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		<title><![CDATA[First Strike Forums — Kits]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=2022</link>
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		<description><![CDATA[The most recent posts in Kits.]]></description>
		<lastBuildDate>Sun, 02 Jul 2006 02:29:07 +0000</lastBuildDate>
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			<title><![CDATA[Re: Kits]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=27441#p27441</link>
			<description><![CDATA[<p>You&#039;d still have the red name to worry about. Tho it could be like wolfenstien ET in that respect.</p>]]></description>
			<author><![CDATA[null@example.com (ArcAngel227)]]></author>
			<pubDate>Sun, 02 Jul 2006 02:29:07 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=27441#p27441</guid>
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			<title><![CDATA[Re: Kits]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=27440#p27440</link>
			<description><![CDATA[<p>Well I say it&#039;s appearance only. UAV and scans would identify the spy. Come to think of it, this would really put greater value on those tools.</p>]]></description>
			<author><![CDATA[null@example.com (generalandrew)]]></author>
			<pubDate>Sun, 02 Jul 2006 01:29:37 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=27440#p27440</guid>
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			<title><![CDATA[Re: Kits]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=27429#p27429</link>
			<description><![CDATA[<div class="quotebox"><cite>generalandrew wrote:</cite><blockquote><p>I like that Bothan spy! Have an Imperial spy kit with the clothes of a Rebel so he can sneak up and issue UAV or Artillery without being detected as an enemy at first (of course UAV would identify him as one; it would be an interesting thing, besides, it would make a great twist in what the Commander role could be).</p></blockquote></div><p>Lol the team would go crazy team killing just to find out which one is the spy.</p>]]></description>
			<author><![CDATA[null@example.com (MK4210)]]></author>
			<pubDate>Sat, 01 Jul 2006 21:18:06 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=27429#p27429</guid>
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			<title><![CDATA[Re: Kits]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=27412#p27412</link>
			<description><![CDATA[<p>I like that Bothan spy! Have an Imperial spy kit with the clothes of a Rebel so he can sneak up and issue UAV or Artillery without being detected as an enemy at first (of course UAV would identify him as one; it would be an interesting thing, besides, it would make a great twist in what the Commander role could be).</p>]]></description>
			<author><![CDATA[null@example.com (generalandrew)]]></author>
			<pubDate>Sat, 01 Jul 2006 16:53:16 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=27412#p27412</guid>
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			<title><![CDATA[Re: Kits]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=27403#p27403</link>
			<description><![CDATA[<div class="quotebox"><cite>Ar198 wrote:</cite><blockquote><p>I just figured there wouldn&#039;t be most support because we just don&#039;t see them in any star wars area... the only one really is with Galaxies which had a combat-medic profession back when it was good to play.</p></blockquote></div><p>This is true, but the movies really didn&#039;t show all too much ground combat or give us a glimpse into the life of the single grunt other than at some moments on hoth. On Wookieepedia there is reference to medics as droids that would be dropped in to areas to heal units. I&#039;m also sure that there would be medics in the Star Wars universe considering especially for the Rebels who need all the troops they can get.</p>]]></description>
			<author><![CDATA[null@example.com (MK4210)]]></author>
			<pubDate>Sat, 01 Jul 2006 13:42:28 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=27403#p27403</guid>
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			<title><![CDATA[Re: Kits]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=27386#p27386</link>
			<description><![CDATA[<p>That&#039;s cool that there is more support for a medic class then those who don&#039;t want them. In battlefield 2 I am usually spec-ops (so I’m really looking forward to playing a Storm Commando ^^ <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /> ) or medic... </p><p>in most cases when I’m a medic I just cannot get to a person in time to help them or with art coming down or tanks I just can&#039;t. </p><p>I have to say though when being shoot at by APCs and stuff for a medic to keep reviving people they would have to be very lucky. Because if a round goes near me I die, and if I hide behide a wall it shoots through it and I die... so I just try to flee because I can&#039;t help the guy if he and I die so I just get out of there. Oh yeah… and when art comes down… I am also usually the first one to die… anyway… but I do love playing as a medic…</p><p>I just figured there wouldn&#039;t be most support because we just don&#039;t see them in any star wars area... the only one really is with Galaxies which had a combat-medic profession back when it was good to play.</p><p>I do also disagree that medic weapons are just as good as assault kits.. because when it comes to attacking power I really love the power of a G3 which is unlocked with an assault kit.</p>]]></description>
			<author><![CDATA[null@example.com (Ar198)]]></author>
			<pubDate>Sat, 01 Jul 2006 05:11:38 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=27386#p27386</guid>
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			<title><![CDATA[Re: Kits]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=27370#p27370</link>
			<description><![CDATA[<div class="quotebox"><cite>ArcAngel227 wrote:</cite><blockquote><p>You could argue that the medic weapons are overpowered, especially with that G36 E (my favorite <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /> ).</p></blockquote></div><p>I tend to dislike a lot of the unlocks, except the PKM. The &quot;vanilla&quot; weapons tend to get the job done perfectly fine IMO.</p><div class="quotebox"><cite>ArcAngel227 wrote:</cite><blockquote><p>Also, I&#039;m sure few people complain about having a death point taken away.</p></blockquote></div><p>Exactly. A medic can never get you killed. He can just prolong your incapacitation through repeated revivals. Just be patient; the medic will either give up, get killed, or if you&#039;re quick enough, you can escape whatever it is that is repeatedly shooting you. Try timing it ever so perfectly so that the moment you are revived you get up and sprint to cover. Even with an APC firing away, you&#039;d be suprised at how timing is everything.</p>]]></description>
