeks now and im really looking forward to see FS in action. But when i was reading an article about BF2142 I read about the titan mode. its a mode where two teams have to capture each others ship. They said that the commanders where the pilots of this ship and they could manage everything of the ship. I thought this was a great idea and im asking:<br />can&#039;t this idea be used in SF that the commanders manage the capital ships?</p><br /><p>Sorry for my spelling</p>]]></description>
			<author><![CDATA[null@example.com (NegativeZer0)]]></author>
			<pubDate>Sun, 07 May 2006 13:10:18 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=22716#p22716</guid>
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