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		<title><![CDATA[First Strike Forums — Space Combat 2142]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=2068</link>
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		<description><![CDATA[The most recent posts in Space Combat 2142.]]></description>
		<lastBuildDate>Tue, 05 Sep 2006 18:08:06 +0000</lastBuildDate>
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			<title><![CDATA[Re: Space Combat 2142]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=34210#p34210</link>
			<description><![CDATA[<p>with he i ment arcangel.<br />oke you win: EX-GC team(members) <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p><br /><p>edit spelling</p>]]></description>
			<author><![CDATA[null@example.com (Markus)]]></author>
			<pubDate>Tue, 05 Sep 2006 18:08:06 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=34210#p34210</guid>
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			<title><![CDATA[Re: Space Combat 2142]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=34134#p34134</link>
			<description><![CDATA[<p>Big Brother! Big Brother! *adornes childish teasing accent* Ohhh wait till I tell the ACLU on you...</p>]]></description>
			<author><![CDATA[null@example.com (ArcAngel227)]]></author>
			<pubDate>Tue, 05 Sep 2006 03:25:46 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=34134#p34134</guid>
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			<title><![CDATA[Re: Space Combat 2142]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=34115#p34115</link>
			<description><![CDATA[<p>huh? I was talkin about astromechs... hense me using the word &#039;astromechs&#039; </p><p>Remind me how this is off topic?</p><br /><p>Edit: oh, there is no GC team in FS. I know you dont mean it , but its still annoying. Dont make us censor the letters again lol</p>]]></description>
			<author><![CDATA[null@example.com (Bandu)]]></author>
			<pubDate>Mon, 04 Sep 2006 22:31:34 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=34115#p34115</guid>
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			<title><![CDATA[Re: Space Combat 2142]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=34108#p34108</link>
			<description><![CDATA[<p>he was talking about astomechs droids.<br />and i still dont see any reason who not to have astromechs. i mean every transport chopper has its engineer, so why wouldnt people want to go and repair a fighter/bomber.</p><p>edit: lets not go into that now, stay on topic</p>]]></description>
			<author><![CDATA[null@example.com (Markus)]]></author>
			<pubDate>Mon, 04 Sep 2006 22:01:37 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=34108#p34108</guid>
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			<title><![CDATA[Re: Space Combat 2142]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=34089#p34089</link>
			<description><![CDATA[<p>We said players wont become astromechs on the fighters ...not that the droids wouldnt serve a pupose.</p>]]></description>
			<author><![CDATA[null@example.com (Bandu)]]></author>
			<pubDate>Mon, 04 Sep 2006 19:27:02 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=34089#p34089</guid>
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			<title><![CDATA[Re: Space Combat 2142]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=34083#p34083</link>
			<description><![CDATA[<p>arc, they sad that they wherent going to do droids!! <img src="https://forums.fsmod.com/img/smilies/sad.png" width="15" height="15" alt="sad" /><br />GC team force them!</p>]]></description>
			<author><![CDATA[null@example.com (Markus)]]></author>
			<pubDate>Mon, 04 Sep 2006 18:59:55 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=34083#p34083</guid>
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			<title><![CDATA[Re: Space Combat 2142]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=34070#p34070</link>
			<description><![CDATA[<p>Earlier it was said that ships will have gravity so would it be possible to have it where a ship enters a hanger bay and instead of being at the control of the global gravity they are now locked in their position while hovering, this could work for players as well they wouldn&#039;t slide around the ship all the time just have floors with directional pull on players and items.&nbsp; It would be like the real gravity devices that ships use in the star wars universe.</p><p>Also I believe ships had like an ionized field (or something) around them that nulled the effects of an object going through them, so when a player goes and touches one it would shock and knock them back.<br />But i like the idea of a console to turn the particle shielding on.<br />It would be cool to have your ship under attack and while launching fighters a stray torpedo flies into the hanger killing several people and creating lots of debree making it importent to repair the hanger.</p>]]></description>
			<author><![CDATA[null@example.com (Matthias)]]></author>
			<pubDate>Mon, 04 Sep 2006 18:03:07 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=34070#p34070</guid>
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			<title><![CDATA[Re: Space Combat 2142]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=29141#p29141</link>
			<description><![CDATA[<p>hey btw, i just got an idea where the starfighters could instead of moving around while the ship moves, could make it to where when u start up the starfighter it&#039;ll act as vertical take-off on jets so they wouldnt move around<br />or the fighters could be locked in place similar to boats on battleships in bf1942, even tho this is bf2 and bf2142 we&#039;re talkign about.</p><p>o btw xero can u teach me to code?<br />cuz thats the only thing i would be able to do seeing as how im unexperienced in all professions.</p>]]></description>
			<author><![CDATA[null@example.com (Han Solo)]]></author>
			<pubDate>Fri, 21 Jul 2006 04:33:49 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=29141#p29141</guid>
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			<title><![CDATA[Re: Space Combat 2142]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=29135#p29135</link>
