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	<title type="html"><![CDATA[First Strike Forums — Mini GD coding update]]></title>
	<link rel="self" href="https://forums.fsmod.com/extern.php?action=feed&amp;tid=1810&amp;type=atom" />
	<updated>2006-05-21T16:15:37Z</updated>
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	<id>https://forums.fsmod.com/viewtopic.php?id=1810</id>
		<entry>
			<title type="html"><![CDATA[Re: Mini GD coding update]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=23867#p23867" />
			<content type="html"><![CDATA[<p>and 15hours+ modelling time this end <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /> hehe </p><p>lets hope you like them.. dont want negative comments <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /> lol</p>]]></content>
			<author>
				<name><![CDATA[FSDev| AQUILA]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=26</uri>
			</author>
			<updated>2006-05-21T16:15:37Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=23867#p23867</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Mini GD coding update]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=23839#p23839" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>Golden Dragon wrote:</cite><blockquote><p>I thought I´d tell you a bit what I have been doing lately.. I have just finished coding two of our static buildings, that have moving triggerable parts in them, doors, elevators, hatches etc. These two static buildings in question had altogether 30 triggers and 25 targets in them, so there was plenty of moving parts to code. </p><p>On the side I have been developing, and testing some new ideas and codes, many of them have been quite interesting discoveries, that will enable us to bring even more original touches into the game. </p><p>May the Force be with you, </p><p>GD</p></blockquote></div><p>I love you. That kind of stuff is exactly what makes a mod&#039;s atmosphere believable. If you have even one of these style buildings on any map it, will, OWN! This mod is gunna be kickin!</p><p>Thanx for postin us a miniupdate too. <img src="https://forums.fsmod.com/img/smilies/lol.png" width="15" height="15" alt="lol" /></p>]]></content>
			<author>
				<name><![CDATA[ArcAngel227]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=54</uri>
			</author>
			<updated>2006-05-21T02:31:03Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=23839#p23839</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Mini GD coding update]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=23834#p23834" />
			<content type="html"><![CDATA[<p>Very nice, I apperciate your update.</p>]]></content>
			<author>
				<name><![CDATA[generalandrew]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=79</uri>
			</author>
			<updated>2006-05-21T01:53:00Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=23834#p23834</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Mini GD coding update]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=23829#p23829" />
			<content type="html"><![CDATA[<p>If you have ever played Special forces the triggerables are the doors gates and elevator that require you to walk up to a button and push &quot;E&quot;. THis triggers an event elvator moves doors open, bridge rise etc.</p>]]></content>
			<author>
				<name><![CDATA[FSDev| General Un-Co]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=34</uri>
			</author>
			<updated>2006-05-21T00:31:27Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=23829#p23829</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Mini GD coding update]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=23826#p23826" />
			<content type="html"><![CDATA[<p>mmh!this is kinda like a Dairy... Dont know for sure what triggers r ,i think they are things that happen in game for example if you walk towards a door when you get close to it it opens by itself by this trigger... m i right...<br />And targets that I really have NO idea what they r...</p>]]></content>
			<author>
				<name><![CDATA[Andy«de»P.R.]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=259</uri>
			</author>
			<updated>2006-05-20T22:43:55Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=23826#p23826</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Mini GD coding update]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=23821#p23821" />
			<content type="html"><![CDATA[<p>Excellent. You guys are really putting some hard time and work into this, and I think that it will show in the end result. Looking forward to the update</p>]]></content>
			<author>
				<name><![CDATA[Kampher]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=67</uri>
			</author>
			<updated>2006-05-20T21:21:49Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=23821#p23821</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Mini GD coding update]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=23818#p23818" />
			<content type="html"><![CDATA[<p>Just to give you guys an idea on how hard we are working for you, it took a total of 12 hours to just export these 2 objects, pluse modeling time, skinning time and of course as GD mentioned his coding time! We are getting close guys, hang tight!</p>]]></content>
			<author>
				<name><![CDATA[FSDev| BLITZ]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=65</uri>
			</author>
			<updated>2006-05-20T20:48:02Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=23818#p23818</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Mini GD coding update]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=23816#p23816" />
			<content type="html"><![CDATA[<p>yayy a mini update. thanks. sounds awesome</p>]]></content>
			<author>
				<name><![CDATA[cokakola]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=287</uri>
			</author>
			<updated>2006-05-20T20:37:44Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=23816#p23816</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Mini GD coding update]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=23814#p23814" />
			<content type="html"><![CDATA[<p>sweet 30 triggers...owns!</p>]]></content>
			<author>
				<name><![CDATA[Slave1]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=194</uri>
			</author>
			<updated>2006-05-20T20:09:38Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=23814#p23814</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Mini GD coding update]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=23810#p23810" />
			<content type="html"><![CDATA[<p>I thought I´d tell you a bit what I have been doing lately.. I have just finished coding two of our static buildings, that have moving triggerable parts in them, doors, elevators, hatches etc. These two static buildings in question had altogether 30 triggers and 25 targets in them, so there was plenty of moving parts to code. </p><p>On the side I have been developing, and testing some new ideas and codes, many of them have been quite interesting discoveries, that will enable us to bring even more original touches into the game. </p><p>What comes to the updates, we are putting one up for you as fast as possible. xEROHOUR who´s been taking care of the site, has been away for awhile, but will be back in the few coming days, and the stuff for the update is already being prepared. </p><p>And I also wan´t to tell you, that even all your questions, and suggestions are not immediately answered.. Rest assured all of them will be read, and taken under our consideration.</p><p>May the Force be with you, </p><p>GD</p>]]></content>
			<author>
				<name><![CDATA[FSDev| Golden Dragon]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=87</uri>
			</author>
			<updated>2006-05-20T19:34:14Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=23810#p23810</id>
		</entry>
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