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	<title type="html"><![CDATA[First Strike Forums — Battle of Hoth: Space]]></title>
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	<updated>2007-02-09T20:04:24Z</updated>
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	<id>https://forums.fsmod.com/viewtopic.php?id=1778</id>
		<entry>
			<title type="html"><![CDATA[Re: Battle of Hoth: Space]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=53002#p53002" />
			<content type="html"><![CDATA[<p>My point is , if you wanted a battle of hoth(space) scenario exactly like the movie youd only have 1 transport and 2 xwings on the rebel side at a time.</p>]]></content>
			<author>
				<name><![CDATA[Bandu]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=77</uri>
			</author>
			<updated>2007-02-09T20:04:24Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=53002#p53002</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Battle of Hoth: Space]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=52992#p52992" />
			<content type="html"><![CDATA[<div class="quotebox"><blockquote><p>If we were to just restict the mod to visible movie battles we&#039;d only have like 4 maps.</p></blockquote></div><p>No one&#039;s saying limit it to only movie battles. We&#039;re saying limit it to things that do not contradict movies or EU. The movie quite clearly shows that there was no battle up there. </p><p>If you want to make an escort map, go ahead. I&#039;d love to play it. Really. But you can just as easily make something up as contradicting movies or EU.</p>]]></content>
			<author>
				<name><![CDATA[Safe-Keeper]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=392</uri>
			</author>
			<updated>2007-02-09T19:25:28Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=52992#p52992</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Battle of Hoth: Space]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=50812#p50812" />
			<content type="html"><![CDATA[<p>doenst anyone ever thin of long loading times anymore?</p><p>but 4 maps? openig battle , space battle ds1, hoth battle, endor battle, ds2 spacebattle i count 5 <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p>]]></content>
			<author>
				<name><![CDATA[Markus]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=35</uri>
			</author>
			<updated>2007-01-18T10:57:16Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=50812#p50812</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Battle of Hoth: Space]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=50648#p50648" />
			<content type="html"><![CDATA[<p>Yeah you can just bend the lore to suit your map fancy.</p><p>&quot;During the evacuation of Hoth, a lone Rebel troop transport has been cut off from its flight group by the Imperial blockade.&nbsp; Frigates <strong>FRG Blah 1</strong> and <strong>FRG Bla II</strong> have looped around and come back to assist her.&nbsp; Rebel fighters must protect the transport until its nav computer computes a new course and it enters hyperspace.</p><p>(Map time limit: 10 minutes or whatever)</p>]]></content>
			<author>
				<name><![CDATA[Canadiens1160]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=246</uri>
			</author>
			<updated>2007-01-17T17:29:27Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=50648#p50648</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Battle of Hoth: Space]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=50643#p50643" />
			<content type="html"><![CDATA[<p>If we were to just restict the mod to visible movie battles we&#039;d only have like 4 maps.</p><p>Im sure a scenario can be come up with to do with Hoth Escape.</p>]]></content>
			<author>
				<name><![CDATA[Bandu]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=77</uri>
			</author>
			<updated>2007-01-17T17:21:15Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=50643#p50643</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Battle of Hoth: Space]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=50629#p50629" />
			<content type="html"><![CDATA[<p>wait there was a battle? wherent they just running away for there life? Cause in the Movie thats al you see. and think about it they sad 2 fighter per transport. like thats gonna stop Darth&#039;s space force</p>]]></content>
			<author>
				<name><![CDATA[Markus]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=35</uri>
			</author>
			<updated>2007-01-17T15:03:41Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=50629#p50629</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Battle of Hoth: Space]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=50571#p50571" />
			<content type="html"><![CDATA[<p>You never read the FAQ I assume... </p><p>It would be cool if the transports were mobile spawnpoints on like a 2 minute delay. Switch the objectives a little bit... </p><p>Like so:</p><p>Same layout as pictured above, except have a transport ship spawn every, say, 1-2 minutes in between the star destroyer and the frigates. (Give them like 1-2 defensive guns?)</p><p>The Rebels objective would be to get X amount of transports to the extraction point where they boost there asses out of the battle. The amount can be higher or lower depending on map size and stuff. But the time limit would not be a set time, it would be more like get X amount of transports out before the imperials destroy the frigates excorting them. </p><p>The Imperials objectives would be to stop the transports from leaving AND destroy the frigates before the transports all get away.</p><br /><p>The round would end when the specified amount of transports got out&nbsp; or when the frigates are destroyed.</p>]]></content>
