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		<title><![CDATA[First Strike Forums — 3rd Side]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=2094</link>
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		<description><![CDATA[The most recent posts in 3rd Side.]]></description>
		<lastBuildDate>Fri, 14 Jul 2006 01:27:38 +0000</lastBuildDate>
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			<title><![CDATA[Re: 3rd Side]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=28559#p28559</link>
			<description><![CDATA[<p>Remember no light sabers or jedi (at least not anytime soon), but the jet pack would be a great unlock.</p>]]></description>
			<author><![CDATA[null@example.com (MK4210)]]></author>
			<pubDate>Fri, 14 Jul 2006 01:27:38 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=28559#p28559</guid>
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			<title><![CDATA[Re: 3rd Side]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=28558#p28558</link>
			<description><![CDATA[<p>One million points could unlock a light saber! That would be interesting. Mabye a jet back if you like Baba Fett more?</p>]]></description>
			<author><![CDATA[null@example.com (generalandrew)]]></author>
			<pubDate>Fri, 14 Jul 2006 01:24:51 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=28558#p28558</guid>
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			<title><![CDATA[Re: 3rd Side]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=28454#p28454</link>
			<description><![CDATA[<p>maybe jedi could be an unlockable class if you reach 5000 in either direction on the force meter, well... then everyone would be jedi... but there might be some cool unlockable bonus.</p>]]></description>
			<author><![CDATA[null@example.com (Mr. Wookiee)]]></author>
			<pubDate>Thu, 13 Jul 2006 04:15:46 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=28454#p28454</guid>
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			<title><![CDATA[Re: 3rd Side]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=28451#p28451</link>
			<description><![CDATA[<p>You&#039;re right. I wasn&#039;t concentrating there. Anyway, I would be happy if they started with the Cantina first, and added more later.</p>]]></description>
			<author><![CDATA[null@example.com (generalandrew)]]></author>
			<pubDate>Thu, 13 Jul 2006 03:45:33 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=28451#p28451</guid>
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			<title><![CDATA[Re: 3rd Side]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=28450#p28450</link>
			<description><![CDATA[<p>Eh there have always been civilian casualties and they did allow Grand Theft Auto to be sold.</p>]]></description>
			<author><![CDATA[null@example.com (MK4210)]]></author>
			<pubDate>Thu, 13 Jul 2006 03:44:06 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=28450#p28450</guid>
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			<title><![CDATA[Re: 3rd Side]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=28449#p28449</link>
			<description><![CDATA[<p>Oh yeah....</p>]]></description>
			<author><![CDATA[null@example.com (generalandrew)]]></author>
			<pubDate>Thu, 13 Jul 2006 03:43:16 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=28449#p28449</guid>
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			<title><![CDATA[Re: 3rd Side]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=28447#p28447</link>
			<description><![CDATA[<p>I wouldn&#039;t worry bout that. Few peaceniks play bf. <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /> Besides, I like the sound of an ethics meter. Perhaps the scale could max out at 100 for both the dark an light sides. Reachin 100 at either could earn ya a &#039;follower of the dark/light&#039; badge.</p>]]></description>
			<author><![CDATA[null@example.com (ArcAngel227)]]></author>
			<pubDate>Thu, 13 Jul 2006 03:42:15 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=28447#p28447</guid>
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			<title><![CDATA[Re: 3rd Side]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=28439#p28439</link>
			<description><![CDATA[<p>I think we should only have people/things in the Cantina. If civilians can be shot at, it may bring ethics into question from outside people, and may bring bad public. I don&#039;t think any of us would report First Strike, but a random person playing may. Report as in, going to their local peace group.</p>]]></description>
			<author><![CDATA[null@example.com (generalandrew)]]></author>
			<pubDate>Thu, 13 Jul 2006 03:31:58 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=28439#p28439</guid>
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			<title><![CDATA[Re: 3rd Side]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=28433#p28433</link>
			<description><![CDATA[<div class="quotebox"><cite>Mr. Wookiee wrote:</cite><blockquote><p>If you make the civilian AI think players are all tanks even if the player is on foot and there are no explosives in the civilians kits then they would always run away from players.</p></blockquote></div><p>Good idea. It would really add to the experience, but now that I think of it also the lag and system strain.</p>]]></description>
