<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom">
	<channel>
		<title><![CDATA[First Strike Forums — Vehicle Spawning]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=2008</link>
		<atom:link href="https://forums.fsmod.com/extern.php?action=feed&amp;tid=2008&amp;type=rss" rel="self" type="application/rss+xml" />
		<description><![CDATA[The most recent posts in Vehicle Spawning.]]></description>
		<lastBuildDate>Thu, 06 Jul 2006 00:06:54 +0000</lastBuildDate>
		<generator>PunBB 1.4.5</generator>
		<item>
			<title><![CDATA[Re: Vehicle Spawning]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=27728#p27728</link>
			<description><![CDATA[<p>I hope its heated. Hoth looks cold...</p>]]></description>
			<author><![CDATA[null@example.com (ArcAngel227)]]></author>
			<pubDate>Thu, 06 Jul 2006 00:06:54 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=27728#p27728</guid>
		</item>
		<item>
			<title><![CDATA[Re: Vehicle Spawning]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=27707#p27707</link>
			<description><![CDATA[<p>Everything is going to be as close to the movies as developers can make them. If a ship has one hanger, I&#039;d suspect that the in-game counter-part will have one hanger. Ships will be in the hanger. And the only real hanger we&#039;ve talked about on these forums is &quot;What&#039;s Echo Base going to be like?&quot;- huge was the answer, and awsome.</p>]]></description>
			<author><![CDATA[null@example.com (generalandrew)]]></author>
			<pubDate>Wed, 05 Jul 2006 19:50:51 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=27707#p27707</guid>
		</item>
		<item>
			<title><![CDATA[Re: Vehicle Spawning]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=27557#p27557</link>
			<description><![CDATA[<p>On the topic of hangars: How big will they be? Will they be movie accurate (stupid question, but after playing SWBF2 I need to ask)? What will be in them? Finally how many per ship.</p>]]></description>
			<author><![CDATA[null@example.com (MK4210)]]></author>
			<pubDate>Mon, 03 Jul 2006 17:17:37 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=27557#p27557</guid>
		</item>
		<item>
			<title><![CDATA[Re: Vehicle Spawning]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=27439#p27439</link>
			<description><![CDATA[<p>Well we saw that Lambda shuttle, so even though it&#039;s obvious, that may really put value on boarding.</p>]]></description>
			<author><![CDATA[null@example.com (generalandrew)]]></author>
			<pubDate>Sun, 02 Jul 2006 01:28:35 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=27439#p27439</guid>
		</item>
		<item>
			<title><![CDATA[Re: Vehicle Spawning]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=27421#p27421</link>
			<description><![CDATA[<p>I hope to see some major boarding action, but alot thicker than 1 guy sneakin in. Hopefully something akin to the titan boardin we&#039;ve seen from 2142.</p>]]></description>
			<author><![CDATA[null@example.com (ArcAngel227)]]></author>
			<pubDate>Sat, 01 Jul 2006 19:38:44 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=27421#p27421</guid>
		</item>
		<item>
			<title><![CDATA[Re: Vehicle Spawning]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=27419#p27419</link>
			<description><![CDATA[<p>It wasn&#039;t too hard to board in GC, just the Carracks were hard. But once on board I had fun with my knife <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<author><![CDATA[null@example.com (MK4210)]]></author>
			<pubDate>Sat, 01 Jul 2006 19:28:24 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=27419#p27419</guid>
		</item>
		<item>
			<title><![CDATA[Re: Vehicle Spawning]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=27410#p27410</link>
			<description><![CDATA[<p>Well I would think that ships that have hangers in them in the movies would have hangers in them in the mod. I can&#039;t wait to see what it&#039;s like to board a ship in this mod. Wonder if it&#039;s just as deadly as GC was? Even though this mod isn&#039;t GC, it was still painful.</p>]]></description>
			<author><![CDATA[null@example.com (generalandrew)]]></author>
			<pubDate>Sat, 01 Jul 2006 16:45:40 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=27410#p27410</guid>
		</item>
		<item>
			<title><![CDATA[Re: Vehicle Spawning]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=27315#p27315</link>
			<description><![CDATA[<p>hey in each ship u make could there be a hangar?<br />cuz in GC there was rlly only one ship that could dock fighters.</p>]]></description>
			<author><![CDATA[null@example.com (Han Solo)]]></author>
			<pubDate>Thu, 29 Jun 2006 20:54:49 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=27315#p27315</guid>
		</item>
		<item>
			<title><![CDATA[Re: Vehicle Spawning]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=27313#p27313</link>
