<?xml version="1.0" encoding="utf-8"?>
<feed xmlns="http://www.w3.org/2005/Atom">
	<title type="html"><![CDATA[First Strike Forums — Water Warfare]]></title>
	<link rel="self" href="https://forums.fsmod.com/extern.php?action=feed&amp;tid=1771&amp;type=atom" />
	<updated>2006-05-15T20:41:33Z</updated>
	<generator version="1.4.5">PunBB</generator>
	<id>https://forums.fsmod.com/viewtopic.php?id=1771</id>
		<entry>
			<title type="html"><![CDATA[Re: Water Warfare]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=23446#p23446" />
			<content type="html"><![CDATA[<p>Iwas thinking that a water mission could be set up like a space map. That way bases could be usable but the problem would be about the surface</p>]]></content>
			<author>
				<name><![CDATA[y dawg314]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=186</uri>
			</author>
			<updated>2006-05-15T20:41:33Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=23446#p23446</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Water Warfare]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=23437#p23437" />
			<content type="html"><![CDATA[<p>The only thing I thought might be hard would getting infantry to manuevuer under water, either with a viechle/kit or actually programming infantry with that ability. That water I&#039;ve seen down there dosn&#039;t look that bad. And couldn&#039;t the underwater base simply be objects, that you can&#039;t go into? Maybe they could even be destructable. Perhaps infantry classes could spawn directly under water into suits (like how infantry spawn into the fighters in rise of kobol). Slap those an a few planets down there...But then of course you have the muchos viechles, and the different kits. Still I think it may be worthy of thought when you guys get farther into later releases, after all, you never know. An I would oh so much like to get me hands on one of those at at swimmers.... <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></content>
			<author>
				<name><![CDATA[ArcAngel227]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=54</uri>
			</author>
			<updated>2006-05-15T19:42:49Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=23437#p23437</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Water Warfare]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=23402#p23402" />
			<content type="html"><![CDATA[<p>different watermaps (if possible) are possible:</p><p>movie:</p><p>- gungans<br />- part of the wookiee planet (Kashyyyk)</p><p>EU:</p><p>- Mon Calamari</p>]]></content>
			<author>
				<name><![CDATA[Dragunov]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=40</uri>
			</author>
			<updated>2006-05-15T15:28:17Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=23402#p23402</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Water Warfare]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=23400#p23400" />
			<content type="html"><![CDATA[<p>the thing is i have a brilliant idea for a map which the mon cals could have. and i really do think it could work. but i&#039;d rather keep it to my self till the mods out so i can make it <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p>]]></content>
			<author>
				<name><![CDATA[piewalker]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=306</uri>
			</author>
			<updated>2006-05-15T15:17:59Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=23400#p23400</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Water Warfare]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=23385#p23385" />
			<content type="html"><![CDATA[<p>we have discussed a similar styled map a while back. we come to the conclusion that it would have to be made and the exterior water would have to be emitors simulating water then if vehicles went into the surroundings it causes issues of how to give the effect of flying through water.. its ALOT of work..</p>]]></content>
			<author>
				<name><![CDATA[FSDev| AQUILA]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=26</uri>
			</author>
			<updated>2006-05-15T14:06:43Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=23385#p23385</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Water Warfare]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=23350#p23350" />
			<content type="html"><![CDATA[<p>ah right ok i&#039;l go look in on it</p>]]></content>
			<author>
				<name><![CDATA[piewalker]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=306</uri>
			</author>
			<updated>2006-05-15T10:32:13Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=23350#p23350</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Water Warfare]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=23312#p23312" />
			<content type="html"><![CDATA[<p>Yes, Forgotten Hope did post images of their WWII submarine in-game.</p>]]></content>
			<author>
				<name><![CDATA[generalandrew]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=79</uri>
			</author>
			<updated>2006-05-14T23:26:56Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=23312#p23312</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Water Warfare]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=23305#p23305" />
			<content type="html"><![CDATA[<p>what ingame now?</p>]]></content>
