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		<title><![CDATA[First Strike Forums — Capitol Ship Defenses]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=2089</link>
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		<description><![CDATA[The most recent posts in Capitol Ship Defenses.]]></description>
		<lastBuildDate>Thu, 28 Sep 2006 23:16:40 +0000</lastBuildDate>
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			<title><![CDATA[Re: Capitol Ship Defenses]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=36650#p36650</link>
			<description><![CDATA[<p>Ok so basically...</p><p>Duke Nukem 3D camera&#039;s</p><p>Half Life Doors (with explodable options(barrels, need 3 packs fo c7), maybe assign some HP&#039;s to it)</p><p>Commander with ship overview pannel (option to lock down sections)<br />(dude who Lando talks to with wrist computer)</p><p>And Starwars Jedi Knight code imputting puzzles but with wires. <br />(Just make it a usable function by an Engineer to open the blast doors)</p>]]></description>
			<author><![CDATA[null@example.com (rosherau)]]></author>
			<pubDate>Thu, 28 Sep 2006 23:16:40 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=36650#p36650</guid>
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			<title><![CDATA[Re: Capitol Ship Defenses]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=36549#p36549</link>
			<description><![CDATA[<p>hmm, well maybe its in the commanders option list, like where theres artilly or UAV, maybe u click on a the capitol ship icon on the map, then right click then click self destruct then maybe a automatic poll is activated and 50% of ur team has to vote Yes for it to work<br />but maybe that cant be possible</p>]]></description>
			<author><![CDATA[null@example.com (Jedi_Joe)]]></author>
			<pubDate>Thu, 28 Sep 2006 10:56:24 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=36549#p36549</guid>
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			<title><![CDATA[Re: Capitol Ship Defenses]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=36510#p36510</link>
			<description><![CDATA[<p>Good idea, and I think the ships do have the capability in the movies, but a button or an event can&#039;t be class specific that I know of. If one button can be pushed by one player, it has to be pushed by all players. Good idea though!</p>]]></description>
			<author><![CDATA[null@example.com (generalandrew)]]></author>
			<pubDate>Thu, 28 Sep 2006 01:28:02 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=36510#p36510</guid>
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			<title><![CDATA[Re: Capitol Ship Defenses]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=36420#p36420</link>
			<description><![CDATA[<p>maybe there should be a button that only the commander can use on the bridge of the ship that activates a self destruct sequence that blows the entire ship up</p><p>have any of you played Star Wars Episode 3: Revenge of the Sith?<br />if u have well u kno the levels where when u got close to a door/ area a turret came out of the roof and started shooting at you...well maybe on the bridge the commander or someone can activate the defence button and defences pop out of the roofs all ova the ship</p><p>MAYBE there should be a way to activate shields around doors that last for about 10-30 seconds and take 20 seconds to recharge and only can be used 5 times and after you use the limit it takes 1 minut to recharge, this would give the defenders time to gear up, take positions and get ready to kill the attackers</p><p>thats all i got for now lol</p>]]></description>
			<author><![CDATA[null@example.com (Jedi_Joe)]]></author>
			<pubDate>Wed, 27 Sep 2006 10:49:16 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=36420#p36420</guid>
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			<title><![CDATA[Re: Capitol Ship Defenses]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=34084#p34084</link>
			<description><![CDATA[<p>&quot;the enemy has borded our titan&quot; something like that trigger? <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p><p>wires would only take more time and in that time you will probebly be killed</p>]]></description>
			<author><![CDATA[null@example.com (Markus)]]></author>
			<pubDate>Mon, 04 Sep 2006 19:03:50 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=34084#p34084</guid>
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			<title><![CDATA[Re: Capitol Ship Defenses]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=34069#p34069</link>
			<description><![CDATA[<p>Just have a static image that when the wire is used the game accesses it and plays it instead of the live feed.</p>]]></description>
			<author><![CDATA[null@example.com (Matthias)]]></author>
			<pubDate>Mon, 04 Sep 2006 17:31:48 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=34069#p34069</guid>
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			<title><![CDATA[Re: Capitol Ship Defenses]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=32476#p32476</link>
			<description><![CDATA[<p>Cameras definetly are, but I highly doubt things like looping the feed are possible.</p>]]></description>
			<author><![CDATA[null@example.com (ArcAngel227)]]></author>
			<pubDate>Sun, 20 Aug 2006 21:53:55 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=32476#p32476</guid>
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			<title><![CDATA[Re: Capitol Ship Defenses]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=32473#p32473</link>
			<description><![CDATA[<p>Well I know openable doors are possible in this engine along with other types of event triggers, but I&#039;m not sure if cameras are possible though. It would be an interesting idea! I think for now the best type of system would having locked doors that activate an alarm on the bridge when breached. Then mabye the developers could build from there in later releases.</p>]]></description>
			<author><![CDATA[null@example.com (generalandrew)]]></author>
			<pubDate>Sun, 20 Aug 2006 20:42:54 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=32473#p32473</guid>