			<description><![CDATA[<p>More spacey ideas. First of all, astromech droids. Every x-wing has one, and a mere cosmetic role is certaintly below our shiny domish freinds. When I&#039;m flying I need to know r2 something isn&#039;t just tagging along for the ride. So why not give them a real purpose (repairing was a bit cheap in GC, and its already been stated the x-wing will be a one player craft), for instance, warning us poor distracted fly guys when danger draws near. <br />Couldn&#039;t it be possible to make r2 an AI controlled position in the x-wing (that people cannot switch to or get in), it&#039;s weapon could simply be a verbal warning only the x wing pilot hears (like &#039;i got a lock on him&#039; from the f-15 in bf2) that plays whenever it shoots at ties (basically, the warning could be like &#039;Ties on our tail&#039;!, but we get that satisfying panicked beeping as well). It would just sound like teh typical beeps (duh), but perhaps we could see the written translation on our screens (like how it is on the x wing control panel). The r2 &#039;weapon&#039; could have a limited turn radius, so it can only spot units in the pilot&#039;s blind spots and not annoy the pilot to death with a billion repeated verbal warnings that aren&#039;t pertinent (ties that aren&#039;t close enough or in position to warrent a warning). There might also be a 15 second &#039;reload&#039; time so the warnings aren&#039;t rapid fire. <br />In conjunction with the r2 position spotting ability, perhaps the bf2 lock on sound forthe pilot position could be replaced with a tell tale r2 panicked beep. Perhaps something similar when the x wing is ever hit by ion cannons and disabled.</p><p>Another quick idea. That very neat captians chair, like the one Admiral Ackbar used over endor. That thing is awsome. And if your gunna have a bridge full of panicking or excited crew, seeing that chair move around, either on it&#039;s own animated and scripted preogitive, or movin like a vehicle turret, would up the intensity. Or at least make boarders weary of being wacked by it. <img src="https://forums.fsmod.com/img/smilies/lol.png" width="15" height="15" alt="lol" /></p>]]></description>
			<author><![CDATA[null@example.com (ArcAngel227)]]></author>
			<pubDate>Fri, 21 Jul 2006 02:45:34 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=29135#p29135</guid>
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			<title><![CDATA[Re: Space Combat 2142]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=28432#p28432</link>
			<description><![CDATA[<p>Maybe it could be a commander ability to operate the hangar bay shield and allow for friendlies to exit. A large light could be put above it to show that it is closed. Even the regular grunt could open and close it, just put a console nearby somewhere. </p><p>For the enemies make a destroyable generator next to it that will bring down the shield, but not allow for decompression or laser fire (since many would camp outside the hangar just strafing and camping).</p>]]></description>
			<author><![CDATA[null@example.com (MK4210)]]></author>
			<pubDate>Thu, 13 Jul 2006 03:11:47 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=28432#p28432</guid>
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			<title><![CDATA[Re: Space Combat 2142]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=28427#p28427</link>
			<description><![CDATA[<p>Perhaps too much so. I wouldn&#039;t mind a slight lore infraction for something like this.</p>]]></description>
			<author><![CDATA[null@example.com (ArcAngel227)]]></author>
			<pubDate>Thu, 13 Jul 2006 02:53:52 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=28427#p28427</guid>
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			<title><![CDATA[Re: Space Combat 2142]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=28426#p28426</link>
			<description><![CDATA[<div class="quotebox"><cite>AQUILA wrote:</cite><blockquote><p>ever seen eps3? take a look at the blue shields that anikin blows up to enter the hanger... thats what stops soldiers entering space. but vehicles can pass through.</p></blockquote></div><p>If vehicles can pass through, why did they need to blow it up to enter?</p><p>Im pretty sure those are shields as in shield generators, stopping lasers, vehicles, everything.</p><p>Hey the other wookiee said that too. We&#039;re pretty on the ball here eh?</p>]]></description>
			<author><![CDATA[null@example.com (Bewilderbeast)]]></author>
			<pubDate>Thu, 13 Jul 2006 02:51:08 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=28426#p28426</guid>
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			<title><![CDATA[Re: Space Combat 2142]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=28395#p28395</link>
			<description><![CDATA[<p>Shhhh! Gameplay!</p><p>Oh, and, thats really cool. <img src="https://forums.fsmod.com/img/smilies/lol.png" width="15" height="15" alt="lol" /> Wooks just be happy we&#039;re gettin some juicy info.</p>]]></description>
			<author><![CDATA[null@example.com (ArcAngel227)]]></author>
			<pubDate>Thu, 13 Jul 2006 00:48:42 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=28395#p28395</guid>
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			<title><![CDATA[Re: Space Combat 2142]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=28385#p28385</link>
			<description><![CDATA[<p>I thought that was a particle shield for during battle. If thats what it is it would fry anything, lasers, missiles, people, ships... I&#039;m fairly sure the rebel and imperial ships both use magnetic fields to keep air in, not shields, and there is nothing to stop people from going out unless the durasteel assault doors were closed. As far as i know there are two types of shields, Energy shields that stop only lasers, ion bolts and the like, and particle shields that stop everything including air, but if you open a particle shield to let vehicles out and have no magnetic field the air gets out too. there is no shield that can stop people, but let ships out because they are both made of particles. Proof that a particle shield will destroy ships is in episode VI when the rebels attack the second death star &quot;The shield is still up. Take Evasive action! All crafts pull up! or down!&quot;</p>]]></description>
			<author><![CDATA[null@example.com (Mr. Wookiee)]]></author>
			<pubDate>Wed, 12 Jul 2006 23:56:22 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=28385#p28385</guid>
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			<title><![CDATA[Re: Space Combat 2142]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=28381#p28381</link>
			<description><![CDATA[<p>ever seen eps3? take a look at the blue shields that anikin blows up to enter the hanger... thats what stops soldiers entering space. but vehicles can pass through.</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| AQUILA)]]></author>
			<pubDate>Wed, 12 Jul 2006 23:44:51 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=28381#p28381</guid>
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