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		<title><![CDATA[First Strike Forums — Slow motion Rocket Launch]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=1952</link>
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		<description><![CDATA[The most recent posts in Slow motion Rocket Launch.]]></description>
		<lastBuildDate>Thu, 15 Jun 2006 17:52:49 +0000</lastBuildDate>
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			<title><![CDATA[Re: Slow motion Rocket Launch]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=26478#p26478</link>
			<description><![CDATA[<div class="quotebox"><cite>Proton8 wrote:</cite><blockquote><p>warning as in that annoying beep with rockets in planes/tanks/helis/apcs in vbf2 when some1 has a lockon?</p></blockquote></div><p>yeah but for troopers also except without that &quot;annoying&quot; beep i did think some little animation or something else then that beep sound something that tells you where and when a rocket was launched</p>]]></description>
			<author><![CDATA[null@example.com (elshagan)]]></author>
			<pubDate>Thu, 15 Jun 2006 17:52:49 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=26478#p26478</guid>
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			<title><![CDATA[Re: Slow motion Rocket Launch]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=26281#p26281</link>
			<description><![CDATA[<p>that might work for the Imps, with their helmets and all.</p>]]></description>
			<author><![CDATA[null@example.com (galaticplayer)]]></author>
			<pubDate>Mon, 12 Jun 2006 21:30:45 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=26281#p26281</guid>
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			<title><![CDATA[Re: Slow motion Rocket Launch]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=26259#p26259</link>
			<description><![CDATA[<p>warning as in that annoying beep with rockets in planes/tanks/helis/apcs in vbf2 when some1 has a lockon?</p>]]></description>
			<author><![CDATA[null@example.com (Proton8)]]></author>
			<pubDate>Mon, 12 Jun 2006 20:00:55 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=26259#p26259</guid>
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			<title><![CDATA[Re: Slow motion Rocket Launch]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=26234#p26234</link>
			<description><![CDATA[<p>Well, it really depends where the rocket is coming from.&nbsp; A PLX from an ARC, you could have a delay on the rocket launch, during the delay the ARC could go into some sort of animation showing that it is about to shoot a rocket.</p><p>Coming from some sort of vehicle though, it might not be as simple as that.</p>]]></description>
			<author><![CDATA[null@example.com (Holmes)]]></author>
			<pubDate>Mon, 12 Jun 2006 17:06:59 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=26234#p26234</guid>
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			<title><![CDATA[Re: Slow motion Rocket Launch]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=26227#p26227</link>
			<description><![CDATA[<p>ok but if it was not in slow mo then? the idea was just to have some kinda warning that a rocket has been lauched towards you</p>]]></description>
			<author><![CDATA[null@example.com (elshagan)]]></author>
			<pubDate>Mon, 12 Jun 2006 15:12:53 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=26227#p26227</guid>
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			<title><![CDATA[Re: Slow motion Rocket Launch]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=26141#p26141</link>
			<description><![CDATA[<p>It&#039;s nearly impossible to slow anything down in real time while maintaing real time throughout the entire server.&nbsp; In order for that to happen, the entire server would have to compensate, putting everyone into temporary slow-mo.&nbsp; Although, I may have misunderstood your question.</p>]]></description>
			<author><![CDATA[null@example.com (Holmes)]]></author>
			<pubDate>Sun, 11 Jun 2006 20:08:37 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=26141#p26141</guid>
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			<title><![CDATA[Re: Slow motion Rocket Launch]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=26133#p26133</link>
			<description><![CDATA[<p>I dont know</p>]]></description>
			<author><![CDATA[null@example.com (BF2Junky)]]></author>
			<pubDate>Sun, 11 Jun 2006 18:58:13 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=26133#p26133</guid>
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			<title><![CDATA[Re: Slow motion Rocket Launch]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=26131#p26131</link>
			<description><![CDATA[<p>oh to bad but would it be possible to make it sync?</p>]]></description>
			<author><![CDATA[null@example.com (elshagan)]]></author>
			<pubDate>Sun, 11 Jun 2006 18:49:11 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=26131#p26131</guid>
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			<title><![CDATA[Re: Slow motion Rocket Launch]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=26114#p26114</link>
			<description><![CDATA[<p>Its possible but it would be out of sync, like before the patch you could roll lef/right and shoot before the animation caught up so basically bullets were coming out of them without shootign while they were rolling/going to prone.</p>]]></description>
			<author><![CDATA[null@example.com (BF2Junky)]]></author>
			<pubDate>Sun, 11 Jun 2006 16:33:49 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=26114#p26114</guid>
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			<title><![CDATA[Slow motion Rocket Launch]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=26113#p26113</link>
			<description><![CDATA[<p>I was thinking is it possible with the bf2 code to make a little slow mo thing in the minimap so that when someone fires a rocket at ya you will see the launch of it in slow mo in the mini map thing could that work? or anything close to it?</p>]]></description>
			<author><![CDATA[null@example.com (elshagan)]]></author>
			<pubDate>Sun, 11 Jun 2006 14:50:32 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=26113#p26113</guid>
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