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		<title><![CDATA[First Strike Forums — Snow]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=1896</link>
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		<description><![CDATA[The most recent posts in Snow.]]></description>
		<lastBuildDate>Thu, 15 Jun 2006 18:30:02 +0000</lastBuildDate>
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			<title><![CDATA[Re: Snow]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=26485#p26485</link>
			<description><![CDATA[<p>well the snow is quite compact, if u saw luke struggle out of the cave in the snow, the higher the weight, the deeper u go down in the snow I think</p>]]></description>
			<author><![CDATA[null@example.com (Dragunov)]]></author>
			<pubDate>Thu, 15 Jun 2006 18:30:02 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=26485#p26485</guid>
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			<title><![CDATA[Re: Snow]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=26484#p26484</link>
			<description><![CDATA[<p>I&#039;d have no doubt it would work. The only possible thing I can think of that might not work would be the &#039;hobble/swim&#039; thingy that would happen when an infantry man gets in too deep. Besides that, its just different looking water.</p>]]></description>
			<author><![CDATA[null@example.com (ArcAngel227)]]></author>
			<pubDate>Thu, 15 Jun 2006 18:22:44 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=26484#p26484</guid>
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			<title><![CDATA[Re: Snow]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=26475#p26475</link>
			<description><![CDATA[<p>I think the snow idea wont work ^^</p><p>you can make it in BF2 and BF1942 so things wont get damaged in water.</p>]]></description>
			<author><![CDATA[null@example.com (zanth91)]]></author>
			<pubDate>Thu, 15 Jun 2006 17:47:03 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=26475#p26475</guid>
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			<title><![CDATA[Re: Snow]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=26466#p26466</link>
			<description><![CDATA[<p>lol great idea but i think some of the ponds should be placed on the edge of the map.</p>]]></description>
			<author><![CDATA[null@example.com (Han Solo)]]></author>
			<pubDate>Thu, 15 Jun 2006 15:29:10 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=26466#p26466</guid>
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			<title><![CDATA[Re: Snow]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=26450#p26450</link>
			<description><![CDATA[<p>Unless you isolate the &#039;sinking&#039; effect of the snow into isolated areas, snow banks. Basically I mean tiny little &#039;ponds&#039; of this quasi snow/water. So basically theres normal &#039;snowy&#039; ground in most places. But in many places, flat places, there are the snow banks of different depth. In the ones in areas veichles will most likely be moving they can be shallow so the viechle&#039;s won&#039;t have any problems. In other areas the snow banks might be deeper, forcing infantry that take a wrong step into a deep bank to do that &#039;swim/hopple&#039; thing I mentioned before to get out, leaving them vunnerable to attack. ANd if the map makers place these snow banks in the right areas, it will affect gameplay alot, giving the rebels advantages in areas like the trenches, where they might be able to fire down into the snow hopplin stormies, and advantages to the imps in others.</p>]]></description>
			<author><![CDATA[null@example.com (ArcAngel227)]]></author>
			<pubDate>Wed, 14 Jun 2006 21:05:15 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=26450#p26450</guid>
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			<title><![CDATA[Re: Snow]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=26409#p26409</link>
			<description><![CDATA[<p>We got a little off topic here...First off though vehicles can go through water. </p><p>But can water even be used as a substitute? It can only be used if the ground is completely flat.</p>]]></description>
			<author><![CDATA[null@example.com (MK4210)]]></author>
			<pubDate>Tue, 13 Jun 2006 23:09:32 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=26409#p26409</guid>
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			<title><![CDATA[Re: Snow]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=26335#p26335</link>
			<description><![CDATA[<div class="quotebox"><cite>Dragunov wrote:</cite><blockquote><div class="quotebox"><cite>zanth91 wrote:</cite><blockquote><div class="quotebox"><cite>sgt. fuzz wrote:</cite><blockquote><p>Ok, is it not true that when a vehicle TOUCHES a drip of water in bf, it begins to explode? If an AT-ST or AT-AT walks over one of these things... BOOM!&nbsp; I don&#039;t know if they have patched that or anything, but it just wouldn&#039;t work with having vehicles ect.</p></blockquote></div><p>BF1942, ANY water will destroy a vehicle. BF2, only deep watch will destroy a vehicle.</p></blockquote></div><p>I think there was a mod for BF1942 where some tanks could drive into the water <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p><p>EoD I think</p></blockquote></div><p>So it is possible <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<author><![CDATA[null@example.com (Dragunov)]]></author>
