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		<title><![CDATA[First Strike Forums — RANDOM SHOOTING]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=1813</link>
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		<description><![CDATA[The most recent posts in RANDOM SHOOTING.]]></description>
		<lastBuildDate>Mon, 22 May 2006 15:09:37 +0000</lastBuildDate>
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			<title><![CDATA[Re: RANDOM SHOOTING]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=23992#p23992</link>
			<description><![CDATA[<p>Wait wait wait.... BF2 has bullet drop? Any idea how much? Is it on the sniper rifle?</p>]]></description>
			<author><![CDATA[null@example.com (ToiletDuck)]]></author>
			<pubDate>Mon, 22 May 2006 15:09:37 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=23992#p23992</guid>
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			<title><![CDATA[Re: RANDOM SHOOTING]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=23979#p23979</link>
			<description><![CDATA[<p>well watch the movies <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p><p>Imperials did run around when shooting and missed alot, well they even missed when they where in a prone position <img src="https://forums.fsmod.com/img/smilies/roll.png" width="15" height="15" alt="roll" /> (Episode IV --&gt; troopers chasing Luke and Leia)</p><p>When chewie shoots, he stands most of the time still to aim his crossbow, and most of the time, they are direct hits <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p><p>the trooper who hit Leia in episode VI stood perfectly still</p><p>And sometimes it was just luck when they killed a person when running (Han)</p>]]></description>
			<author><![CDATA[null@example.com (Dragunov)]]></author>
			<pubDate>Mon, 22 May 2006 11:35:20 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=23979#p23979</guid>
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			<title><![CDATA[Re: RANDOM SHOOTING]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=23937#p23937</link>
			<description><![CDATA[<p>There has to be a drastic drop in accuracy when moving .&nbsp; Its called Star Wars , not Strafe Wars <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p><p>Were makin a SW simulation not a strafey SW arcade game like SWBF1/2 . </p><p>I agree about the point blank problem . Iv lost count how many times iv been killled by a pistol off 1 shot when iv leathered into the guy with my machine gun <img src="https://forums.fsmod.com/img/smilies/sad.png" width="15" height="15" alt="sad" />&nbsp; &nbsp;.&nbsp; Then again , if pistols didnt have an advantage at close range it would be useless.</p>]]></description>
			<author><![CDATA[null@example.com (Bandu)]]></author>
			<pubDate>Sun, 21 May 2006 23:05:26 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=23937#p23937</guid>
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			<title><![CDATA[Re: RANDOM SHOOTING]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=23935#p23935</link>
			<description><![CDATA[<p>I&#039;m not sure but the random shooting is probably made worse by net lag which is tied to the engine itself, in that case there&#039;s not too much we can do. Testing and testing is how we&#039;ll get it right.</p><p>Necro: ulversial sort of means &quot;spirit of the wold&quot;/&quot;wolf soul&quot; in ancient norse, fyi <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p>]]></description>
			<author><![CDATA[null@example.com (FSDev| Ulversial)]]></author>
			<pubDate>Sun, 21 May 2006 22:36:27 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=23935#p23935</guid>
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			<title><![CDATA[Re: RANDOM SHOOTING]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=23928#p23928</link>
			<description><![CDATA[<p>Ulver agreed 100 percent.&nbsp; Running and gunning never was cool.&nbsp; But the random shooting deafult for BF2 really is a poor example of realism and is intended for balancing only as discussed by DICE previously. your name is similar to one of my favorite bands!&nbsp; Ulver = Wolf</p>]]></description>
			<author><![CDATA[null@example.com (Necronaught)]]></author>
			<pubDate>Sun, 21 May 2006 21:39:52 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=23928#p23928</guid>
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			<title><![CDATA[Re: RANDOM SHOOTING]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=23927#p23927</link>
			<description><![CDATA[<p>more accurate when zoomed in / iron sights, yeah that&#039;s possible. personally I would want the players to be forced to stand still/crouch/prone for 100 percent accuracy, running should increase the deviation rather much otherwise it&#039;ll all turn out into some strafe/skate shootout, not very convincing and sort of ruins the feeling at least for me. Rest assured that we&#039;ll try our best to find the best balance between the extremes <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p>]]></description>
			<author><![CDATA[null@example.com (FSDev| Ulversial)]]></author>
			<pubDate>Sun, 21 May 2006 21:27:56 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=23927#p23927</guid>
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			<title><![CDATA[Re: RANDOM SHOOTING]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=23924#p23924</link>
			<description><![CDATA[<p><a href="http://en.wikipedia.org/wiki/Laser">http://en.wikipedia.org/wiki/Laser</a></p>]]></description>
			<author><![CDATA[null@example.com (Dragunov)]]></author>
			<pubDate>Sun, 21 May 2006 20:58:02 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=23924#p23924</guid>
