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		<title><![CDATA[First Strike Forums — Kit Customization in BF: 2142]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=2085</link>
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		<description><![CDATA[The most recent posts in Kit Customization in BF: 2142.]]></description>
		<lastBuildDate>Thu, 05 Oct 2006 11:39:07 +0000</lastBuildDate>
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			<title><![CDATA[Re: Kit Customization in BF: 2142]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=37620#p37620</link>
			<description><![CDATA[<p>No offense, but, until I see it i&#039;m not mpressed, right now it sounds like a take off on some of SWBF 2&#039;s campaign mode.</p>]]></description>
			<author><![CDATA[null@example.com (Zulu)]]></author>
			<pubDate>Thu, 05 Oct 2006 11:39:07 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=37620#p37620</guid>
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			<title><![CDATA[Re: Kit Customization in BF: 2142]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=30855#p30855</link>
			<description><![CDATA[<p>hmm yummie. That Invasion thingie sounds cool.</p>]]></description>
			<author><![CDATA[null@example.com (Langerman)]]></author>
			<pubDate>Thu, 03 Aug 2006 13:20:09 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=30855#p30855</guid>
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			<title><![CDATA[Re: Kit Customization in BF: 2142]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=30816#p30816</link>
			<description><![CDATA[<div class="quotebox"><cite>TY2D2 wrote:</cite><blockquote><p>Have you guys considered an online campaigne mode?</p></blockquote></div><p>Now thats a good question. As we all know SF (before its untimely demise) was to have an online campaign mode that changed based on how previous battles ended. For instance winning one map as the humans might give the humans in the next map a better footing. And now, you have several key devs from SF working here. Does FS have any plans on an online campagin?</p>]]></description>
			<author><![CDATA[null@example.com (ArcAngel227)]]></author>
			<pubDate>Wed, 02 Aug 2006 23:46:23 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=30816#p30816</guid>
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			<title><![CDATA[Re: Kit Customization in BF: 2142]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=30804#p30804</link>
			<description><![CDATA[<p>Sounds cool mate! Cant wait to see it in action <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<author><![CDATA[null@example.com (Vaders_Fist)]]></author>
			<pubDate>Wed, 02 Aug 2006 22:10:11 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=30804#p30804</guid>
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			<title><![CDATA[Re: Kit Customization in BF: 2142]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=30688#p30688</link>
			<description><![CDATA[<p>Yea seriously huh? Invasion mode? oooOOOOOOoooo </p><p>Yummy <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p><p>I look forward to that!<br />Have you guys considered an online campaigne mode?</p>]]></description>
			<author><![CDATA[null@example.com (TY2D2)]]></author>
			<pubDate>Wed, 02 Aug 2006 05:37:44 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=30688#p30688</guid>
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			<title><![CDATA[Re: Kit Customization in BF: 2142]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=30655#p30655</link>
			<description><![CDATA[<p>Man a guys gota prowl threw the oddest places to find good info! Whats this invasion stuff doing in the support thread? Man talk about buried treasure. Or at least it would be if xero actually said anything. <img src="https://forums.fsmod.com/img/smilies/hmm.png" width="15" height="15" alt="hmm" /></p>]]></description>
			<author><![CDATA[null@example.com (ArcAngel227)]]></author>
			<pubDate>Tue, 01 Aug 2006 21:59:36 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=30655#p30655</guid>
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			<title><![CDATA[Re: Kit Customization in BF: 2142]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=28292#p28292</link>
			<description><![CDATA[<p>Invasion mode eh? Objective based? Or is it push mode based? I hope that it is part of the next update.</p><p>EDIT: Or is it where you first start on the planet and have to take down a shield; next map is same planet only take a landing strip and so on? If this is how it works it sounds like it will work well with the maps especially Hoth. <br />1st senario- take out forward cps<br />2nd senario- take out shield<br />3rd senario- take out echo.</p><p>I&#039;m just going on mindlessly <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p>]]></description>
			<author><![CDATA[null@example.com (MK4210)]]></author>
			<pubDate>Wed, 12 Jul 2006 02:05:15 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=28292#p28292</guid>
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			<title><![CDATA[Re: Kit Customization in BF: 2142]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=28275#p28275</link>
			<description><![CDATA[<p>COULD THIS MEAN ENDOR!!!!!!!&nbsp; DEATHSTAR, SHEILDS, EVERYTHING AHHHH!!!!!!!!!!!!!!&nbsp; sorry, got a little excited there.&nbsp; This is huge, wow I wonder if this will be announced in the next updates.&nbsp; Wow, this is amazing.</p><br /><p>Jack</p><p>P.S. wow</p>]]></description>
			<author><![CDATA[null@example.com (sgt. fuzz)]]></author>
			<pubDate>Tue, 11 Jul 2006 22:02:36 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=28275#p28275</guid>
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		<item>
			<title><![CDATA[Re: Kit Customization in BF: 2142]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=28274#p28274</link>
			<description><![CDATA[<p>Already coded months ago! Essentially it involves 3 scenarios on one planet.</p><p>Ive said far too much already!</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| xEROhOUR)]]></author>
			<pubDate>Tue, 11 Jul 2006 21:51:43 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=28274#p28274</guid>
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			<title><![CDATA[Re: Kit Customization in BF: 2142]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=28272#p28272</link>
			<description><![CDATA[<p>That looks awesome....... explain this invasion mode our mod seems to claim....&nbsp; sounds interesting <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<author><![CDATA[null@example.com (sgt. fuzz)]]></author>
			<pubDate>Tue, 11 Jul 2006 21:41:07 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=28272#p28272</guid>
		</item>
		<item>
			<title><![CDATA[Re: Kit Customization in BF: 2142]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=28268#p28268</link>
			<description><![CDATA[<p>As far as I am led to believe there will be a lot more weapons and handheld devices as unlockable items for each class. </p><p><span class="postimg"><img src="http://www.bf2142.se/datas/users/4-031.jpg" alt="http://www.bf2142.se/datas/users/4-031.jpg" /></span></p><p>With that said the loadout for our specific classes will now change dependant on type of map scenario Titan Mode, Conquest and our own Invasion Mode. We want to make the kit loadout per character as authentic as we can and not just add items in there for the sake of it.</p><p>Balance is crucial and we feel that our current loadout (passed by the Team today as a matter of fact) will enable us to achieve this.</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| xEROhOUR)]]></author>
			<pubDate>Tue, 11 Jul 2006 21:09:11 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=28268#p28268</guid>
		</item>
		<item>
			<title><![CDATA[Kit Customization in BF: 2142]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=28267#p28267</link>
			<description><![CDATA[<p>I was watching a few movies, a preview, and it was mentioned on these forums once in a while. What is this new kit load out? Is it creating a custom load-out for your needs? If this is, I think it&#039;s a good idea, that way things aren&#039;t cut-and-dry all of the time.</p>]]></description>
			<author><![CDATA[null@example.com (generalandrew)]]></author>
			<pubDate>Tue, 11 Jul 2006 21:02:12 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=28267#p28267</guid>
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