			<author>
				<name><![CDATA[piewalker]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=306</uri>
			</author>
			<updated>2006-05-14T21:46:03Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=23305#p23305</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Water Warfare]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=23303#p23303" />
			<content type="html"><![CDATA[<p>I&#039;ve seen acouple mods wit them ingame. One of them was a world war 2 mod, maybe experience ww2? It might even be forgotten hope. Not sure. But it was there, and it was moving so...</p>]]></content>
			<author>
				<name><![CDATA[ArcAngel227]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=54</uri>
			</author>
			<updated>2006-05-14T21:45:05Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=23303#p23303</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Water Warfare]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=23301#p23301" />
			<content type="html"><![CDATA[<p>well what i was thinking for my map is that the only way into the base is by a hole in the center. the imps have to take off from a land base or low flying cap ship fly underwater and pilot them selfes to the hole for the troops to invade the base. <br />any way i dont think subs are even possible on bf2. under water flying planes yes. subs no.</p><p>also (you just got in before me) all you really need to do is say with some imp troop transport is change the coding on it for that map so it takes no damage from hitting the water. thus it is both air and sea transport. you&#039;d have to try find a republic ship capable of going under water or something</p>]]></content>
			<author>
				<name><![CDATA[piewalker]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=306</uri>
			</author>
			<updated>2006-05-14T21:39:47Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=23301#p23301</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Water Warfare]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=23300#p23300" />
			<content type="html"><![CDATA[<p>the main problem would be as I see it how bf2 handles water. cosmetically it&#039;s just a textured plane under which there&#039;s a few different physics acting. there&#039;s no such thing as &quot;water view&quot;, like blurred vision/ blue fog / whatever.</p><p>if we did a ONLY underwater map it would work though since then we could use the fog/light settings to emulate underwater, but then it would look odd if you go to the surface...</p><p>Anyway we&#039;ve got a few maps in the pipe before we would consider such a major map project (which would need custom soldiers/vehicles and everything)</p>]]></content>
			<author>
				<name><![CDATA[FSDev| Ulversial]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=76</uri>
			</author>
			<updated>2006-05-14T21:36:29Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=23300#p23300</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Water Warfare]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=23297#p23297" />
			<content type="html"><![CDATA[<p>Wouldn&#039;t it be possible to make the buildings solid objects, that you can&#039;t go inside? The players could spawn in the water, already in suit, or maybe spawn on the island.</p>]]></content>
			<author>
				<name><![CDATA[ArcAngel227]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=54</uri>
			</author>
			<updated>2006-05-14T21:03:24Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=23297#p23297</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Water Warfare]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=23292#p23292" />
			<content type="html"><![CDATA[<p>well underwater warfare would be possible but not in the sence i think your thinking off. if you change the damage the plane takes from the water you can have it go under water but then the only problem is that if you to have the mon calamaris base under water it wouldnt work. which leads me to a great map idea i have down which i was going to make for GC but never got round to it. guess i&#039;l make it for this mod when it gets releasesd</p>]]></content>
			<author>
				<name><![CDATA[piewalker]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=306</uri>
			</author>
			<updated>2006-05-14T18:59:36Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=23292#p23292</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Water Warfare]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=23289#p23289" />
