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		<title><![CDATA[First Strike Forums — Sound Engineer Application]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=208</link>
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		<description><![CDATA[The most recent posts in Sound Engineer Application.]]></description>
		<lastBuildDate>Sun, 15 Jan 2006 19:40:43 +0000</lastBuildDate>
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			<title><![CDATA[Re: Sound Engineer Application]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=1938#p1938</link>
			<description><![CDATA[<p>I&#039;d say still to have a go at 1 music song because the mroe songs the better, alo we want the best possible songs as possible and varying styles would be good.</p>]]></description>
			<author><![CDATA[null@example.com (Richmuel)]]></author>
			<pubDate>Sun, 15 Jan 2006 19:40:43 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=1938#p1938</guid>
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			<title><![CDATA[Re: Sound Engineer Application]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=1927#p1927</link>
			<description><![CDATA[<p>If you ever reconsider the music part, I would love to help. I&#039;ve got some ideas for how the music could sound like.</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| Ulversial)]]></author>
			<pubDate>Sun, 15 Jan 2006 19:11:33 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=1927#p1927</guid>
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			<title><![CDATA[Re: Sound Engineer Application]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=1919#p1919</link>
			<description><![CDATA[<p>Oh ok I wasn&#039;t aware of that. But you can still do sound so that&#039;s ok.</p>]]></description>
			<author><![CDATA[null@example.com (Lord Vader)]]></author>
			<pubDate>Sun, 15 Jan 2006 18:57:25 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=1919#p1919</guid>
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			<title><![CDATA[Re: Sound Engineer Application]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=1918#p1918</link>
			<description><![CDATA[<p>warg_dot_tk@hotmail.com</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| Ulversial)]]></author>
			<pubDate>Sun, 15 Jan 2006 18:55:23 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=1918#p1918</guid>
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			<title><![CDATA[Re: Sound Engineer Application]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=1917#p1917</link>
			<description><![CDATA[<p>MSN contact Ulversial&nbsp; ?</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| xEROhOUR)]]></author>
			<pubDate>Sun, 15 Jan 2006 18:55:03 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=1917#p1917</guid>
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			<title><![CDATA[Re: Sound Engineer Application]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=1914#p1914</link>
			<description><![CDATA[<p>All right, that would be fun too! I&#039;m all for it</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| Ulversial)]]></author>
			<pubDate>Sun, 15 Jan 2006 18:52:19 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=1914#p1914</guid>
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			<title><![CDATA[Re: Sound Engineer Application]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=1911#p1911</link>
			<description><![CDATA[<p>At this present time we have someone working on Music. If this situation changes then we will inform those who need to know. WE DO however still require Sound Editors for working on Weapons / Vehicle / Character and Ambient Sounds.</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| xEROhOUR)]]></author>
			<pubDate>Sun, 15 Jan 2006 18:47:53 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=1911#p1911</guid>
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			<title><![CDATA[Re: Sound Engineer Application]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=1908#p1908</link>
			<description><![CDATA[<p>If you specify how the music should be like I might be able to get some sample songs from my past work that fits it.</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| Ulversial)]]></author>
			<pubDate>Sun, 15 Jan 2006 18:36:30 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=1908#p1908</guid>
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			<title><![CDATA[Re: Sound Engineer Application]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=1903#p1903</link>
			<description><![CDATA[<p>.ogg format is what many of the BF2 Sound files are. Lord Vader we have someone on the Music.</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| xEROhOUR)]]></author>
			<pubDate>Sun, 15 Jan 2006 18:29:54 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=1903#p1903</guid>
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			<title><![CDATA[Re: Sound Engineer Application]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=1901#p1901</link>
			<description><![CDATA[<p>Ogg format is just a compressed audio yes?</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| Ulversial)]]></author>
			<pubDate>Sun, 15 Jan 2006 18:23:39 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=1901#p1901</guid>
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			<title><![CDATA[Re: Sound Engineer Application]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=1900#p1900</link>
			<description><![CDATA[<p>I could try to do both character sounds and weapon sounds, allthough music is what I&#039;m best at. It would be fun to try either though!</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| Ulversial)]]></author>
			<pubDate>Sun, 15 Jan 2006 18:22:21 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=1900#p1900</guid>
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		<item>
			<title><![CDATA[Re: Sound Engineer Application]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=1898#p1898</link>
			<description><![CDATA[<p>We need a music person so hopefully you will get accepted. We already have a sound effects person but you can make those if you want as well.</p>]]></description>
			<author><![CDATA[null@example.com (Lord Vader)]]></author>
			<pubDate>Sun, 15 Jan 2006 18:21:15 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=1898#p1898</guid>
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		<item>
			<title><![CDATA[Re: Sound Engineer Application]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=1897#p1897</link>
			<description><![CDATA[<p>How would you feel about creating new Character sounds and Weapon sounds ?</p><p>Are you familair with .ogg format ?</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| xEROhOUR)]]></author>
			<pubDate>Sun, 15 Jan 2006 18:20:17 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=1897#p1897</guid>
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			<title><![CDATA[Sound Engineer Application]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=1896#p1896</link>
			<description><![CDATA[<p>Name: Ulf Hammarqvist<br />Email: warg_dot_tk@hotmail.com<br />MSN Messenger: see above ;P<br />Location: Uppsala, Sweden<br />Age: 21<br />Do you own BF2: Yes!<br />Mod Experience: I&#039;ve fiddled quite a bit with the bf42 engine and made a neat minimod, also I did some mapping before the official mapping tools were released.<br />Expertise In (Explain what you are good at from the following. Fill out all positions that apply.)<br />Coding:<br />tweaking in editor: I can do that<br />editing .con files: This is pretty easy, unless it&#039;s changed a lot from bf42.<br />Mapping: Yes, done a bit of it in bf42, only one I released was quite crappy, but it was before the dawn of mapping tools heh.<br />Sound Engineering: Arr, I&#039;ve been making music since I was around 9 years old, so yes. This is what I could excell at.<br />URL of last Mod: used to be <a href="http://www.bf42plus.tk">www.bf42plus.tk</a><br />Other examples:</p><p>My music could be reached through <a href="http://www.warg.tk">www.warg.tk</a>, but since my ftp host is down it&#039;s probably not worth to be bothered.</p><p>I&#039;ve modded some other games also, (through scripts, I&#039;m not a programmer) like Littlefighter2 most recently. heh.</p><p>If you would like samples of my work I could send a few songs over msn</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| Ulversial)]]></author>
			<pubDate>Sun, 15 Jan 2006 18:11:08 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=1896#p1896</guid>
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