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	<title type="html"><![CDATA[First Strike Forums — OUTSIDE a star destroyer map]]></title>
	<link rel="self" href="https://forums.fsmod.com/extern.php?action=feed&amp;tid=1974&amp;type=atom" />
	<updated>2006-06-24T21:47:33Z</updated>
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	<id>https://forums.fsmod.com/viewtopic.php?id=1974</id>
		<entry>
			<title type="html"><![CDATA[Re: OUTSIDE a star destroyer map]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=27129#p27129" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>JeRK wrote:</cite><blockquote><p>EDIT AND SUCH: <br />Well, due to the &quot;friendly&quot; feedback on the no turrets idea, I have a different suggestion and the reason why I dislike turrets:&nbsp; <br />Back in GC, the biggest problem in the Deathstar map was that the imps would only use the turbo laser turrets cause it was easier to shoot down the rebels like that. If you ask me, it was way boring for the rebels cause you were basically powerless against them.</p><p>Other idea: how bout the ISD would only have huge, slow firing, VERY slow projectile turbolasers, that would be so nerfed up that you could only hit big&#039;n slow stuff like blockade runners incase you can get those steerable. (Can&#039;t you script your own vehicle types?) So to take out the small craft the ties would be needed, and to take out the huge stuff turbolasers would be PERFECT.</p></blockquote></div><p>yea i agree.I really REALLY want huge space battles in this mod.</p>]]></content>
			<author>
				<name><![CDATA[Han Solo]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=329</uri>
			</author>
			<updated>2006-06-24T21:47:33Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=27129#p27129</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: OUTSIDE a star destroyer map]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=27107#p27107" />
			<content type="html"><![CDATA[<p>that or just make the turbolasers easier to destoy<br />like 1 of the rockets or w/e from an awing<br />and give it a long respawn time</p>]]></content>
			<author>
				<name><![CDATA[Proton8]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=119</uri>
			</author>
			<updated>2006-06-24T17:02:12Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=27107#p27107</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: OUTSIDE a star destroyer map]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=27099#p27099" />
			<content type="html"><![CDATA[<p>IMPORTANT POST OF MAXIMUM IMPORTANCE <img src="https://forums.fsmod.com/img/smilies/yikes.png" width="15" height="15" alt="yikes" /></p><p>I updated the first post, take a look at it <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p>]]></content>
			<author>
				<name><![CDATA[JeRK]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=102</uri>
			</author>
			<updated>2006-06-24T16:30:12Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=27099#p27099</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: OUTSIDE a star destroyer map]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=27055#p27055" />
			<content type="html"><![CDATA[<p>exactly. It takes teamwork.</p>]]></content>
			<author>
				<name><![CDATA[zanth91]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=148</uri>
			</author>
			<updated>2006-06-23T20:11:20Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=27055#p27055</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: OUTSIDE a star destroyer map]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=27037#p27037" />
			<content type="html"><![CDATA[<p>kind of like on FH1 at omaha beach</p>]]></content>
			<author>
				<name><![CDATA[Han Solo]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=329</uri>
			</author>
			<updated>2006-06-23T15:16:38Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=27037#p27037</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: OUTSIDE a star destroyer map]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=26980#p26980" />
			<content type="html"><![CDATA[<p>It&#039;d be great to have the ability to lock all of the doors to a selected cp and have the Rebels have to bring in some explosives.</p>]]></content>
			<author>
				<name><![CDATA[MK4210]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=252</uri>
			</author>
			<updated>2006-06-22T15:55:33Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=26980#p26980</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: OUTSIDE a star destroyer map]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=26961#p26961" />
			<content type="html"><![CDATA[<p>I think it was an after thought lol, I can&#039;t remember them being in earlier releases than R4. Anyway, I can&#039;t wait to see what a large interior map would look like in this mod. And with closable doors, etc., game play is really going to be interesting, presuming that the building with all of the triggered events will be included in other maps as well.</p>]]></content>
			<author>
				<name><![CDATA[generalandrew]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=79</uri>
			</author>
			<updated>2006-06-22T03:38:51Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=26961#p26961</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: OUTSIDE a star destroyer map]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=26892#p26892" />
			<content type="html"><![CDATA[<p>It was a fantastic map. But some parts of it where oddly done. Those tram things where an intresting novelty, but seemed to be really disorganized. Like it was added as an after thought. It seems to me like that would have been a perfect area for a choke piont the imps or rebs should have been forced down. But there where other areas, like the bridge, and the bottom elevator chamber that where built great.</p>]]></content>
			<author>
				<name><![CDATA[ArcAngel227]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=54</uri>
			</author>
