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		<title><![CDATA[First Strike Forums — Will any large ship be pilotable besides x wings and ties]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=1782</link>
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		<description><![CDATA[The most recent posts in Will any large ship be pilotable besides x wings and ties.]]></description>
		<lastBuildDate>Mon, 10 Jul 2006 02:14:12 +0000</lastBuildDate>
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			<title><![CDATA[Re: Will any large ship be pilotable besides x wings and ties]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=28050#p28050</link>
			<description><![CDATA[<p>oh <img src="https://forums.fsmod.com/img/smilies/sad.png" width="15" height="15" alt="sad" /> hmm, must have missed that, but they can probably shoot at each other so there can still be titan vs titan (star destroyer vs mon cal) fun. As I stated before they are destroyable from the outside.</p>]]></description>
			<author><![CDATA[null@example.com (Mr. Wookiee)]]></author>
			<pubDate>Mon, 10 Jul 2006 02:14:12 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=28050#p28050</guid>
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			<title><![CDATA[Re: Will any large ship be pilotable besides x wings and ties]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=28048#p28048</link>
			<description><![CDATA[<p>On videos and interviews it said that the titan&#039;s could not crash into each other.</p>]]></description>
			<author><![CDATA[null@example.com (MK4210)]]></author>
			<pubDate>Mon, 10 Jul 2006 02:08:50 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=28048#p28048</guid>
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			<title><![CDATA[Re: Will any large ship be pilotable besides x wings and ties]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=28046#p28046</link>
			<description><![CDATA[<p>I&#039;d like to see two titans ram each other head on and the both explode, it has already been stated that titans can be destroyed by shooting at them from the outside, it just takes a lot longer. I loved ramming destroyers in the side with the battleship or aircraft carrier on 1942. I wonder what happens to the people inside a titan when it gets rammed? they would never see it coming... </p><p>As for the titan speed it has to be somewhat slow, if they go too fast people with high ping can warp through walls, this happened in the lambda class shuttle and the falcon on GC if you walked on board without actually &quot;entering&quot; it. but if the collision is still the same as it was on BF2 the passengers could die if they run too fast into the wall of a titan while making their way aft.</p>]]></description>
			<author><![CDATA[null@example.com (Mr. Wookiee)]]></author>
			<pubDate>Mon, 10 Jul 2006 02:01:13 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=28046#p28046</guid>
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			<title><![CDATA[Re: Will any large ship be pilotable besides x wings and ties]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=28043#p28043</link>
			<description><![CDATA[<p>Wo thats really funky. Hope they didn&#039;t do that...</p>]]></description>
			<author><![CDATA[null@example.com (ArcAngel227)]]></author>
			<pubDate>Mon, 10 Jul 2006 01:49:30 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=28043#p28043</guid>
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			<title><![CDATA[Re: Will any large ship be pilotable besides x wings and ties]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=28031#p28031</link>
			<description><![CDATA[<p>look out for 2142 specs.. the titans are moveable but very slow. we believe internally its to conpensate for the collision issues that the current engine has.. unless they have changed something.. </p><p>there is one other way of course.. that the interior of the titan is &quot;portalled&quot; like ut and other engines use.. so its basically static.. but the exterior moves.</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| AQUILA)]]></author>
			<pubDate>Sun, 09 Jul 2006 23:27:15 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=28031#p28031</guid>
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			<title><![CDATA[Re: Will any large ship be pilotable besides x wings and ties]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=28023#p28023</link>
			<description><![CDATA[<p>What did galactic conquest do about this? And of course, star destroyers going slow is natural. Would be pretty neat looking out a window inside a moving star destroyer.</p>]]></description>
			<author><![CDATA[null@example.com (Bewilderbeast)]]></author>
			<pubDate>Sun, 09 Jul 2006 22:13:49 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=28023#p28023</guid>
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			<title><![CDATA[Re: Will any large ship be pilotable besides x wings and ties]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=28017#p28017</link>
			<description><![CDATA[<div class="quotebox"><cite>generalandrew wrote:</cite><blockquote><p>So does this imply that DiCE has changed engine to allow players to be on vehicles without being in it?</p></blockquote></div><p>I for one hope so. If this is possible then the team might be able to have interiors for corvettes, just keep them slow.</p>]]></description>