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			<title><![CDATA[Re: Capitol Ship Defenses]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=32471#p32471</link>
			<description><![CDATA[<p>what about on the bridge a consule is set up as a security station and they can have access to opening and clossing of the doors and more secure areas can have cammeras overlooking the door so they can see whos trying to get access to restricted rooms.</p><p>this could work so that blasting a control pannel will send an alarm to the bridge that someone is attacking while slicing into the wiring could be invisible to the bridge.</p><p>It would be really cool to have a feature where the wires can help the attackers, by cutting wire 1 they cut the cammeras signel to the bridge, wire 2 would loop the cameras video making the attackers invisable, wire 3 cuts the bridges signel to the door, wire 4 cuts the power to the hallway, wire 5 opens the door, wire 6 sends a lethel shock to the player.</p><p>this would make everything much more specialized for the players.</p><p>also<br />maybe the engineer could have tools that would help him dicern the meaning of each wire and the plasma-cutter could open the pannel leading to the wires.&nbsp; other players would just have to guess the wires and blow the pannel out with their equipment.</p>]]></description>
			<author><![CDATA[null@example.com (Matthias)]]></author>
			<pubDate>Sun, 20 Aug 2006 20:38:01 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=32471#p32471</guid>
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			<title><![CDATA[Re: Capitol Ship Defenses]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=28520#p28520</link>
			<description><![CDATA[<p>Totally agree.</p><p>If we simply replace normal grenades with star wars grenades, and normal claymores with some fancy star wars claymore, the gameplay will be identical, and boarding a ship will feel more like fighting it out in warlords palace : laggy, and a cheap explosive spam fest.</p><p>Also, battling in a star destroyer would feel the same as battling in a titan without these unique features, and thats not good.</p><p>Frankly, it would be a skin mod, as the gameplay would be almost identical.</p><p>People like me would still play it for the awesome environments and being stormtroopers, but it would be even cooler to have better and different gameplay.</p><p>Adding stuff like doors, and removing grenades, making lasers more powerful, will make gameplay entirely different, and frankly better.</p><p>How can a laser firefight be worse than current grenade exchanges? I love getting free nade kills, but it is more fun to nail guys with the lasers.</p>]]></description>
			<author><![CDATA[null@example.com (Bewilderbeast)]]></author>
			<pubDate>Thu, 13 Jul 2006 18:02:56 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=28520#p28520</guid>
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			<title><![CDATA[Re: Capitol Ship Defenses]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=28456#p28456</link>
			<description><![CDATA[<p>Having doors in one of or a combination of the ways stated above would give FS something special that <span class="bbu"><em><strong>NO</strong></em></span> other mod has. It would make it so much more complex and fun than: shoot the other guy and take the control point or destroy the objective.</p>]]></description>
			<author><![CDATA[null@example.com (Mr. Wookiee)]]></author>
			<pubDate>Thu, 13 Jul 2006 04:39:18 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=28456#p28456</guid>
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			<title><![CDATA[Re: Capitol Ship Defenses]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=28455#p28455</link>
			<description><![CDATA[<p>The cutting wires ideas are excellent, but for a first release I think my laser logic is much simpler heh.</p><p>Just shoot the control panels to cause all sorts of trouble for both sides!</p>]]></description>
			<author><![CDATA[null@example.com (Bewilderbeast)]]></author>
			<pubDate>Thu, 13 Jul 2006 04:25:42 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=28455#p28455</guid>
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			<title><![CDATA[Re: Capitol Ship Defenses]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=28452#p28452</link>
			<description><![CDATA[<p>After the attackers manage to open the door it could be on a timer before it automatically closes again, but this is where it could have part of bewilderbeasts idea, a door control switch on the defenders side of the door that can be blasted to lock the door in place until the defenders repair it, but having a blasted switch on the defenders side shouldnt prevent the attackers from wiring the door open if it is closed.</p><p>copy and paste this then remove the * to make it green and bold like it is in generalandrews sig</p><p>[*b][*color=#008000]Copy and paste this to show support for doors in R1.<br />[/*color][/*b]</p>]]></description>
			<author><![CDATA[null@example.com (Mr. Wookiee)]]></author>
			<pubDate>Thu, 13 Jul 2006 03:46:52 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=28452#p28452</guid>
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			<title><![CDATA[Re: Capitol Ship Defenses]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=28448#p28448</link>
			<description><![CDATA[<p>Nice sig Generalandrew <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<author><![CDATA[null@example.com (MK4210)]]></author>
			<pubDate>Thu, 13 Jul 2006 03:43:05 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=28448#p28448</guid>
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			<title><![CDATA[Re: Capitol Ship Defenses]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=28446#p28446</link>
			<description><![CDATA[<p>Will I think the simplist would be to use C7, but that would take down the interactivity of the squad.</p>]]></description>
			<author><![CDATA[null@example.com (generalandrew)]]></author>
			<pubDate>Thu, 13 Jul 2006 03:41:23 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=28446#p28446</guid>
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