			<description><![CDATA[<p>@Model thing:</p><p>Also, a heck of lot of lag. Probably best left to lie.</p><div class="quotebox"><blockquote><p>Couldn&#039;t you use a uav style vehicle, a drop ship, that could fly down on scripted courses and drop vehicles on spawn positions? Or how about instead of dropships, the equivelant for ground transports towing the vehicles down roads until they reach the drop point.</p></blockquote></div><p>I&#039;m not that knowledgeable about the BF2 engine, but I doubt the towing idea would work. But the dropship, if you could get the UAV to fly striaght (probably possible) you just make the UAV look like a dropship - then spawn a vehicle drop underneath it. If done right, It should look good enough. PLus, since the UAV can be destroyed, no reason why transports cant either (although with higher health, obviously).</p>]]></description>
			<author><![CDATA[null@example.com (Talon1579)]]></author>
			<pubDate>Thu, 29 Jun 2006 19:44:01 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=27313#p27313</guid>
		</item>
		<item>
			<title><![CDATA[Re: Vehicle Spawning]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=27250#p27250</link>
			<description><![CDATA[<p>i like the construction idea. but problem is it causes ALOT of work.. IF its possible. model direction = about 5 models in each stage. an image.. which would make it flat would take just as long and wont look as good.</p><p>the hyperspace idea is something that would be very easy to impliment i think..</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| AQUILA)]]></author>
			<pubDate>Tue, 27 Jun 2006 20:25:04 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=27250#p27250</guid>
		</item>
		<item>
			<title><![CDATA[Re: Vehicle Spawning]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=27246#p27246</link>
			<description><![CDATA[<p>Now that you mention it that would be cool. Making a ship &#039;appear&#039; from hyperspace would probally be among the easiest things discussed. Probally. I&#039;d think you could just make it accelerate from teh edge of the map really quick, then come to a sudden stop. Though I&#039;m not sure if anything bigger than a fighter will actually be respawning, in GC they where one use vessels. I think.</p>]]></description>
			<author><![CDATA[null@example.com (ArcAngel227)]]></author>
			<pubDate>Tue, 27 Jun 2006 18:23:08 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=27246#p27246</guid>
		</item>
		<item>
			<title><![CDATA[Re: Vehicle Spawning]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=27235#p27235</link>
			<description><![CDATA[<p>Yeah tha would be cool </p><p>will like the small frigates respawn in space battles? maybe you could have it like come through hyperspace that would be sweet</p>]]></description>
			<author><![CDATA[null@example.com (Slave1)]]></author>
			<pubDate>Tue, 27 Jun 2006 16:46:27 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=27235#p27235</guid>
		</item>
		<item>
			<title><![CDATA[Re: Vehicle Spawning]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=27176#p27176</link>
			<description><![CDATA[<p>yea i like that idea mk<br />kind of like in rts games</p>]]></description>
			<author><![CDATA[null@example.com (Han Solo)]]></author>
			<pubDate>Mon, 26 Jun 2006 15:03:16 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=27176#p27176</guid>
		</item>
		<item>
			<title><![CDATA[Re: Vehicle Spawning]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=27171#p27171</link>
			<description><![CDATA[<p>Could the respawn be animated? Say it takes a snowspeeder 10 seconds for it to respawn. In those 10 seconds instead of the respawn area being empty, it shows a snowspeeder slowly being reconstructed. It starts out as a frame, then with armor, then weapons and defenses are added, until the 10 seconds are up and a speeder respawns.</p>]]></description>
			<author><![CDATA[null@example.com (MK4210)]]></author>
			<pubDate>Mon, 26 Jun 2006 13:45:34 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=27171#p27171</guid>
		</item>
		<item>
			<title><![CDATA[Re: Vehicle Spawning]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=27158#p27158</link>
			<description><![CDATA[<p>I really like the garage door idea. Unfortunatly, what I know of Echo Base is that there were more cut outs in the wall than individual garages. Infact, Star Wars is kind of open when it comes to utilizing space for supplies and storage. I think the supply line may be abit more for what the engine can handle, but I don&#039;t know. I like it though.</p>]]></description>
			<author><![CDATA[null@example.com (generalandrew)]]></author>
			<pubDate>Mon, 26 Jun 2006 04:31:53 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=27158#p27158</guid>
		</item>
	</channel>
</rss>
