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	<title type="html"><![CDATA[First Strike Forums — RANDOM SHOOTING]]></title>
	<link rel="self" href="https://forums.fsmod.com/extern.php?action=feed&amp;tid=1813&amp;type=atom" />
	<updated>2006-05-22T15:09:37Z</updated>
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	<id>https://forums.fsmod.com/viewtopic.php?id=1813</id>
		<entry>
			<title type="html"><![CDATA[Re: RANDOM SHOOTING]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=23992#p23992" />
			<content type="html"><![CDATA[<p>Wait wait wait.... BF2 has bullet drop? Any idea how much? Is it on the sniper rifle?</p>]]></content>
			<author>
				<name><![CDATA[ToiletDuck]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=308</uri>
			</author>
			<updated>2006-05-22T15:09:37Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=23992#p23992</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: RANDOM SHOOTING]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=23979#p23979" />
			<content type="html"><![CDATA[<p>well watch the movies <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p><p>Imperials did run around when shooting and missed alot, well they even missed when they where in a prone position <img src="https://forums.fsmod.com/img/smilies/roll.png" width="15" height="15" alt="roll" /> (Episode IV --&gt; troopers chasing Luke and Leia)</p><p>When chewie shoots, he stands most of the time still to aim his crossbow, and most of the time, they are direct hits <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p><p>the trooper who hit Leia in episode VI stood perfectly still</p><p>And sometimes it was just luck when they killed a person when running (Han)</p>]]></content>
			<author>
				<name><![CDATA[Dragunov]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=40</uri>
			</author>
			<updated>2006-05-22T11:35:20Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=23979#p23979</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: RANDOM SHOOTING]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=23937#p23937" />
			<content type="html"><![CDATA[<p>There has to be a drastic drop in accuracy when moving .&nbsp; Its called Star Wars , not Strafe Wars <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p><p>Were makin a SW simulation not a strafey SW arcade game like SWBF1/2 . </p><p>I agree about the point blank problem . Iv lost count how many times iv been killled by a pistol off 1 shot when iv leathered into the guy with my machine gun <img src="https://forums.fsmod.com/img/smilies/sad.png" width="15" height="15" alt="sad" />&nbsp; &nbsp;.&nbsp; Then again , if pistols didnt have an advantage at close range it would be useless.</p>]]></content>
			<author>
				<name><![CDATA[Bandu]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=77</uri>
			</author>
			<updated>2006-05-21T23:05:26Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=23937#p23937</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: RANDOM SHOOTING]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=23935#p23935" />
			<content type="html"><![CDATA[<p>I&#039;m not sure but the random shooting is probably made worse by net lag which is tied to the engine itself, in that case there&#039;s not too much we can do. Testing and testing is how we&#039;ll get it right.</p><p>Necro: ulversial sort of means &quot;spirit of the wold&quot;/&quot;wolf soul&quot; in ancient norse, fyi <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p>]]></content>
			<author>
				<name><![CDATA[FSDev| Ulversial]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=76</uri>
			</author>
			<updated>2006-05-21T22:36:27Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=23935#p23935</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: RANDOM SHOOTING]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=23928#p23928" />
			<content type="html"><![CDATA[<p>Ulver agreed 100 percent.&nbsp; Running and gunning never was cool.&nbsp; But the random shooting deafult for BF2 really is a poor example of realism and is intended for balancing only as discussed by DICE previously. your name is similar to one of my favorite bands!&nbsp; Ulver = Wolf</p>]]></content>
			<author>
				<name><![CDATA[Necronaught]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=248</uri>
			</author>
			<updated>2006-05-21T21:39:52Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=23928#p23928</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: RANDOM SHOOTING]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=23927#p23927" />
			<content type="html"><![CDATA[<p>more accurate when zoomed in / iron sights, yeah that&#039;s possible. personally I would want the players to be forced to stand still/crouch/prone for 100 percent accuracy, running should increase the deviation rather much otherwise it&#039;ll all turn out into some strafe/skate shootout, not very convincing and sort of ruins the feeling at least for me. Rest assured that we&#039;ll try our best to find the best balance between the extremes <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p>]]></content>
			<author>
				<name><![CDATA[FSDev| Ulversial]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=76</uri>
			</author>
			<updated>2006-05-21T21:27:56Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=23927#p23927</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: RANDOM SHOOTING]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=23924#p23924" />
			<content type="html"><![CDATA[<p><a href="http://en.wikipedia.org/wiki/Laser">http://en.wikipedia.org/wiki/Laser</a></p>]]></content>
			<author>
				<name><![CDATA[Dragunov]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=40</uri>
			</author>
