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		<title><![CDATA[First Strike Forums — disable claymores?]]></title>
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		<description><![CDATA[The most recent posts in disable claymores?.]]></description>
		<lastBuildDate>Tue, 11 Jul 2006 21:50:15 +0000</lastBuildDate>
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			<title><![CDATA[Re: disable claymores?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=28273#p28273</link>
			<description><![CDATA[<p>For gameplay purposes we will look into some of these more common issues.</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| xEROhOUR)]]></author>
			<pubDate>Tue, 11 Jul 2006 21:50:15 +0000</pubDate>
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			<title><![CDATA[disable claymores?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=28271#p28271</link>
			<description><![CDATA[<p>Would it be possible to disable claymores in 2142?&nbsp; When I&#039;m playing bf2 and I&#039;m walkin around I see a claymore in a hallway...... I can&#039;t go through this hallway anymore NO MATTER WHAT.&nbsp; It&#039;s quite an inconvenience, correct me if I&#039;m wrong, I don&#039;t think claymores are even perishable by grenades in bf2.&nbsp; Please try to incorporate that in you have some extra time before 2142 comes out.</p>]]></description>
			<author><![CDATA[null@example.com (sgt. fuzz)]]></author>
			<pubDate>Tue, 11 Jul 2006 21:35:44 +0000</pubDate>
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