<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom">
	<channel>
		<title><![CDATA[First Strike Forums — Teamwork-Orientated Vehicles]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=1777</link>
		<atom:link href="https://forums.fsmod.com/extern.php?action=feed&amp;tid=1777&amp;type=rss" rel="self" type="application/rss+xml" />
		<description><![CDATA[The most recent posts in Teamwork-Orientated Vehicles.]]></description>
		<lastBuildDate>Thu, 08 Jun 2006 19:32:01 +0000</lastBuildDate>
		<generator>PunBB 1.4.5</generator>
		<item>
			<title><![CDATA[Re: Teamwork-Orientated Vehicles]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=25879#p25879</link>
			<description><![CDATA[<div class="quotebox"><cite>Han Solo wrote:</cite><blockquote><p>aren&#039;t the imperial bombers two seated?</p></blockquote></div><p>Only in SWBF2. And we all know how accurate that is (Victory 2 Frgates, anyone? ISDs with side hanagrs??).</p><p>Still, we could have 2 seater variants simply for balance... </p><p>For the ground missions, the Y-Wing and T/B could both be 2 seater, with the copilot aiming the bombs (they could aim in a circle from the bottom of the bomber. Probably the best way to have this is with a down looking camera on the right mouse click. The pilots would get lasers only, for teamwork purposes. The Y-Wing has an ion cannon turret as well, which could be fired by the copilot - obviously he cant fire it and the bombs at the same time, making the Y-Wing not too amazing. Unfortunately this makes it outcalss the T/B. I&#039;d suggest a few options to balance this:</p><p>-Remove the turret form the ground Y-Wing<br />-Give the T/B pilot unguided torps as well (essentially rockets).<br />-Give the T/B copilot a gun turret (not very canon)<br />-Make the T/B a lot faster (as they should be) and have slightly stronger hull.</p><p>Continuing..</p><p>For the space missions, obviously the bombs aren&#039;t needed. Instead, they can both have lock-on torpedoes (pilot operated) The Y-Wing copliot can again fire the turret, and the T/B is probably best left a one seater (maybe a speed bonus again?)</p>]]></description>
			<author><![CDATA[null@example.com (Talon1579)]]></author>
			<pubDate>Thu, 08 Jun 2006 19:32:01 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=25879#p25879</guid>
		</item>
		<item>
			<title><![CDATA[Re: Teamwork-Orientated Vehicles]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=25861#p25861</link>
			<description><![CDATA[<div class="quotebox"><cite>Han Solo wrote:</cite><blockquote><p>aren&#039;t the imperial bombers two seated?</p></blockquote></div><p>one seated :)</p><br /><p>maybe give the pilot also so indication if the gunner has a lock-on</p>]]></description>
			<author><![CDATA[null@example.com (Dragunov)]]></author>
			<pubDate>Thu, 08 Jun 2006 18:38:48 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=25861#p25861</guid>
		</item>
		<item>
			<title><![CDATA[Re: Teamwork-Orientated Vehicles]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=25857#p25857</link>
			<description><![CDATA[<p>I feel that the only problem of the co-pilot being the gunner is that nearly no one knows how to fly in order to give the gunner a good shot.&nbsp; in all of the battlefield games people just dont trust the gunner, i&#039;ve been in the back trying to get a shot on an enamy fighter when the pilot has decided to attack it themselves.&nbsp; if anything the co-pilot should be more of a bombidier then just a gunner.&nbsp; this could work by giving them a bottom down look as they fly to a target.&nbsp; it promotes team work as well as not overpowering one person.&nbsp; the co-pilot could also be the gunner as well but just have a new alternite fire and fire button to access the bombs.</p><p>if none of this could work i&#039;m sorry for wasting forum space.:P</p>]]></description>
			<author><![CDATA[null@example.com (Matthias)]]></author>
			<pubDate>Thu, 08 Jun 2006 18:31:28 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=25857#p25857</guid>
		</item>
		<item>
			<title><![CDATA[Re: Teamwork-Orientated Vehicles]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=24783#p24783</link>