			<author>
				<name><![CDATA[TY2D2]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=388</uri>
			</author>
			<updated>2007-01-17T01:10:04Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=50571#p50571</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Battle of Hoth: Space]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=50552#p50552" />
			<content type="html"><![CDATA[<p>aaa.... space battle? wouldnt that be really hard to do due to BF 2142 does not have any &quot;SPACE&quot; battles...i wish but if the FS team can that will be uber great!!!!</p>]]></content>
			<author>
				<name><![CDATA[vietkyle]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=682</uri>
			</author>
			<updated>2007-01-17T00:01:45Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=50552#p50552</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Battle of Hoth: Space]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=42592#p42592" />
			<content type="html"><![CDATA[<p>yea a bit longer, i say have the frigets in space all ready and have the pretty little transports that show up in the movie just go on by, for an extra.... say 10 points u can destroy them, have it like a 2ndary obj.</p>]]></content>
			<author>
				<name><![CDATA[Major._Spork]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=541</uri>
			</author>
			<updated>2006-11-08T20:14:31Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=42592#p42592</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Battle of Hoth: Space]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=37518#p37518" />
			<content type="html"><![CDATA[<p>great idea... but i dont think there should be such a short time limit...</p>]]></content>
			<author>
				<name><![CDATA[[+OG+] Thetwam]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=500</uri>
			</author>
			<updated>2006-10-04T21:29:45Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=37518#p37518</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Battle of Hoth: Space]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=24810#p24810" />
			<content type="html"><![CDATA[<p>yeah that sounds cool like PRMM they did extract mode very well. And you know what they say the only way to make great things even greater is put them in space.........well they dont say that but it sounds nice <img src="https://forums.fsmod.com/img/smilies/hmm.png" width="15" height="15" alt="hmm" /></p>]]></content>
			<author>
				<name><![CDATA[Slave1]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=194</uri>
			</author>
			<updated>2006-05-30T23:58:11Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=24810#p24810</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Battle of Hoth: Space]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=24796#p24796" />
			<content type="html"><![CDATA[<p>As a suggestion, perhaps only one transport could &quot;leave&quot; Hoth at a time, thus making it more difficult for the Rebels.&nbsp; However, the time limit could then be scrapped and added a new objective, possibly (though I think it may be unbalanced like this) 3/6 of the transports have to make it out alive for the Rebels to win?</p>]]></content>
			<author>
				<name><![CDATA[Holmes]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=327</uri>
			</author>
			<updated>2006-05-30T21:50:44Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=24796#p24796</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Battle of Hoth: Space]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=24795#p24795" />
			<content type="html"><![CDATA[<p>ah yes the escort code that project reality uses<br />would be very interesting</p>]]></content>
			<author>
				<name><![CDATA[Proton8]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=119</uri>
			</author>
			<updated>2006-05-30T21:49:59Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=24795#p24795</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Battle of Hoth: Space]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=24791#p24791" />
			<content type="html"><![CDATA[<p>nice idea talon</p>]]></content>
			<author>
				<name><![CDATA[Han Solo]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=329</uri>
			</author>
			<updated>2006-05-30T21:43:51Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=24791#p24791</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Battle of Hoth: Space]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=23478#p23478" />
			<content type="html"><![CDATA[<p>I like this idea, to be honest I never really thought about making this as a map. Could make an interesting battle, especially with this &#039;escort&#039; code, I keep hering about. This might be a good idea for the future.</p>]]></content>
			<author>
				<name><![CDATA[FSDev| General Un-Co]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=34</uri>
			</author>
			<updated>2006-05-16T05:51:07Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=23478#p23478</id>
		</entry>
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