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		<title><![CDATA[First Strike Forums — Speederbikes!]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=1851</link>
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		<description><![CDATA[The most recent posts in Speederbikes!.]]></description>
		<lastBuildDate>Wed, 31 May 2006 21:55:20 +0000</lastBuildDate>
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			<title><![CDATA[Re: Speederbikes!]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=24969#p24969</link>
			<description><![CDATA[<p>lol although i loved how bikes in gc handled i agree that they were WAY to fragile and u couldnt even move them out of the city blocks sometimes</p>]]></description>
			<author><![CDATA[null@example.com (Proton8)]]></author>
			<pubDate>Wed, 31 May 2006 21:55:20 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=24969#p24969</guid>
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			<title><![CDATA[Re: Speederbikes!]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=24964#p24964</link>
			<description><![CDATA[<p>ncie idea but we would have to make the bikes not too fast and the trees spread out, but not too much. More like the wa yendor looks ons wbf2 but a little more spread out for more space for movement</p>]]></description>
			<author><![CDATA[null@example.com (Han Solo)]]></author>
			<pubDate>Wed, 31 May 2006 21:41:49 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=24964#p24964</guid>
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			<title><![CDATA[Re: Speederbikes!]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=24956#p24956</link>
			<description><![CDATA[<p>I have a question about the way your speeder bikes will handle. I&#039;ve heard that alot of people liked teh way teh speeder bikes handled in GC, so I may be way out there when I say that I have to disagree. They just seemed way, way to fragile. And I&#039;m sure that there fragile in the star wars universe too, but the mod is mostly about gameplay isn&#039;t it? What I&#039;m pretty much refering too is the speeder bike battle in return of the jedi. That was freaking awsome, and I would love to see it replicated in FS. but for that to happen both the map and handling properties would have to be totally customized to bring out hte best attributes of that battle. For one thing, the speederbikes would have to be stable, and not totally spin out of control (or simply explode) when they bump side to side, like in that battle. The perfect feel I could thnk of would be similar to teh buggy in Bf2, except even more stable. Now that the bf2 engine lets passengers in viechles weild their weapons, there could be some intresting moments as the speeders clash, with passengers blasting away at each other (though it would be even neater if u could code a way to restrict weapon use on the back of those things to a pistol, for obvious reasons). And one more thing, I opened another thread discussing viechle highjacking in a thread in the &#039;want list&#039;. I can&#039;t think of a cooler application for that than speeder bikes. For instance, what if you could mess with the exit piont on the passenger seat on the speeder bikes so that when a player exits that position, it kinda throws him to the left a few feet, letting him clamber onto a enemy&#039;s bike that is directly ajacent to it, and board it in the way I suggested in that thread, just like luke did. That was cool. <br />Also it would be neat to see a map completely dedicated to that battle on the bikes on endor. It could be a cool, weaving race track style map in the middle of a forest (though it shouldn&#039;t be too dense so the bikes can go through it no prob) where the imperials have to reach that base (a flag that counts for enough tickets to instantly bleed the rebels into losing if it&#039;s captured/reached) to tell the higherups that theres a rebel cell on the moon (since they have their comlinks jammed). And it&#039;s the rebels mission to stop them, all of this happening just like the film, on speeder bikes.</p>]]></description>
			<author><![CDATA[null@example.com (ArcAngel227)]]></author>
			<pubDate>Wed, 31 May 2006 21:17:18 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=24956#p24956</guid>
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			<title><![CDATA[Re: Speederbikes!]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=24869#p24869</link>
			<description><![CDATA[<p>well its definately possible and it looks awsome<br />just look at wut apocalypse did with their racingbikes<br />(quicktime movie)<br /><a href="http://www.doomlab.com/pr_updates/05-30-2006/Crotchie_finds_a_friend.mov">http://www.doomlab.com/pr_updates/05-30 … friend.mov</a></p>]]></description>
			<author><![CDATA[null@example.com (Proton8)]]></author>
			<pubDate>Wed, 31 May 2006 14:00:04 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=24869#p24869</guid>
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			<title><![CDATA[Re: Speederbikes!]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=24588#p24588</link>
			<description><![CDATA[<p>Well in BF2: SF there are quads, so do the soldiers lean when they take a turn?</p>]]></description>
			<author><![CDATA[null@example.com (Dragunov)]]></author>
			<pubDate>Sun, 28 May 2006 19:08:55 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=24588#p24588</guid>
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			<title><![CDATA[Re: Speederbikes!]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=24587#p24587</link>
			<description><![CDATA[<p>lets say this correct now: zomg like in sw.</p><p>thank you</p>]]></description>
			<author><![CDATA[null@example.com (Markus)]]></author>
			<pubDate>Sun, 28 May 2006 19:06:35 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=24587#p24587</guid>
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			<title><![CDATA[Re: Speederbikes!]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=24506#p24506</link>
			<description><![CDATA[<p>zomg like in gc<br />lol i loved doing HUGE jumps<br />they even has that race map with jumps and all on top of a canyon....</p>]]></description>
			<author><![CDATA[null@example.com (Proton8)]]></author>
			<pubDate>Sat, 27 May 2006 16:09:03 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=24506#p24506</guid>
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			<title><![CDATA[Re: Speederbikes!]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=24481#p24481</link>
			<description><![CDATA[<div class="quotebox"><blockquote><p>Out of curiosity, will the Speederbikes have any animation? Like whenever you&#039;re driving? When you take a turn, will it look as if you&#039;re going into the turn? Basically, think of &quot;Moto GP&quot;!</p></blockquote></div><p>I can&#039;t really say if the speeder bikes will have animation. Battlefield 2 doesn&#039;t seem to support vehicle animations. This is why we&#039;re having troubles getting our ATAT and ATST to work correctly.</p><div class="quotebox"><blockquote><p>Also, whenever you&#039;re driving and you hit like a hill... will it make a big jump?&nbsp; Or... have you all not even started on that part yet tongue</p></blockquote></div><p>I&#039;m actually working on the Speeder Bike as I write type this reply so I haven&#039;t quite reached the point to be able to answer your question. I can say that the Speeder Bike will be coded based on lore and lore says the Speeder Bike is powered by a repulsorlift. The repulsorlift will cause the bike to drift more when you hit a ramp or jump off a hill so it will most likely make a big jump.</p><p>Here&#039;s more information on the repulsorlift:<br /><a href="http://www.starwars.com/databank/technology/repulsorlift/">http://www.starwars.com/databank/techno … ulsorlift/</a></p>]]></description>
			<author><![CDATA[null@example.com (FSDev| SCHRifle)]]></author>
			<pubDate>Sat, 27 May 2006 01:37:10 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=24481#p24481</guid>
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			<title><![CDATA[Speederbikes!]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=24454#p24454</link>
			<description><![CDATA[<p>Excellent update! Amazing in detail I must say! </p><p>Out of curiosity, will the Speederbikes have any animation? Like whenever you&#039;re driving? When you take a turn, will it look as if you&#039;re going into the turn? Basically, think of &quot;Moto GP&quot;! Also, whenever you&#039;re driving and you hit like a hill... will it make a big jump?&nbsp; Or... have you all not even started on that part yet <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /> </p><p>either way, keep up the kick*ss/wonderful work!!!!!</p>]]></description>
			<author><![CDATA[null@example.com (David Gilmour)]]></author>
			<pubDate>Fri, 26 May 2006 19:58:28 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=24454#p24454</guid>
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