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	<title type="html"><![CDATA[First Strike Forums — Titan Mode for FS]]></title>
	<link rel="self" href="https://forums.fsmod.com/extern.php?action=feed&amp;tid=1967&amp;type=atom" />
	<updated>2006-06-14T22:24:50Z</updated>
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			<title type="html"><![CDATA[Re: Titan Mode for FS]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=26457#p26457" />
			<content type="html"><![CDATA[<p>wow thats great news <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></content>
			<author>
				<name><![CDATA[cokakola]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=287</uri>
			</author>
			<updated>2006-06-14T22:24:50Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=26457#p26457</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Titan Mode for FS]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=26440#p26440" />
			<content type="html"><![CDATA[<p>Great <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /> can&#039;t wait</p>]]></content>
			<author>
				<name><![CDATA[MK4210]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=252</uri>
			</author>
			<updated>2006-06-14T12:11:07Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=26440#p26440</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Titan Mode for FS]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=26432#p26432" />
			<content type="html"><![CDATA[<p>We have access to the objective mode code <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p>]]></content>
			<author>
				<name><![CDATA[FSDev| General Un-Co]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=34</uri>
			</author>
			<updated>2006-06-14T03:31:18Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=26432#p26432</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Titan Mode for FS]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=26431#p26431" />
			<content type="html"><![CDATA[<p>1942 cough, AND someone coded up an obj mode, forget his name</p>]]></content>
			<author>
				<name><![CDATA[sgt. fuzz]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=239</uri>
			</author>
			<updated>2006-06-14T03:11:17Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=26431#p26431</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Titan Mode for FS]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=26430#p26430" />
			<content type="html"><![CDATA[<p>A complete un-modified version of BF: 2 will have the same flag conquest mode that BF: 1941 does. But, as stated above me, mods are capable of using events and triggers. Although it isn&#039;t exactly what you are talking about, this team has produced a building with multiple triggers, which was discussed in another forum post.</p>]]></content>
			<author>
				<name><![CDATA[generalandrew]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=79</uri>
			</author>
			<updated>2006-06-14T02:56:21Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=26430#p26430</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Titan Mode for FS]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=26425#p26425" />
			<content type="html"><![CDATA[<p>The game includes no objective mode standard with the basic game, however looking through some of the other mods, I believe that it would certainly be possible trigger events rather then have objectives, although the events may have to be tied to a control point flag in some way to work appropriately.</p><p>Though, this is from a very generic outlook, and I&#039;m completely unsure if it is possible to successfully implement an objective system, and if it is possible, I have no clue as to how it would be gone about doing.</p>]]></content>
			<author>
				<name><![CDATA[Holmes]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=327</uri>
			</author>
			<updated>2006-06-14T01:58:35Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=26425#p26425</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Titan Mode for FS]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=26411#p26411" />
			<content type="html"><![CDATA[<p>Are objectives in <span class="bbu">BF2</span> like they were in <span class="bbu">BF1942</span>? I don&#039;t own the game (yet) and don&#039;t know. But if so or if it can be coded in, can the capital ships have objectives like consoles and reactor cores like those found in the upcoming <strong>Titan game</strong> mode? Where if one is destroyed another objective is activated.</p><p>So what I am asking is can the FS team create their own brand of the <strong>Titan mode</strong>?</p>]]></content>
			<author>
				<name><![CDATA[MK4210]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=252</uri>
			</author>
			<updated>2006-06-13T23:44:49Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=26411#p26411</id>
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