			<description><![CDATA[<p>I believe both eras you mentioned above will be covered. Each era will have their own release, from what I remember.</p>]]></description>
			<author><![CDATA[null@example.com (generalandrew)]]></author>
			<pubDate>Tue, 30 May 2006 20:37:17 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=24783#p24783</guid>
		</item>
		<item>
			<title><![CDATA[Re: Teamwork-Orientated Vehicles]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=24653#p24653</link>
			<description><![CDATA[<p>aren&#039;t the imperial bombers two seated?<br />also will there be a Galactic Civil War era and a Clone Wars era? If so, it would make this mod even more popular and bring mre people to the community because i remember playing GC and there wouldn&#039;t be hardly anyone, the most i&#039;ve ever saw on one game is 8 or 9 and they only had like 4 or 5 servers hosting the mod but only two really had any people play on theirs.</p>]]></description>
			<author><![CDATA[null@example.com (Han Solo)]]></author>
			<pubDate>Mon, 29 May 2006 16:55:17 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=24653#p24653</guid>
		</item>
		<item>
			<title><![CDATA[Re: Teamwork-Orientated Vehicles]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=23477#p23477</link>
			<description><![CDATA[<p>I rember the good old days when you would load the seahawk up and rain death from the skys ah those were the days, same it got nurfed so bad.</p><p>There is both a one and two seater Ywing I belive for teamwork purposes we decided to go with the two seater version.</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| General Un-Co)]]></author>
			<pubDate>Tue, 16 May 2006 05:47:30 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=23477#p23477</guid>
		</item>
		<item>
			<title><![CDATA[Re: Teamwork-Orientated Vehicles]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=23469#p23469</link>
			<description><![CDATA[<p>Although this isn&#039;t GC, I suppose that aspect would be similar; be either incontrol of some type of secondary weapon such as the Ion Cannon or the bombs, or mabye a repair feature? But the vehicle you&#039;re thinking of is called the Cloud Car. But when un-needed features are added to games, it&#039;s usualy just to increase the game-play value.</p>]]></description>
			<author><![CDATA[null@example.com (generalandrew)]]></author>
			<pubDate>Tue, 16 May 2006 00:36:13 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=23469#p23469</guid>
		</item>
		<item>
			<title><![CDATA[Re: Teamwork-Orientated Vehicles]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=23468#p23468</link>
			<description><![CDATA[<p>wasn&#039;t the Y-Wing a single seat vehical?&nbsp; I like the idea of R2 being a seat, but the only other vehical that has a co-pilots spot is the TOW-Cable gunner in the Snow Speeder (as far as fighters go).&nbsp; That and that strange gas planet thing. the red 2 seated vehical that escorts the mellinum Falcon in Ep. V? lol idk what it&#039;s called.</p><p>I guess it could be an interesting Ad-on... having a Y-Wing Co-Pilot...</p>]]></description>
			<author><![CDATA[null@example.com (cokakola)]]></author>
			<pubDate>Tue, 16 May 2006 00:32:25 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=23468#p23468</guid>
		</item>
		<item>
			<title><![CDATA[Re: Teamwork-Orientated Vehicles]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=23453#p23453</link>
			<description><![CDATA[<p>i meant lock on guided. Lol. Liek the laser from the f-15 in bf2</p>]]></description>
			<author><![CDATA[null@example.com (ArcAngel227)]]></author>
			<pubDate>Mon, 15 May 2006 22:25:02 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=23453#p23453</guid>
		</item>
		<item>
			<title><![CDATA[Re: Teamwork-Orientated Vehicles]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=23450#p23450</link>
			<description><![CDATA[<p>Player-guided torpedoes? Torps were always lockon guided. I think the turret is enough for the gunner to handle.</p><p>Not so sure about the TIE Bomber though, that was traditionally one seater, but Battlefront made it two.</p>]]></description>
			<author><![CDATA[null@example.com (Talon1579)]]></author>
			<pubDate>Mon, 15 May 2006 21:06:26 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=23450#p23450</guid>