			<updated>2006-06-21T02:56:09Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=26892#p26892</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: OUTSIDE a star destroyer map]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=26867#p26867" />
			<content type="html"><![CDATA[<p>The Judicator map was good, just a little too big. I spent more time walking in that level than I did fighting.</p>]]></content>
			<author>
				<name><![CDATA[MK4210]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=252</uri>
			</author>
			<updated>2006-06-20T17:42:40Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=26867#p26867</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: OUTSIDE a star destroyer map]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=26864#p26864" />
			<content type="html"><![CDATA[<p>They accomplished it quite well too, although due to the lack of fog.... it lagged for people with bad computers awful.&nbsp; I suffered until I got my new graphix card.&nbsp; I hope there isn&#039;t as much lag in this mod.</p>]]></content>
			<author>
				<name><![CDATA[sgt. fuzz]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=239</uri>
			</author>
			<updated>2006-06-20T16:44:01Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=26864#p26864</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: OUTSIDE a star destroyer map]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=26863#p26863" />
			<content type="html"><![CDATA[<p>Galactic Conquest did called the ISD Judicator I believe. Was a very enjoyable Map to play.</p>]]></content>
			<author>
				<name><![CDATA[FSDev| xEROhOUR]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=2</uri>
			</author>
			<updated>2006-06-20T16:31:12Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=26863#p26863</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: OUTSIDE a star destroyer map]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=26862#p26862" />
			<content type="html"><![CDATA[<p>Has any Star Wars game done an entire SD interior yet? (maybe Galaxies?). It would be good to be the first.</p>]]></content>
			<author>
				<name><![CDATA[Talon1579]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=309</uri>
			</author>
			<updated>2006-06-20T16:28:07Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=26862#p26862</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: OUTSIDE a star destroyer map]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=26799#p26799" />
			<content type="html"><![CDATA[<p>Thanx <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" />.</p>]]></content>
			<author>
				<name><![CDATA[ArcAngel227]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=54</uri>
			</author>
			<updated>2006-06-20T02:07:26Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=26799#p26799</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: OUTSIDE a star destroyer map]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=26786#p26786" />
			<content type="html"><![CDATA[<p>very nice ideas archangel <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p>]]></content>
			<author>
				<name><![CDATA[Han Solo]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=329</uri>
			</author>
			<updated>2006-06-19T20:33:55Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=26786#p26786</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: OUTSIDE a star destroyer map]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=26729#p26729" />
			<content type="html"><![CDATA[<p>I think Aquila hinted at the possiblity of a SD interior. Think. Not know. But still, one can hope, <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /> . I believe a compination would be great. I doubt it ever happened in Star Wars before, but imagine a correlian cruiser being boarded in a similar fashion to the tantive IV, but a squadron of xwings based off a planet bellow attempts to assist. <br />That could raise a really cool map idea. Yep, just popped in my head. Told you. <br />How about an objective based map. A correlian cruisers smuggling special rebel agents down onto a planet where a rebel cell desperately needs the expertiese, when the ship is boarded by an imperial Star destroyer. The rebels aboard have fought they&#039;re way out of the cruiser and into the imperial star destroyer&#039;s interior. They need desperately to reach the ship&#039;s escape pod bay and head down to the planet bellow. But in order to eject the destroyer&#039;s turrets covering the escape pod bay must be destroyed. The plan was conveyed to the rebel cell on the planet bellow just before the ship was boarded. The x wings must duke it out against the SD&#039;s ties, then destroy the turrets as their primary objective. Then the escape pod bay would be the boarding rebels objective. The map would require good cooperation between the interior rebs, and the xwings. Teamwork might even be taken a level higher, with several other systems the x wings can take out to aid the interior rebs, such as power conduits on the hull, which when destroyed might shut down anti infantry turrets inside, or if you guys get really clever with your coding, maybe even the lights in certain places. Wouldn&#039;t that be something?<br />(The x wing fighters themselves [maybe about 4] could be spawn points themselves [like in rise of kobol] so the players can spawn directly into their fighters in space, without any awkward platforms [GC]. The turrets could count for a large number of tickets [like the GC deathsstar] so when destroyed it severly eats into the imp&#039;s ticket count. The escape pod bay could be a flag, that might only be captureable after the turrets are down. That flag could count for hte rest of the tickets.)</p>]]></content>
			<author>
				<name><![CDATA[ArcAngel227]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=54</uri>
			</author>
			<updated>2006-06-19T15:00:58Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=26729#p26729</id>
		</entry>
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