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		<title><![CDATA[First Strike Forums — Titan Mode for FS]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=1967</link>
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		<description><![CDATA[The most recent posts in Titan Mode for FS.]]></description>
		<lastBuildDate>Wed, 14 Jun 2006 22:24:50 +0000</lastBuildDate>
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			<title><![CDATA[Re: Titan Mode for FS]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=26457#p26457</link>
			<description><![CDATA[<p>wow thats great news <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<author><![CDATA[null@example.com (cokakola)]]></author>
			<pubDate>Wed, 14 Jun 2006 22:24:50 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=26457#p26457</guid>
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			<title><![CDATA[Re: Titan Mode for FS]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=26440#p26440</link>
			<description><![CDATA[<p>Great <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /> can&#039;t wait</p>]]></description>
			<author><![CDATA[null@example.com (MK4210)]]></author>
			<pubDate>Wed, 14 Jun 2006 12:11:07 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=26440#p26440</guid>
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			<title><![CDATA[Re: Titan Mode for FS]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=26432#p26432</link>
			<description><![CDATA[<p>We have access to the objective mode code <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p>]]></description>
			<author><![CDATA[null@example.com (FSDev| General Un-Co)]]></author>
			<pubDate>Wed, 14 Jun 2006 03:31:18 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=26432#p26432</guid>
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			<title><![CDATA[Re: Titan Mode for FS]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=26431#p26431</link>
			<description><![CDATA[<p>1942 cough, AND someone coded up an obj mode, forget his name</p>]]></description>
			<author><![CDATA[null@example.com (sgt. fuzz)]]></author>
			<pubDate>Wed, 14 Jun 2006 03:11:17 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=26431#p26431</guid>
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			<title><![CDATA[Re: Titan Mode for FS]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=26430#p26430</link>
			<description><![CDATA[<p>A complete un-modified version of BF: 2 will have the same flag conquest mode that BF: 1941 does. But, as stated above me, mods are capable of using events and triggers. Although it isn&#039;t exactly what you are talking about, this team has produced a building with multiple triggers, which was discussed in another forum post.</p>]]></description>
			<author><![CDATA[null@example.com (generalandrew)]]></author>
			<pubDate>Wed, 14 Jun 2006 02:56:21 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=26430#p26430</guid>
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			<title><![CDATA[Re: Titan Mode for FS]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=26425#p26425</link>
			<description><![CDATA[<p>The game includes no objective mode standard with the basic game, however looking through some of the other mods, I believe that it would certainly be possible trigger events rather then have objectives, although the events may have to be tied to a control point flag in some way to work appropriately.</p><p>Though, this is from a very generic outlook, and I&#039;m completely unsure if it is possible to successfully implement an objective system, and if it is possible, I have no clue as to how it would be gone about doing.</p>]]></description>
			<author><![CDATA[null@example.com (Holmes)]]></author>
			<pubDate>Wed, 14 Jun 2006 01:58:35 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=26425#p26425</guid>
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			<title><![CDATA[Titan Mode for FS]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=26411#p26411</link>
			<description><![CDATA[<p>Are objectives in <span class="bbu">BF2</span> like they were in <span class="bbu">BF1942</span>? I don&#039;t own the game (yet) and don&#039;t know. But if so or if it can be coded in, can the capital ships have objectives like consoles and reactor cores like those found in the upcoming <strong>Titan game</strong> mode? Where if one is destroyed another objective is activated.</p><p>So what I am asking is can the FS team create their own brand of the <strong>Titan mode</strong>?</p>]]></description>
			<author><![CDATA[null@example.com (MK4210)]]></author>
			<pubDate>Tue, 13 Jun 2006 23:44:49 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=26411#p26411</guid>
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