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		<title><![CDATA[First Strike Forums — Concerning Capital Ships]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=1796</link>
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		<description><![CDATA[The most recent posts in Concerning Capital Ships.]]></description>
		<lastBuildDate>Tue, 03 Oct 2006 18:03:24 +0000</lastBuildDate>
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			<title><![CDATA[Re: Concerning Capital Ships]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=37150#p37150</link>
			<description><![CDATA[<p>Perhaps for your suction you could simply make it so that when you walked under the hole you fell upwards or something... I don&#039;t know much about making mods or anything(I made one using BF2 Editor but it didn&#039;t work) but just making a suggestion.</p>]]></description>
			<author><![CDATA[null@example.com (Zulu)]]></author>
			<pubDate>Tue, 03 Oct 2006 18:03:24 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=37150#p37150</guid>
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			<title><![CDATA[Re: Concerning Capital Ships]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=26122#p26122</link>
			<description><![CDATA[<div class="quotebox"><cite>AQUILA wrote:</cite><blockquote><p>lots of little extras <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /> thats why we taking so long <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p></blockquote></div><p>Extras make the mod. <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<author><![CDATA[null@example.com (ArcAngel227)]]></author>
			<pubDate>Sun, 11 Jun 2006 17:38:23 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=26122#p26122</guid>
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			<title><![CDATA[Re: Concerning Capital Ships]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=26093#p26093</link>
			<description><![CDATA[<p>nice to hear, can&#039;t wait for this mod, <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<author><![CDATA[null@example.com (sgt. fuzz)]]></author>
			<pubDate>Sun, 11 Jun 2006 04:55:57 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=26093#p26093</guid>
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		<item>
			<title><![CDATA[Re: Concerning Capital Ships]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=25943#p25943</link>
			<description><![CDATA[<p>lots of little extras <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /> thats why we taking so long <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p>]]></description>
			<author><![CDATA[null@example.com (FSDev| AQUILA)]]></author>
			<pubDate>Fri, 09 Jun 2006 15:04:24 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=25943#p25943</guid>
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		<item>
			<title><![CDATA[Re: Concerning Capital Ships]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=25942#p25942</link>
			<description><![CDATA[<p>Sounds like a cool idea, its not the most important thing, but it would be a nice extra</p>]]></description>
			<author><![CDATA[null@example.com (BF2Junky)]]></author>
			<pubDate>Fri, 09 Jun 2006 14:29:32 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=25942#p25942</guid>
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		<item>
			<title><![CDATA[Re: Concerning Capital Ships]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=25930#p25930</link>
			<description><![CDATA[<p>we are hoping to have certain parts destructable</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| AQUILA)]]></author>
			<pubDate>Fri, 09 Jun 2006 12:43:55 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=25930#p25930</guid>
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		<item>
			<title><![CDATA[Re: Concerning Capital Ships]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=25866#p25866</link>
			<description><![CDATA[<p>a way to creat a vacume effect would be to have a line of code that states if a section is destroyed creat a new gravity well just out side of the spot it would be one directional in that it grabs and throws you out of the room for only several seconds.</p>]]></description>
			<author><![CDATA[null@example.com (Matthias)]]></author>
			<pubDate>Thu, 08 Jun 2006 18:54:57 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=25866#p25866</guid>
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		<item>
			<title><![CDATA[Re: Concerning Capital Ships]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=23689#p23689</link>
			<description><![CDATA[<p>Well I guess a possible theoritical way is to code the ENTIRE outer shell with destructable painted and skinned bridges? And have a inner shell of the hull covered with rising smoke so when a hole is punched through, it can rise into space and be visiable? As far as internal damage? I don&#039;t know.</p>]]></description>
			<author><![CDATA[null@example.com (generalandrew)]]></author>
			<pubDate>Thu, 18 May 2006 20:09:08 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=23689#p23689</guid>
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			<title><![CDATA[Re: Concerning Capital Ships]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=23681#p23681</link>
			<description><![CDATA[<p>I thought that the star destroyer was a static? What I mean is that instead of shooting at the Capital Ship (star destroyer and mon cal) and having the shot disappear into the hull, could the damage of the shot be shown, like pieces flying off, or a crater in the hull?</p>]]></description>
			<author><![CDATA[null@example.com (MK4210)]]></author>
			<pubDate>Thu, 18 May 2006 18:35:11 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=23681#p23681</guid>
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			<title><![CDATA[Re: Concerning Capital Ships]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=23660#p23660</link>
			<description><![CDATA[<p>first thing. a star destroyer is to big to have it. the engine is impossible to have any one sucked out. um. only if the cap ship was static like attack a star destroyer then parts would be destroyable. like shield gen turrent and so on but not moveable ones</p>]]></description>
			<author><![CDATA[null@example.com (piewalker)]]></author>
			<pubDate>Thu, 18 May 2006 13:21:13 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=23660#p23660</guid>
		</item>
		<item>
			<title><![CDATA[Re: Concerning Capital Ships]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=23646#p23646</link>
			<description><![CDATA[<p>I bet there will be to much lag</p>]]></description>
			<author><![CDATA[null@example.com (Slave1)]]></author>
			<pubDate>Thu, 18 May 2006 03:40:46 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=23646#p23646</guid>
		</item>
		<item>
			<title><![CDATA[Concerning Capital Ships]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=23643#p23643</link>
			<description><![CDATA[<p>Is it possible to completely destroy the capital ships. If so while fighting is going on, inside can there be explosions or pieces of a hall collapse? This would make it seem more realistic. Would it be possible to have the bridge of the star destroyer destroyed so that anyone in there would be sucked into space.</p><p>Also, are there going to be elevators used as in GC for the Judicator map?</p>]]></description>
			<author><![CDATA[null@example.com (MK4210)]]></author>
			<pubDate>Thu, 18 May 2006 02:39:45 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=23643#p23643</guid>
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