		</item>
		<item>
			<title><![CDATA[Re: Teamwork-Orientated Vehicles]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=23438#p23438</link>
			<description><![CDATA[<p>Very good post, I always found it not only odd, but counterproductive when ea made the viechles, like the tank, completely formidible when only used by one person. Besides, two person controled viechles, especially tanks and assualt viechles, would handle great with a driver gunner config. Lets the gunner focus more on gunnin, and the driver focus more on driving.</p><p>Perhaps a good extention of this would be to FS&#039;s Y wing (should there be one). I think that maybe the pilot should only have control over his foward lasers and the craft&#039;s steering. The back seat gunner could have the guided torpedos, which would allow the pilot to focus alot more on flying, and letting his gunner tkae the shot. The gunner could work like the cobra gunner (tho hopefully not the same missle scope) where he can control the ion turret <em>and</em> the torpedo.</p>]]></description>
			<author><![CDATA[null@example.com (ArcAngel227)]]></author>
			<pubDate>Mon, 15 May 2006 19:47:35 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=23438#p23438</guid>
		</item>
		<item>
			<title><![CDATA[Re: Teamwork-Orientated Vehicles]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=23428#p23428</link>
			<description><![CDATA[<p>good points there, personally I agree with &quot;forcing&quot; teamplay on vehicles.</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| Ulversial)]]></author>
			<pubDate>Mon, 15 May 2006 19:15:27 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=23428#p23428</guid>
		</item>
		<item>
			<title><![CDATA[Re: Teamwork-Orientated Vehicles]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=23427#p23427</link>
			<description><![CDATA[<p>I think the best example which describes what you&#039;re talking about is the AT-AT. In the movie you had to have two people dedicated JUST to controling the craft, and more for the guns and weapons. Now I don&#039;t think First Strike&#039;s AT-ATs will have two people driving them, but we&#039;ll see if the driver can control any weapons.</p>]]></description>
			<author><![CDATA[null@example.com (generalandrew)]]></author>
			<pubDate>Mon, 15 May 2006 19:04:28 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=23427#p23427</guid>
		</item>
		<item>
			<title><![CDATA[Teamwork-Orientated Vehicles]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=23358#p23358</link>
			<description><![CDATA[<p>I find a major problem with BF2 is that most of the good vehicles work well by yourself. For example, tanks and APCs are driven and gunned by the driver, and don&#039;t need anyone else in them. This leads to people driving vehicles solo instead of teaming up. Having vehicles like the attack chopper and jeeps, in which the driver has limited or no weapons, encourages people to team up much more. Before it got nerfed, this used to happen with the Black Hawk helicopter.</p><p>Under this system, every vehicle with 2 or more seats would have significant benefits to having a copilot/gunner. For example, without gunners in the turrets, the Falcon&nbsp; would only control the laser and/or missiles on the front, not much use. By waiting for those gunners, it becomes a powerful ship (unlike the BF2 bombers, in which the copilot has rubbish missiles).</p><p>Tanks shouldbe limited to anti-infantry weapons, and the gunner would control the anti-armor weapons, similar to Battlefront 2.</p><p>On minor capships like the vette and neb, you could have a pilot and up to 6 gunners, each of which would control a group of turrets. Even on things like the speeder bike, the passenger could fire his handheld weapon.</p><p>Also, most vehicles should have plenty of passenger spots, even if they cant do anything. The vodnik on BF2, for example, clearly holds space for around 8 people, but only holds 4. Pointless.</p>]]></description>
			<author><![CDATA[null@example.com (Talon1579)]]></author>
			<pubDate>Mon, 15 May 2006 11:34:01 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=23358#p23358</guid>
		</item>
	</channel>
</rss>