			<updated>2006-05-21T20:58:02Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=23924#p23924</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: RANDOM SHOOTING]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=23921#p23921" />
			<content type="html"><![CDATA[<p>why does a laser travel less thsan the speed of light one has to ask?</p>]]></content>
			<author>
				<name><![CDATA[Necronaught]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=248</uri>
			</author>
			<updated>2006-05-21T20:46:23Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=23921#p23921</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: RANDOM SHOOTING]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=23919#p23919" />
			<content type="html"><![CDATA[<p>star wars weapons:</p><p><a href="http://www.reference.com/browse/wiki/List_of_Star_Wars_weapons">http://www.reference.com/browse/wiki/Li … rs_weapons</a></p>]]></content>
			<author>
				<name><![CDATA[Dragunov]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=40</uri>
			</author>
			<updated>2006-05-21T20:43:27Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=23919#p23919</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: RANDOM SHOOTING]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=23915#p23915" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>Dragunov wrote:</cite><blockquote><p>lasers fire in straight line in real <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p></blockquote></div><p>Yes they do but blasters are different.&nbsp; They seem like projectiles in the movies?</p>]]></content>
			<author>
				<name><![CDATA[Necronaught]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=248</uri>
			</author>
			<updated>2006-05-21T20:36:29Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=23915#p23915</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: RANDOM SHOOTING]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=23914#p23914" />
			<content type="html"><![CDATA[<p>lasers fire in straight line in real <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></content>
			<author>
				<name><![CDATA[Dragunov]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=40</uri>
			</author>
			<updated>2006-05-21T20:31:03Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=23914#p23914</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: RANDOM SHOOTING]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=23913#p23913" />
			<content type="html"><![CDATA[<p>its completely unrealistic at the ranges I have experienced.&nbsp; Even short bust firing with the M16 on 3 round burst is deviated too far.<br />I understand the need fror reducing aim whilst moving but random is not good.&nbsp; GC had excellent shooting and the hits to kill were very acceptable, nothing was random even on the move.&nbsp; You couldn&#039;t aim very well but the shots, as you could see by the tracers, went where they were supposed to.&nbsp; Bf2 i get bullet marks miles away from where the iron sights are homed in on.&nbsp; Maybe random shooting or deviation could be implemented for shooting with out iron sights but removed when in iron sight view?&nbsp; I am just happy you guys are making this mod</p>]]></content>
			<author>
				<name><![CDATA[Necronaught]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=248</uri>
			</author>
			<updated>2006-05-21T20:25:31Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=23913#p23913</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: RANDOM SHOOTING]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=23907#p23907" />
			<content type="html"><![CDATA[<p>bf2 has a thing called deviation modifier depending on how long you&#039;ve shot, if you are moving, crouch etc. The modifier makes the bullet deviate with a random direction, and this modifier changes depending on situation as I said.</p><p>For instance if you shoot single shots you&#039;ll hit pretty much excactly where you aim, but if you shoot a whole mag in a single cascade, you&#039;ll get a lot of devation and not hit much after the first few shots.</p><p>We&#039;ve got complete controll over these modifiers for our own weapons obviosly, not sure how we&#039;ll do it though. Having them makes it all more realistic, you&#039;ll not hit very good while you&#039;re running for example, but hit much better when you stand still and crouch.</p><p>we&#039;ll see <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p>]]></content>
			<author>
				<name><![CDATA[FSDev| Ulversial]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=76</uri>
			</author>
			<updated>2006-05-21T20:08:34Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=23907#p23907</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: RANDOM SHOOTING]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=23899#p23899" />
			<content type="html"><![CDATA[<p>Operation Flashpoin has realistic ballistics and you hit where you aim at distances under 300 meters.&nbsp; BF2 you can miss with a whole magazine at close range.&nbsp; Really frustrating.</p>]]></content>
			<author>
				<name><![CDATA[Necronaught]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=248</uri>
			</author>
			<updated>2006-05-21T19:29:59Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=23899#p23899</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: RANDOM SHOOTING]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=23897#p23897" />
			<content type="html"><![CDATA[<p>thats becuase BF2 has cross hairs and bullet drop. I dunno how FS is gonna do it though.</p><p>sweet my 1 hunderth post!!!!</p>]]></content>
			<author>
				<name><![CDATA[Slave1]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=194</uri>
			</author>
			<updated>2006-05-21T19:27:41Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=23897#p23897</id>
		</entry>
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