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		<title><![CDATA[First Strike Forums — Jedi ?]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=184</link>
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		<description><![CDATA[The most recent posts in Jedi ?.]]></description>
		<lastBuildDate>Sat, 14 Jan 2006 04:35:58 +0000</lastBuildDate>
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			<title><![CDATA[Re: Jedi ?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=1740#p1740</link>
			<description><![CDATA[<p>Yes please understand that when we do include Jedi/Sith into the game, we will not focus on them the most. Everything has an equal balance.</p>]]></description>
			<author><![CDATA[null@example.com (Lord Vader)]]></author>
			<pubDate>Sat, 14 Jan 2006 04:35:58 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=1740#p1740</guid>
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			<title><![CDATA[Re: Jedi ?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=1722#p1722</link>
			<description><![CDATA[<p>I think a kit would a very nice addition in one or two maps. The kit could include a lightsaber an maybe even some force powers. I don&#039;t really know how it could be implemented...there might be one for the dark jedi where you simply aim at the enemy, press fire to wave your hand...and he drops dead. Or a force push ould be an invisible shot gun style projectile that spreads over a wide area and when it hits an enemy it sends him flying...ya know this is beginning to sound cool already. I don&#039;t want jedi to take over the game, but a tad here an there isn&#039;t bad.</p>]]></description>
			<author><![CDATA[null@example.com (ArcAngel227)]]></author>
			<pubDate>Sat, 14 Jan 2006 03:38:01 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=1722#p1722</guid>
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			<title><![CDATA[Re: Jedi ?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=1701#p1701</link>
			<description><![CDATA[<p>Maybe you could put an easter egg in a close quarters map of a jedi kit complete with lightsabre and insane stamina. I could see the lightsaber being labelled the &#039;n00b stick&#039; pretty fast.. (just like the shotgun kit in FH lol). </p><p>No seriously though, an element of the force would be pretty cool, nothing blatant of course.. you&#039;d have to make it subtle and mysterious. Ie, we don&#039;t want 64 dual sabre wielding n00bs running around a map and force choking each other (*cough* Jedi Academy *cough*). <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p>]]></description>
			<author><![CDATA[null@example.com (Little Legionnaire)]]></author>
			<pubDate>Sat, 14 Jan 2006 01:57:24 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=1701#p1701</guid>
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			<title><![CDATA[Re: Jedi ?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=1694#p1694</link>
			<description><![CDATA[<p>It&#039;s impossible to code something like that, you can&#039;t unlock new classes durring gameplay. Classes may be able to be unlocked from stats tracking but these classes are available for <strong>all</strong> factions. This would mean there would be jedi on all sides. If you want a system like that bf2 is not your engine.</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| General Un-Co)]]></author>
			<pubDate>Sat, 14 Jan 2006 00:42:14 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=1694#p1694</guid>
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			<title><![CDATA[Re: Jedi ?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=1673#p1673</link>
			<description><![CDATA[<p>Will you s be doing it the way they do it in battlefronts 2 when its like the player that is on a killing street gets the option to spawn as one jedi or will you s thinking of it being available from the kit screen.?</p>]]></description>
			<author><![CDATA[null@example.com (=TPF=BF2BlackWatch)]]></author>
			<pubDate>Fri, 13 Jan 2006 22:44:07 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=1673#p1673</guid>
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			<title><![CDATA[Re: Jedi ?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=1671#p1671</link>
			<description><![CDATA[<p>but we may try out an internal mini mod with loads of em would look cool <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p>]]></description>
			<author><![CDATA[null@example.com (FSDev| AQUILA)]]></author>
			<pubDate>Fri, 13 Jan 2006 22:43:09 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=1671#p1671</guid>
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			<title><![CDATA[Re: Jedi ?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=1666#p1666</link>
			<description><![CDATA[<p>But not in a naff way ;D</p>]]></description>
			<author><![CDATA[null@example.com (Richmuel)]]></author>
			<pubDate>Fri, 13 Jan 2006 21:25:31 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=1666#p1666</guid>
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			<title><![CDATA[Re: Jedi ?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=1664#p1664</link>
			<description><![CDATA[<p>Don&#039;t worry. There won&#039;t be a whole bunch of Jedi/Sith on both sides, since it&#039;s the Galactic Civil War. Maybe in the Clone Wars part of the mod, but we haven&#039;t decided how we are going to do that since that&#039;s in the future. However we are trying to incorporate Jedi/Sith in the Galactic Civil War in a way we can&#039;t reveal yet. Don&#039;t worry though, there won&#039;t be 100s of them on screen.</p>]]></description>
			<author><![CDATA[null@example.com (Lord Vader)]]></author>
			<pubDate>Fri, 13 Jan 2006 21:12:44 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=1664#p1664</guid>
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			<title><![CDATA[Re: Jedi ?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=1663#p1663</link>
			<description><![CDATA[<p>However, we haven&#039;t totally eliminated the option of including Jedi. If we did include them though, it would be in a way that was fitting with lore.</p>]]></description>
			<author><![CDATA[null@example.com (Nusirilo)]]></author>
			<pubDate>Fri, 13 Jan 2006 21:08:49 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=1663#p1663</guid>
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			<title><![CDATA[Re: Jedi ?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=1662#p1662</link>
			<description><![CDATA[<p>Simple is key to this your quite right. The timelines, Maps , Uniforms, Weapons and Vehicles have been extensively researched and abided too. </p><p>Be sure to check the Website / Factions/ Classes and Vehicles pages.</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| xEROhOUR)]]></author>
			<pubDate>Fri, 13 Jan 2006 21:02:02 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=1662#p1662</guid>
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			<title><![CDATA[Jedi ?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=1661#p1661</link>
			<description><![CDATA[<p>I hope you guys are going to stay well away from the Jedi in this game, I know that you&#039;re using the Galactic Civil war as the back-story and there weren&#039;t too many Jedi around. That for me is one of the big spoilers of Battlefront 2, sure you can carve your way through battle droids and stormtroopers but does that add anything to the overall gameplay ?</p><p>My suggestions are to keep it simple, pretty and fun, with those three elements you can&#039;t fail.</p>]]></description>
			<author><![CDATA[null@example.com (Tay-Mar)]]></author>
			<pubDate>Fri, 13 Jan 2006 20:58:03 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=1661#p1661</guid>
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