			<pubDate>Tue, 13 Jun 2006 10:08:12 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=26335#p26335</guid>
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			<title><![CDATA[Re: Snow]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=26267#p26267</link>
			<description><![CDATA[<p>sorry haven&#039;t played bf2 in a while, personally, right now bf42 is still more fun. I expect this mod to change that though.</p>]]></description>
			<author><![CDATA[null@example.com (sgt. fuzz)]]></author>
			<pubDate>Mon, 12 Jun 2006 20:19:52 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=26267#p26267</guid>
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			<title><![CDATA[Re: Snow]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=26266#p26266</link>
			<description><![CDATA[<p>remember the BRDM from DC?&nbsp; that and the BMP could go into the water?</p>]]></description>
			<author><![CDATA[null@example.com (cokakola)]]></author>
			<pubDate>Mon, 12 Jun 2006 20:17:27 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=26266#p26266</guid>
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			<title><![CDATA[Re: Snow]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=26261#p26261</link>
			<description><![CDATA[<p>thats just coding<br />it depended on the coding of the vehicle (after all thats how they get boats and such)<br />they simply coded those &quot;tanks&quot; as apc&#039;s (cause thats wut they were)</p>]]></description>
			<author><![CDATA[null@example.com (Proton8)]]></author>
			<pubDate>Mon, 12 Jun 2006 20:03:05 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=26261#p26261</guid>
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			<title><![CDATA[Re: Snow]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=26211#p26211</link>
			<description><![CDATA[<p>I think that FH also gave tanks the ability to go through water.</p>]]></description>
			<author><![CDATA[null@example.com (MK4210)]]></author>
			<pubDate>Mon, 12 Jun 2006 11:15:19 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=26211#p26211</guid>
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			<title><![CDATA[Re: Snow]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=26206#p26206</link>
			<description><![CDATA[<div class="quotebox"><cite>zanth91 wrote:</cite><blockquote><div class="quotebox"><cite>sgt. fuzz wrote:</cite><blockquote><p>Ok, is it not true that when a vehicle TOUCHES a drip of water in bf, it begins to explode? If an AT-ST or AT-AT walks over one of these things... BOOM!&nbsp; I don&#039;t know if they have patched that or anything, but it just wouldn&#039;t work with having vehicles ect.</p></blockquote></div><p>BF1942, ANY water will destroy a vehicle. BF2, only deep watch will destroy a vehicle.</p></blockquote></div><p>I think there was a mod for BF1942 where some tanks could drive into the water <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p><p>EoD I think</p>]]></description>
			<author><![CDATA[null@example.com (Dragunov)]]></author>
			<pubDate>Mon, 12 Jun 2006 09:28:20 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=26206#p26206</guid>
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			<title><![CDATA[Re: Snow]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=26168#p26168</link>
			<description><![CDATA[<p>Maybe on the Hoth level vehicles such as the AT-AT could have a base that is a little less than ground level so that part of their feet seem to be slightly submerged in the snow.</p>]]></description>
			<author><![CDATA[null@example.com (MK4210)]]></author>
			<pubDate>Sun, 11 Jun 2006 21:31:19 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=26168#p26168</guid>
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			<title><![CDATA[Re: Snow]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=26121#p26121</link>
			<description><![CDATA[<div class="quotebox"><cite>sgt. fuzz wrote:</cite><blockquote><p>Ok, is it not true that when a vehicle TOUCHES a drip of water in bf, it begins to explode? If an AT-ST or AT-AT walks over one of these things... BOOM!&nbsp; I don&#039;t know if they have patched that or anything, but it just wouldn&#039;t work with having vehicles ect.</p></blockquote></div><p>BF1942, ANY water will destroy a vehicle. BF2, only deep watch will destroy a vehicle.</p>]]></description>
			<author><![CDATA[null@example.com (zanth91)]]></author>
			<pubDate>Sun, 11 Jun 2006 17:36:46 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=26121#p26121</guid>
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			<title><![CDATA[Re: Snow]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=26120#p26120</link>
			<description><![CDATA[<p>Naw they&#039;re fine until the viechle gets too deep. Haven&#039;t u ever played taht foggy swampy map in bf2? You can drive ur jeeps an hummers through the shallows with no prob.</p>]]></description>
			<author><![CDATA[null@example.com (ArcAngel227)]]></author>
			<pubDate>Sun, 11 Jun 2006 17:36:25 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=26120#p26120</guid>
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