			<author><![CDATA[null@example.com (MK4210)]]></author>
			<pubDate>Sun, 09 Jul 2006 20:38:16 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=28017#p28017</guid>
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			<title><![CDATA[Re: Will any large ship be pilotable besides x wings and ties]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=28016#p28016</link>
			<description><![CDATA[<p>So does this imply that DiCE has changed engine to allow players to be on vehicles without being in it?</p>]]></description>
			<author><![CDATA[null@example.com (generalandrew)]]></author>
			<pubDate>Sun, 09 Jul 2006 20:28:49 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=28016#p28016</guid>
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			<title><![CDATA[Re: Will any large ship be pilotable besides x wings and ties]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=27988#p27988</link>
			<description><![CDATA[<p>maybe.. unsure and the movement is VERY slow to not cause any issues with players and jumpyness/collision issues</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| AQUILA)]]></author>
			<pubDate>Sun, 09 Jul 2006 15:51:55 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=27988#p27988</guid>
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			<title><![CDATA[Re: Will any large ship be pilotable besides x wings and ties]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=27986#p27986</link>
			<description><![CDATA[<p>Sorry to resurrect an old topic, but since the team is moving to BF2142 has this changed? I mean the commander has the ability to move the titan, can this be applied to the Star Destroyer or Mon Cal?</p>]]></description>
			<author><![CDATA[null@example.com (MK4210)]]></author>
			<pubDate>Sun, 09 Jul 2006 15:44:43 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=27986#p27986</guid>
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			<title><![CDATA[Re: Will any large ship be pilotable besides x wings and ties]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=24967#p24967</link>
			<description><![CDATA[<p>yea true</p>]]></description>
			<author><![CDATA[null@example.com (Han Solo)]]></author>
			<pubDate>Wed, 31 May 2006 21:47:31 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=24967#p24967</guid>
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			<title><![CDATA[Re: Will any large ship be pilotable besides x wings and ties]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=24952#p24952</link>
			<description><![CDATA[<p>You guys see that bf 1918 mod update showin off that movable battleship, on total bf2? Looked about the size of a nebulon cruiser....</p>]]></description>
			<author><![CDATA[null@example.com (ArcAngel227)]]></author>
			<pubDate>Wed, 31 May 2006 20:50:32 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=24952#p24952</guid>
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			<title><![CDATA[Re: Will any large ship be pilotable besides x wings and ties]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=24884#p24884</link>
			<description><![CDATA[<p>the bf2 engine used to support it<br />they took it out so that they could make another mod out of it (aka the bf2142)</p>]]></description>
			<author><![CDATA[null@example.com (Proton8)]]></author>
			<pubDate>Wed, 31 May 2006 15:07:13 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=24884#p24884</guid>
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			<title><![CDATA[Re: Will any large ship be pilotable besides x wings and ties]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=24878#p24878</link>
			<description><![CDATA[<p>why must EA rush their games?<br />In BF2 they don&#039;t support vehicle animations and they didn&#039;t even make more game modes or more variety in their maps.</p>]]></description>
			<author><![CDATA[null@example.com (Han Solo)]]></author>
			<pubDate>Wed, 31 May 2006 14:50:25 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=24878#p24878</guid>
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			<title><![CDATA[Re: Will any large ship be pilotable besides x wings and ties]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=24865#p24865</link>
			<description><![CDATA[<p>In my own humble opinion, I would gladly give up model detail in favor of more playable map space.&nbsp; The question for ME is wether the scale can be tailored for individual maps, or must the models be the same scale for the entire MOD?&nbsp; If the scale can be specified per map, than it would be possible to create lower detail capital ships for use in space battles.&nbsp; The only detail would be on the player characters and the smaller starfighters.&nbsp; the rest of the map would be empty space or low detail asteroids.&nbsp; &nbsp;Please forgive me if I am jumping to conclusions (I have little to no MOD creation experience).</p>]]></description>
			<author><![CDATA[null@example.com (Monotreme)]]></author>
			<pubDate>Wed, 31 May 2006 13:43:29 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=24865#p24865</guid>
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