			<author><![CDATA[null@example.com (TK-8252)]]></author>
			<pubDate>Fri, 30 Jun 2006 22:47:48 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=27370#p27370</guid>
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			<title><![CDATA[Re: Kits]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=27369#p27369</link>
			<description><![CDATA[<p>Sorry dude, but I gota go with TK-8252 here, medics are the very foundation of even mediocre teamplay. Though I&#039;m terribley biased here, since I&#039;m always either a medic or a sniper. You could argue that the medic weapons are overpowered, especially with that G36 E (my favorite <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /> ). But I&#039;m sure in FS they&#039;ll make sure all classes are balanced. But they&#039;re actual job of reviving downed teamates is absolutely essential. Also, I&#039;m sure few people complain about having a death point taken away.</p>]]></description>
			<author><![CDATA[null@example.com (ArcAngel227)]]></author>
			<pubDate>Fri, 30 Jun 2006 22:23:18 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=27369#p27369</guid>
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			<title><![CDATA[Re: Kits]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=27366#p27366</link>
			<description><![CDATA[<div class="quotebox"><cite>Talon1579 wrote:</cite><blockquote><p>Lucky you. Its fine when you have a good medic, but when you have one who keeps reviving you and you keep dying, it sucks.</p></blockquote></div><p>You don&#039;t &quot;keep dying.&quot; You continue to get incapacitated. Notice that the scoreboard does not count it as a death.</p>]]></description>
			<author><![CDATA[null@example.com (TK-8252)]]></author>
			<pubDate>Fri, 30 Jun 2006 21:10:57 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=27366#p27366</guid>
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			<title><![CDATA[Re: Kits]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=27365#p27365</link>
			<description><![CDATA[<p>The body armor is useful, but the ability to heal yourself is better in the long run. The grenade launcher is worse than the grenades in a lot of situations, since anything that you use the launcher for can be taken out with the rifle. grenades can be thrown into builidngs, around corners, etc.</p><div class="quotebox"><blockquote><p>Strange, because most of the time when I&#039;m playing, I never get revived</p></blockquote></div><p>Lucky you. Its fine when you have a good medic, but when you have one who keeps reviving you and you keep dying, it sucks.</p>]]></description>
			<author><![CDATA[null@example.com (Talon1579)]]></author>
			<pubDate>Fri, 30 Jun 2006 21:09:26 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=27365#p27365</guid>
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			<title><![CDATA[Re: Kits]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=27363#p27363</link>
			<description><![CDATA[<div class="quotebox"><cite>Talon1579 wrote:</cite><blockquote><p>Medics are the bane of BF2. Although some medics actually help out in fight, many simply run around with shock paddles out reviving like crazy. While it is nice to be revived on occasion, I couldnt count the number of times that enemy armor has been attacking and people keep respawning as medic instead of AT.</p></blockquote></div><p>Strange, because most of the time when I&#039;m playing, I never get revived, except maybe once in a while in an urban map. Also, if you&#039;re in a squad, it&#039;s much better to have a medic; if the squad leader falls, you can get him back up.</p><div class="quotebox"><cite>Talon1579 wrote:</cite><blockquote><p>Medics also make the assault class rather defunct, as they get the same or better weapons. SF has a much better balance, with assault getting the grapple.</p></blockquote></div><p>This is incorrect. Assault soldiers get a grenade launcher which was often grossly overused, and gets much more primary ammo than medics, as well as body armor.</p>]]></description>
			<author><![CDATA[null@example.com (TK-8252)]]></author>
			<pubDate>Fri, 30 Jun 2006 21:02:58 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=27363#p27363</guid>
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			<title><![CDATA[Re: Kits]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=27361#p27361</link>
			<description><![CDATA[<p>Medics are the bane of BF2. Although some medics actually help out in fight, many simply run around with shock paddles out reviving like crazy. While it is nice to be revived on occasion, I couldnt count the number of times that enemy armor has been attacking and people keep respawning as medic instead of AT.</p><p>Medics also make the assault class rather defunct, as they get the same or better weapons. SF has a much better balance, with assault getting the grapple.</p>]]></description>
			<author><![CDATA[null@example.com (Talon1579)]]></author>
			<pubDate>Fri, 30 Jun 2006 20:56:31 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=27361#p27361</guid>
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			<title><![CDATA[Re: Kits]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=27355#p27355</link>
			<description><![CDATA[<div class="quotebox"><cite>Talon1579 wrote:</cite><blockquote><p>I&#039;m really hoping you left out medics. BF2 would be amazing without medics.</p></blockquote></div><p>Complete opposite. BF2 would be horrible without medics.</p>]]></description>
			<author><![CDATA[null@example.com (TK-8252)]]></author>
			<pubDate>Fri, 30 Jun 2006 17:47:02 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=27355#p27355</guid>
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			<title><![CDATA[Re: Kits]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=27350#p27350</link>
			<description><![CDATA[<p>Well you just put me out of the job <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" />.</p>]]></description>
			<author><![CDATA[null@example.com (ArcAngel227)]]></author>
			<pubDate>Fri, 30 Jun 2006 12:50:13 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=27350#p27350</guid>
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			<title><![CDATA[Re: Kits]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=27339#p27339</link>
			<description><![CDATA[<div class="quotebox"><blockquote><p>we reviewed and changed the layout a week or two ago</p></blockquote></div><p>I&#039;m really hoping you left out medics. BF2 would be amazing without medics.</p>]]></description>
			<author><![CDATA[null@example.com (Talon1579)]]></author>
			<pubDate>Fri, 30 Jun 2006 08:54:23 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=27339#p27339</guid>
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