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	<title type="html"><![CDATA[First Strike Forums — How do i go about creating a first strike map?]]></title>
	<link rel="self" href="https://forums.fsmod.com/extern.php?action=feed&amp;tid=202&amp;type=atom" />
	<updated>2006-01-16T13:37:37Z</updated>
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			<title type="html"><![CDATA[Re: How do i go about creating a first strike map?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=2185#p2185" />
			<content type="html"><![CDATA[<p>So the community mappers better wait till the tools are available from First Strike itself</p><p>Alot of new statics need to be created, ...</p><p>I also want to see different statics for every planet, cause GC sometimes recycled statics from old maps to make new maps (on different planets)</p><p>Greetz</p><p>Dragunov</p>]]></content>
			<author>
				<name><![CDATA[Dragunov]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=40</uri>
			</author>
			<updated>2006-01-16T13:37:37Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=2185#p2185</id>
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		<entry>
			<title type="html"><![CDATA[Re: How do i go about creating a first strike map?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=1861#p1861" />
			<content type="html"><![CDATA[<p>I think when that was said (perhaps a little prematurely) that when creating a Map for FirstStrike that it would consist of TERRAIN BUILDING ONLY side of the Map and that should have been made clear.</p><p>In future releases then the assets would be obviously released to you.</p>]]></content>
			<author>
				<name><![CDATA[FSDev| xEROhOUR]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=2</uri>
			</author>
			<updated>2006-01-15T15:14:02Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=1861#p1861</id>
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		<entry>
			<title type="html"><![CDATA[How do i go about creating a first strike map?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=1843#p1843" />
			<content type="html"><![CDATA[<p>In order to make a map for First Strike, surely i would need the custom objects and textures that will be used in the final release? I may just be being daft as i have never made a map for a total conversion, but it would be worth the hastle as this mod looks awsome.</p><p>Cheers.</p>]]></content>
			<author>
				<name><![CDATA[DeathbyPanpipes]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=74</uri>
			</author>
			<updated>2006-01-15T09:43:02Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=1843#p1843</id>
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