			<author><![CDATA[null@example.com (MK4210)]]></author>
			<pubDate>Thu, 13 Jul 2006 03:13:15 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=28433#p28433</guid>
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			<title><![CDATA[Re: 3rd Side]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=28424#p28424</link>
			<description><![CDATA[<p>If you make the civilian AI think players are all tanks even if the player is on foot and there are no explosives in the civilians kits then they would always run away from players.</p>]]></description>
			<author><![CDATA[null@example.com (Mr. Wookiee)]]></author>
			<pubDate>Thu, 13 Jul 2006 02:43:19 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=28424#p28424</guid>
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			<title><![CDATA[Re: 3rd Side]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=28423#p28423</link>
			<description><![CDATA[<p>Ah, who didnt love pwning ewoks in endor for free kills?</p><p>Im all for cantina AI.&nbsp; Seems like a good idea... hey I just remembered, can you have more than 64 players in a mod online? Or is that hardcoded?</p>]]></description>
			<author><![CDATA[null@example.com (Bewilderbeast)]]></author>
			<pubDate>Thu, 13 Jul 2006 02:42:41 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=28423#p28423</guid>
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			<title><![CDATA[Re: 3rd Side]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=28415#p28415</link>
			<description><![CDATA[<p>I was thinking that same thing. Its pretty dang daring for a battlefield game. I doubted it will ever really see civilians, unless what your proposing works. But it really depends on how the ai works. What I&#039;d really like to see is a building based system, where several civilians (maybe women and children) scream when they see you [whatever side you may be on] and run, while some of the civilians might be old shot gun (or the star wars equivelant) toting men that shoot at you if you shoot first. It would be especially neat if they could be programmed to protect teh unarmed people, or at least all hang out in their house to make it appear that they&#039;re hiding.<br />This brings up an intresting thing. Good and badnesses. Probally something you&#039;d never consider for a battlefield game. But if this kind of ai for civilians IS possible than it would leave the player with teh question of, whether to shoot at them or not. FS could incorparate a Good/Bad meter in your stats. It could be medal based, where every time you kill an innocent you get a &#039;dark side&#039; medal. And they add up of course, with the little number beneath them (like how the gold/silver medals work). Perhaps they may even be able to rig it so that you have a set number of light side medals that are removed every time you get a dark side one. Perhaps you could earn ligth side medals by healing wounded civies.<br />Just tossing stuff out there. I&#039;d LOVE to see civies. But I&#039;m not entirely sure the ai can do it.</p>]]></description>
			<author><![CDATA[null@example.com (ArcAngel227)]]></author>
			<pubDate>Thu, 13 Jul 2006 01:59:39 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=28415#p28415</guid>
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			<title><![CDATA[Re: 3rd Side]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=28411#p28411</link>
			<description><![CDATA[<p>They don&#039;t all have to be thugs, how about some helpless civilians as a third class? Might add to the realism seeing other people in the city unlike in GC&#039;s Mos Eisley where you lucky to even see an enemy.</p>]]></description>
			<author><![CDATA[null@example.com (MK4210)]]></author>
			<pubDate>Thu, 13 Jul 2006 01:42:24 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=28411#p28411</guid>
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			<title><![CDATA[Re: 3rd Side]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=28408#p28408</link>
			<description><![CDATA[<p>Would be neat (if there is ai controlled thugs in there) if there might be a really cool weapon in teh back of the place you could take if you brave the patrons. Or maybe some valuable trophy that works like a bf2 ribbon.</p>]]></description>
			<author><![CDATA[null@example.com (ArcAngel227)]]></author>
			<pubDate>Thu, 13 Jul 2006 01:32:14 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=28408#p28408</guid>
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		<item>
			<title><![CDATA[Re: 3rd Side]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=28405#p28405</link>
			<description><![CDATA[<p>Nah I&#039;d still sit there <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /> bring em on. If I get tired of battling imps I&#039;ll just head to the cantina.</p>]]></description>
			<author><![CDATA[null@example.com (MK4210)]]></author>
			<pubDate>Thu, 13 Jul 2006 01:11:17 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=28405#p28405</guid>
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