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			<title><![CDATA[Re: RANDOM SHOOTING]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=23921#p23921</link>
			<description><![CDATA[<p>why does a laser travel less thsan the speed of light one has to ask?</p>]]></description>
			<author><![CDATA[null@example.com (Necronaught)]]></author>
			<pubDate>Sun, 21 May 2006 20:46:23 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=23921#p23921</guid>
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			<title><![CDATA[Re: RANDOM SHOOTING]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=23919#p23919</link>
			<description><![CDATA[<p>star wars weapons:</p><p><a href="http://www.reference.com/browse/wiki/List_of_Star_Wars_weapons">http://www.reference.com/browse/wiki/Li … rs_weapons</a></p>]]></description>
			<author><![CDATA[null@example.com (Dragunov)]]></author>
			<pubDate>Sun, 21 May 2006 20:43:27 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=23919#p23919</guid>
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			<title><![CDATA[Re: RANDOM SHOOTING]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=23915#p23915</link>
			<description><![CDATA[<div class="quotebox"><cite>Dragunov wrote:</cite><blockquote><p>lasers fire in straight line in real <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p></blockquote></div><p>Yes they do but blasters are different.&nbsp; They seem like projectiles in the movies?</p>]]></description>
			<author><![CDATA[null@example.com (Necronaught)]]></author>
			<pubDate>Sun, 21 May 2006 20:36:29 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=23915#p23915</guid>
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			<title><![CDATA[Re: RANDOM SHOOTING]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=23914#p23914</link>
			<description><![CDATA[<p>lasers fire in straight line in real <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<author><![CDATA[null@example.com (Dragunov)]]></author>
			<pubDate>Sun, 21 May 2006 20:31:03 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=23914#p23914</guid>
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		<item>
			<title><![CDATA[Re: RANDOM SHOOTING]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=23913#p23913</link>
			<description><![CDATA[<p>its completely unrealistic at the ranges I have experienced.&nbsp; Even short bust firing with the M16 on 3 round burst is deviated too far.<br />I understand the need fror reducing aim whilst moving but random is not good.&nbsp; GC had excellent shooting and the hits to kill were very acceptable, nothing was random even on the move.&nbsp; You couldn&#039;t aim very well but the shots, as you could see by the tracers, went where they were supposed to.&nbsp; Bf2 i get bullet marks miles away from where the iron sights are homed in on.&nbsp; Maybe random shooting or deviation could be implemented for shooting with out iron sights but removed when in iron sight view?&nbsp; I am just happy you guys are making this mod</p>]]></description>
			<author><![CDATA[null@example.com (Necronaught)]]></author>
			<pubDate>Sun, 21 May 2006 20:25:31 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=23913#p23913</guid>
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			<title><![CDATA[Re: RANDOM SHOOTING]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=23907#p23907</link>
			<description><![CDATA[<p>bf2 has a thing called deviation modifier depending on how long you&#039;ve shot, if you are moving, crouch etc. The modifier makes the bullet deviate with a random direction, and this modifier changes depending on situation as I said.</p><p>For instance if you shoot single shots you&#039;ll hit pretty much excactly where you aim, but if you shoot a whole mag in a single cascade, you&#039;ll get a lot of devation and not hit much after the first few shots.</p><p>We&#039;ve got complete controll over these modifiers for our own weapons obviosly, not sure how we&#039;ll do it though. Having them makes it all more realistic, you&#039;ll not hit very good while you&#039;re running for example, but hit much better when you stand still and crouch.</p><p>we&#039;ll see <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p>]]></description>
			<author><![CDATA[null@example.com (FSDev| Ulversial)]]></author>
			<pubDate>Sun, 21 May 2006 20:08:34 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=23907#p23907</guid>
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			<title><![CDATA[Re: RANDOM SHOOTING]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=23899#p23899</link>
			<description><![CDATA[<p>Operation Flashpoin has realistic ballistics and you hit where you aim at distances under 300 meters.&nbsp; BF2 you can miss with a whole magazine at close range.&nbsp; Really frustrating.</p>]]></description>
			<author><![CDATA[null@example.com (Necronaught)]]></author>
			<pubDate>Sun, 21 May 2006 19:29:59 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=23899#p23899</guid>
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			<title><![CDATA[Re: RANDOM SHOOTING]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=23897#p23897</link>
			<description><![CDATA[<p>thats becuase BF2 has cross hairs and bullet drop. I dunno how FS is gonna do it though.</p><p>sweet my 1 hunderth post!!!!</p>]]></description>
			<author><![CDATA[null@example.com (Slave1)]]></author>
			<pubDate>Sun, 21 May 2006 19:27:41 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=23897#p23897</guid>
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