			<content type="html"><![CDATA[<p>Right, well I know expanded universe stuff is a bit on the back burner for FS, which I actually think is a good idea. None of the less, I thought I might as well bring up one area of star wars I always found neat, underwater warfare. I really liked GC&#039;s mon calamari map, but I found that exclusion of anything below the waves somewhat odd. There was a whole bunch of stuff going on down there. Here are some intresting things about this stuff on the star wars database thingy:</p><p><a href="http://www.starwars.com/databank/organization/seatroopers/?id=eu">http://www.starwars.com/databank/organi … ers/?id=eu</a></p><p><a href="http://images.google.com/imgres?imgurl=http://www.myuselessknowledge.com/swfa/images/swimmer2.gif&amp;imgrefurl=http://www.myuselessknowledge.com/swfa/swimmer.html&amp;h=171&amp;w=410&amp;sz=25&amp;tbnid=ZTEyZ99PyDFDKM:&amp;tbnh=50&amp;tbnw=121&amp;hl=en&amp;start=13&amp;prev=/images%3Fq%3DAT-AT%2Bswimmer%26svnum%3D10%26hl%3Den%26hs%3DG0I%26lr%3D%26safe%3Doff%26client%3Dfirefox-a%26rls%3Dorg.mozilla:en-US:official%26sa%3DG">http://images.google.com/imgres?imgurl= … l%26sa%3DG</a></p><p>This thing looks really, really cool. Imagine trying to hold off acouple of these beasts.</p><br /><p>Underwater warfare in star wars, maybe on a mon calamari map, or something similar, would be heaps of fun. But is it possible to have underwater battle? When ever you jump into the water from a high height, you get to see how everything looks down there, which is pretty cool. Would it be so hard to code the ability to swim <em>under </em>the water? Or should that prove to be impossible, how about making the sea trooper armor a &#039;viechle&#039; you could get in that behaves exactly how normal infantry do, but have the ability to manuever underwater (I know several bf2 mods have made working submarines, so is this such a stretch?) and to fight with blasters and stuff. The star wars article (posted above) mentions blaster/speargun hybrids. That would be really neat. I remember I watched that cartoon clone wars thing on cartoonnetwork along time ago (what? I&#039;m not above watching cartoons!) and they showed this huge battle between republic forces allied with moncals against quarren. The moncals used this really awsome underwater mount. <a href="http://www.starwars.com/databank/organization/moncalamariknights/index.html">http://www.starwars.com/databank/organi … index.html</a><br />Perhaps the Imperial spear gun slung underneath the blaster could act just like the gernade launcher from bf2. When the trooper switched to it, it could be very effective against these beasts, though slow to reload, and very little ammo. <br />The mon cals could also use a &#039;kit/viechle&#039; that would be armed well for underwater combat, and could let them manuever underwater. The justification for them needing a kit to go underwater would be that they need organic gills. (&#039;Though they can breathe water, they find it somewhat uncomfortable, and use organic gills whenever possible. A panicked Mon Cal, particularly a young one, could still potentially drown underwater.&#039;-Star Wars DataBase)<br />Another cool thing would be for any rebel human members on mon calamari to be able to use old clone trooper armor from that clone wars battle. HDUs would definetly be a cool thing on a map like this. <a href="http://www.starwars.com/databank/organization/clonescubatrooper/index.html">http://www.starwars.com/databank/organi … index.html</a></p><p>Alright so after all that let me put toegther a hypothetical map set up on Mon Calamari:<br />After a particularly annoying attack on Imperial troopers, the empire has put it&#039;s foot down hard, using star destroyers to destroy 3 floating mon calamari cities. The mon calamaris thus rose up against there oppressors, and the battle for mon calamari began. In a desperate last bid to regain control of the situation, imperial commanders have sent a quickly organized assualt force, compromised of 2 old republic/imperial <em>Acclamator</em> assualt ships. These ships have set down on the waters surface (exactly the same way as from the clone wars cartoon) and have launched an attack against an underwater Mon cal resistence complex. Launching ATAT swimmers along with seatroopers, and several members of mon calamari hating Quarren (who had sabotoged the world&#039;s defenses, allowing the destruction of the 3 floating cities) the force are attempting to destroy the base.<br />The Mon Calamari&#039;s however, have long prepared for such a struggle. They&#039;re base is fitted with several large defensives turrets, for use against the ATAT swimmers. They also have a large number of mon cal amphibious infantry and calvary, along with several members of human rebel agents (who came to train and arm the fledgling) ready to defend the outpost. The resistence is armed with a large amount of preempire arms, such as clone trooper SCUBA armor, and old DC-15 blaster rifles. The Resistence also controls a very small island, on which they have several amphibious quick attack boats that they can use to attack the <em>Acclamator</em> landing ships directly.</p><p>I know this would probally be <em>alot</em> of work. I think it would be very cool. Maybe its something to be considered for a later release, as not many people know the story of how the Mon Cals ended up inthe rebelion. <br />Recourses: <a href="http://www.starwars.com/databank/species/moncalamari/?id=eu">http://www.starwars.com/databank/specie … ari/?id=eu</a><br /><a href="http://www.starwars.com/databank/species/quarren/?id=eu">http://www.starwars.com/databank/species/quarren/?id=eu</a></p>]]></content>
			<author>
				<name><![CDATA[ArcAngel227]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=54</uri>
			</author>
			<updated>2006-05-14T17:40:03Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=23289#p23289</id>
		</entry>
</feed>
